And, as the OP said, that's utter nonsense! "Let's leave the time at 0:06 forever"??? NO!!!!! The asymptotic nature of the deceleration is shocking, and the problem is that the time to the destination EXCLUDES the 1Mm bubble into which you can safely exit SC. Especially outside of gravity wells, we should be capable of decelerating properly to our destination.
While FD have tried to adhere closely to known physics models, they have also had to get a little creative with them. the discussion here isnt about what we should be able to do in terms of entry or exit from a theoretical state, but at the way a timer displays. As for the timer sitting at 0.06 forever.. if thats happening for you, maybe you need to reboot your game as the time to target is finite and forever is well.. infinite. Also deceleration is deceleration, it is what it is, maybe you mean the mechanic to decelerate should be different, or maybe you would like them to change the physics behind the mechanic? That would only mean changing a rule within the model they are using, which would then automatically change many other mechanics that are also dependant on that same rule within that model. But hey, im sure they wont have an issue doing that, i mean it only took them 2 or 3 years to fine tune the model they have now. they could always go down the route of fixing something that isnt broken, you know, because some players cant grasp the concept, or because others cant accept the fact that they have to implement various mathmatical processes to smooth out or simplyfiy many values, or even totally ignore some theoretical models all together as aside from an increased processing workload on this massive dynamic environment, they propably wouldnt really add a whole lot to it either.
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