It just like: "Wave? What wave?"How does something like that sail across the ocean and not sink when a wave hits it lol. (sorry off topic)
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It just like: "Wave? What wave?"How does something like that sail across the ocean and not sink when a wave hits it lol. (sorry off topic)
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Wow, reading these comments. You guy's need to see this game in VR, then you will understand the scale.
How does something like that sail across the ocean and not sink when a wave hits it lol. (sorry off topic)
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And i feel noxious with contempt about the solar panel thing. It will bug me silly from now on. Damn that is stupid. It's clear that Elite don't have content manager and if they do they need a competent one.
The biggest Cargo Ship in Elite (right now): Lakon Type9. Roughly 500tons of cargo. 100meters long. (yes I know, there will be bigger).
Ballast!
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Have FD stated they are solar panels.
If so, then I think Lobstris has a fair point about having a mix of power sources, and solar not requiring fuel.
However, I'd always looked on them as being cooling devices.
That station is generating an enormous amount of heat, which is really dificult to get rid of in space.
I was surprised that some stations DONT have sificcient cooling... particularly the traditional coriolis.
I've flow up to the edge of a corolis station. Assuming the guide dot on you HUD is centred on the slot, it's about 10km across.
Is that big enough?
Whats plausible? Nothing in Elite is plausible, its science fiction..anything goes.
This is going to sound a bit crazy, but I sometimes think my appreciation on the scale of the player ships would be greatly helped if the Outfitting screen always had a couple of hanger-workers, just guys with orange jumpsuits and gas masks or something silly, poking around the ship, presumably doing the sort of tune-up or examination that's involved in, well, outfitting a ship. Even though I know my Anaconda is a big ship, and can see some sort-of-enlightening comparisons, like that big door that leads out of the hanger, without having an actual (purely cosmetic) human being standing near the ship, giving me a very concrete frame of reference.
Or, as I requested in a Suggestions thread, ship schematics so I can at least see a chart of what my Anaconda's interior should look like. x3 Ideally on a grid layout with appropriate scale markers.
Yes, there are serious issues with "realistic" scale... but this is the fictional game world of Elite. In any sense of realism, you won't find single-human controlled space ships where the pilot is effectively sitting in a glass greenhouse looking out (with no rear, side or up/down cameras). The amount of cargo space given the size of the containers (which incidently is always the same, although 1t of Gold is going to be a vastly different size to 1t of clothing, even vacuum packed) bears no relationship to the size of the cargo modules and therefore the ship itself. While it's cute, it's an attempt to make star travel appear to be as common and run-of-the-mill as driving a large truck and for various realistic reasons (radiation, g-force, toilet facilities, module/cargo storage) the ships just aren't large enough - a single pilot ship with the independent capabilities that the Elite game world gives them would likely have to be the size of something like an Anaconda.
The space stations are no where near large enough either, with a severe disfunction between the inside docking instance and the exterior (particularly evident when you twig that regardless of the size of the station, the docking instance interior is the same), the ship storage and manipulation facilities in place and the purported populations of some of these. And don't get me started why in an age of fusion power the damn things have solar panels, let alone solar panels that rotate with the station rather being fixed in orientation facing the nearest star. I haven't got pedantic enough to look at the maths of the rotating segments either with the artifical gravity, but I suspect that there is a disfunction there as well... as to why the non-rotating parts and outposts have what look like rooms all nicely lit up... in zero-g.
While you could argue that a lot of these fundamental things could have been solved by the year 3300, there are many things that make zero sense at all.
But in some ways... so what? This is just a game after all, not a real-life simulation of anything in particular.
Panther Clipper will still be sissy. We need Weyland-Yutani class, Nostromo and Sulaco.
And no, you're not crazy.
https://forums.frontier.co.uk/showthread.php?t=107442&highlight=weyland
A single viper should have no chance against an Anaconda
An Anaconda should have no chance against a Capital ship (however so tiny they are).
Right now, Vipers take out Anacondas, Vipers take out Capital ships... it's all very much out of scale.
I'm sure I read in either a newsletter or a Dev post on here that they aren't solar panels but actually heat exchangers / dissipation units...And i feel noxious with contempt about the solar panel thing...
since they made an effort to make cool, but unplayable capital ships, I was mostly wondering, if there were plans to “scale up” the world of Elite to a more plausible standard when it comes to a “Living, Breathing, world”. I’d like to see Huge Cargo Ships (unplayable) of the size of Babylon 5. Space Docks for Capital ships (which should be roughly the size of a space station as is) like in StarTrek. Mining Ships that settle in an extraction site and spread hundreds of mining vessels.
An Anaconda should have no chance against a Capital ship (however so tiny they are).
Right now, Vipers take out Anacondas, Vipers take out Capital ships... it's all very much out of scale.
Are you talking about NPC's? No way is a cmdr in Viper beating me in my Anaconda, and no way can I take on a Capship by myself.
How can you say an Anaconda has no place in a station? It is tiny compared to a station, I was cruising around an Imperial Interdictor today in the rift, my 'huge' anaconda felt incredibly small. The anaconda is just a heavily armed freighter ship. You really need to to rethink this whole sense of scale thing, get a rift and then try it.
Wow, reading these comments. You guy's need to see this game in VR, then you will understand the scale.
Tried the Rift, its great device. And it does give an impressive sense of scale. Mostly because the FOV is different (narrow). As you make FOV wider, everything starts to flatten and look disproportionate.
But this is not what this thread is about. Sure the visual and physical implications are there. But it's more about the credible side of the Elite world as it stands now, the role each ship represents within it. Player OR NPC.
Of course the Anaconda fits in a station, they made it that way, else it would bring problems. Does it make sense? Not so much. It's like comparing a Gulfstream "G5" with a C5 Galaxy airplane. They both fly, but the comparisons pretty much stop there; they use different hangars, and use different strips. The same way we can look at the MCS Oscar and a private Leasure boat.
In Elite Terms;
A Viper is a Mark V Special Operations boat
An Anaconda is a Saryu-Class Patrol Boat
Where are the Super Destroyers, the Carriers, the "Nostromos" transport ships?
The whole world of Elite remained the size of the Commodore64's game. It's scaled to a 20Ly world. But we have Millions of Ly now. The disproportion of the world to the humanity in it is staggering.