Quote Originally Posted by Roybe View Post
Op, this game was designed specifically with this food chain in mind. If not, epxlain why FDEV protected traders so MUCH? There are 2 distinct protected areas where they can never be preyed upon by others, except NPC's...and they complain about that fact continuously. If there are no traders, PC or NPC, how do pirates survive? Without pirates, how does the bounty hunters survive? There has to be traders to fulfill the need of pirates. Otherwise, just RNG all NPC's to drop cargo and bounties, put in no friendly fire and make this a PvE only game.
I'm not sure I'll ever satisfy you, @Roybe. I'll just point out that your argument doesn't "protect" traders in Open. It removes them from Open. The traders who choose to play in Open are not protected in any way by the existence of Solo and Group modes.
A five second cool down on a submitted interdiction means the trader can boost once, wait another 2 seconds, then hit the supercruise button and leave. A pirate hasn't even gotten their aim set in most PC's cases. The mini game itself is a protection, as most players can beat that 90% of the time. I don't bother because i do not need to.
Actually, we agree that there are inherent issues in a food chain type game. Unfortunately, this game is based upon that style of game. It cannot be undone without a complete rework of the game itself, changing it from part of the Elite franchise into a modern co-op MMO. When everyone accepts this fact, and adjusts their expectations to it, these forums will be much quieter.
Op, this game was designed specifically with this food chain in mind. If not, epxlain why FDEV protected traders so MUCH? There are 2 distinct protected areas where they can never be preyed upon by others, except NPC's...and they complain about that fact continuously. If there are no traders, PC or NPC, how do pirates survive? Without pirates, how does the bounty hunters survive? There has to be traders to fulfill the need of pirates. Otherwise, just RNG all NPC's to drop cargo and bounties, put in no friendly fire and make this a PvE only game.
I'm not sure I'll ever satisfy you, @Roybe. I'll just point out that your argument doesn't "protect" traders in Open. It removes them from Open. The traders who choose to play in Open are not protected in any way by the existence of Solo and Group modes.
A five second cool down on a submitted interdiction means the trader can boost once, wait another 2 seconds, then hit the supercruise button and leave. A pirate hasn't even gotten their aim set in most PC's cases. The mini game itself is a protection, as most players can beat that 90% of the time. I don't bother because i do not need to.
Actually, we agree that there are inherent issues in a food chain type game. Unfortunately, this game is based upon that style of game. It cannot be undone without a complete rework of the game itself, changing it from part of the Elite franchise into a modern co-op MMO. When everyone accepts this fact, and adjusts their expectations to it, these forums will be much quieter.
Last edited: