Scale

I like the idea of other ships, as mentioned by someone the Large Cruisers from Frontier where a nice touch. ED could do it better, as suggested they could have Large Cargo Ships or Shipyards for Capitol Ships or even some stationed outside space docks. I would prefer that they were kept as NPCs though and it would make it feel more alive.
 
Wow, reading these comments. You guy's need to see this game in VR, then you will understand the scale.

Exactly what I was thinking. Find someone with a DK2 and float around a space station for a while; when you understand how far away you are from most things the whole time you'll realise both how huge these things are and how much detail is in there.

If you can't find someone with a DK2 then just try to move around the inside of the space station at 1m/s (walking speed). And again, bump your shield up against the inside of the station and follow the wall.
 
I have made the suggestion of a mega-freighter, that is so large it could never dock at a station, but either uses drones or hires ships to transfer cargo. These ships would be so large and powerfully equipped that a single jump could be measured in hundreds of light years, but they are also so expensive that only the major factions or huge corporations can afford them (which is why there will be so few). They could also offer players the option to ship you and your vessel (or vessels, if you have more) to locations along their route.
 
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How does something like that sail across the ocean and not sink when a wave hits it lol. (sorry off topic)

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And i feel noxious with contempt about the solar panel thing. It will bug me silly from now on. Damn that is stupid. It's clear that Elite don't have content manager and if they do they need a competent one.

Have FD stated they are solar panels.
If so, then I think Lobstris has a fair point about having a mix of power sources, and solar not requiring fuel.

However, I'd always looked on them as being cooling devices.
That station is generating an enormous amount of heat, which is really dificult to get rid of in space.
I was surprised that some stations DONT have sificcient cooling... particularly the traditional coriolis.
 
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Have FD stated they are solar panels.
If so, then I think Lobstris has a fair point about having a mix of power sources, and solar not requiring fuel.

However, I'd always looked on them as being cooling devices.
That station is generating an enormous amount of heat, which is really dificult to get rid of in space.
I was surprised that some stations DONT have sificcient cooling... particularly the traditional coriolis.

I'd have no problem with them being solar panels, just from the point of view of "free" energy. However solar panels are held in place, oriented towards the nearest star... they should definitely never be rotating with a station.

On the other hand if they are instead heat exchangers (cunningly designed to look exactly like 20th century solar panels), then there aren't enough of them and they aren't the correct shape. Heat exchangers (in space) work through having enormous surface area so they can radiate heat away which tends to require a much more interesting shape than exactly like a solar panel. Asides from this, these stations are huge with a huge surface area and a good chunk of the things need to be kept considerably warmer than surrounding space.
 
This is going to sound a bit crazy, but I sometimes think my appreciation on the scale of the player ships would be greatly helped if the Outfitting screen always had a couple of hanger-workers, just guys with orange jumpsuits and gas masks or something silly, poking around the ship, presumably doing the sort of tune-up or examination that's involved in, well, outfitting a ship. Even though I know my Anaconda is a big ship, and can see some sort-of-enlightening comparisons, like that big door that leads out of the hanger, without having an actual (purely cosmetic) human being standing near the ship, giving me a very concrete frame of reference.

Or, as I requested in a Suggestions thread, ship schematics so I can at least see a chart of what my Anaconda's interior should look like. x3 Ideally on a grid layout with appropriate scale markers.
 
I've flow up to the edge of a corolis station. Assuming the guide dot on you HUD is centred on the slot, it's about 10km across.

Is that big enough?

Although in the original Elite we were always told a Coriolis is 1km x 1km x 1km.

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Whats plausible? Nothing in Elite is plausible, its science fiction..anything goes.

That sums it up for me, too. Perfectly put.

Next, can we debate whether travelling through hyperspace with a broken canopy should be allowed?! No, please don't. ;)
 
This is going to sound a bit crazy, but I sometimes think my appreciation on the scale of the player ships would be greatly helped if the Outfitting screen always had a couple of hanger-workers, just guys with orange jumpsuits and gas masks or something silly, poking around the ship, presumably doing the sort of tune-up or examination that's involved in, well, outfitting a ship. Even though I know my Anaconda is a big ship, and can see some sort-of-enlightening comparisons, like that big door that leads out of the hanger, without having an actual (purely cosmetic) human being standing near the ship, giving me a very concrete frame of reference.

Or, as I requested in a Suggestions thread, ship schematics so I can at least see a chart of what my Anaconda's interior should look like. x3 Ideally on a grid layout with appropriate scale markers.

Very good suggestions!
 
Yes, there are serious issues with "realistic" scale... but this is the fictional game world of Elite. In any sense of realism, you won't find single-human controlled space ships where the pilot is effectively sitting in a glass greenhouse looking out (with no rear, side or up/down cameras). The amount of cargo space given the size of the containers (which incidently is always the same, although 1t of Gold is going to be a vastly different size to 1t of clothing, even vacuum packed) bears no relationship to the size of the cargo modules and therefore the ship itself. While it's cute, it's an attempt to make star travel appear to be as common and run-of-the-mill as driving a large truck and for various realistic reasons (radiation, g-force, toilet facilities, module/cargo storage) the ships just aren't large enough - a single pilot ship with the independent capabilities that the Elite game world gives them would likely have to be the size of something like an Anaconda.

The space stations are no where near large enough either, with a severe disfunction between the inside docking instance and the exterior (particularly evident when you twig that regardless of the size of the station, the docking instance interior is the same), the ship storage and manipulation facilities in place and the purported populations of some of these. And don't get me started why in an age of fusion power the damn things have solar panels, let alone solar panels that rotate with the station rather being fixed in orientation facing the nearest star. I haven't got pedantic enough to look at the maths of the rotating segments either with the artifical gravity, but I suspect that there is a disfunction there as well... as to why the non-rotating parts and outposts have what look like rooms all nicely lit up... in zero-g.

While you could argue that a lot of these fundamental things could have been solved by the year 3300, there are many things that make zero sense at all.

But in some ways... so what? This is just a game after all, not a real-life simulation of anything in particular.

FD stations are like the Tardis (Dr. Who). They are so much bigger on the inside than they are on the outside :D
 
on a similar subject, a lot of people throw "science fiction" as a "can do all". Remember that it is "SCIENCE" fiction. In the sense that it is supposed to be credible. Star Trek, Babylon Five are good examples of staying within (mostly) the credible side of things. Dune, FarScape, Starwars go berserk about things. Note however, that in all these great franchises, the scale of their humanity is much more credible.

Hence the point of this thread.
I was not saying that there is no place for sidewinders. I'm mostly saying that Anacondas have no place in space stations. They should have special docks and their purpose should be to police and interdict Massive ships (bigger than they are).

In a more "gameplay oriented" trend; Overall, Elite is so tiny that they have difficulty making sense of anything because of the sidewinder and the "any player can do anything" mentality. It just shouldn't.
A single viper should have no chance against an Anaconda
An Anaconda should have no chance against a Capital ship (however so tiny they are).

Right now, Vipers take out Anacondas, Vipers take out Capital ships... it's all very much out of scale.
 
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A single viper should have no chance against an Anaconda
An Anaconda should have no chance against a Capital ship (however so tiny they are).

Right now, Vipers take out Anacondas, Vipers take out Capital ships... it's all very much out of scale.

Are you talking about NPC's? No way is a cmdr in Viper beating me in my Anaconda, and no way can I take on a Capship by myself.

How can you say an Anaconda has no place in a station? It is tiny compared to a station, I was cruising around an Imperial Interdictor today in the rift, my 'huge' anaconda felt incredibly small. The anaconda is just a heavily armed freighter ship. You really need to to rethink this whole sense of scale thing, get a rift and then try it.
 
since they made an effort to make cool, but unplayable capital ships, I was mostly wondering, if there were plans to “scale up” the world of Elite to a more plausible standard when it comes to a “Living, Breathing, world”. I’d like to see Huge Cargo Ships (unplayable) of the size of Babylon 5. Space Docks for Capital ships (which should be roughly the size of a space station as is) like in StarTrek. Mining Ships that settle in an extraction site and spread hundreds of mining vessels.

I'd like to see such huge stations and ships as well. Such as places where the Dreadnoughts are built should be visible and simulated in-game. Not appear out of nowhere.

An Anaconda should have no chance against a Capital ship (however so tiny they are).

Right now, Vipers take out Anacondas, Vipers take out Capital ships... it's all very much out of scale.

It depends on the skill of the other player or NPC. High ranked NPCs are much too easy though.
 
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Are you talking about NPC's? No way is a cmdr in Viper beating me in my Anaconda, and no way can I take on a Capship by myself.

How can you say an Anaconda has no place in a station? It is tiny compared to a station, I was cruising around an Imperial Interdictor today in the rift, my 'huge' anaconda felt incredibly small. The anaconda is just a heavily armed freighter ship. You really need to to rethink this whole sense of scale thing, get a rift and then try it.

Tried the Rift, its great device. And it does give an impressive sense of scale. Mostly because the FOV is different (narrow). As you make FOV wider, everything starts to flatten and look disproportionate.

But this is not what this thread is about. Sure the visual and physical implications are there. But it's more about the credible side of the Elite world as it stands now, the role each ship represents within it. Player OR NPC.

Of course the Anaconda fits in a station, they made it that way, else it would bring problems. Does it make sense? Not so much. It's like comparing a Gulfstream "G5" with a C5 Galaxy airplane. They both fly, but the comparisons pretty much stop there; they use different hangars, and use different strips. The same way we can look at the MCS Oscar and a private Leasure boat.

In Elite Terms;
A Viper is a Mark V Special Operations boat
An Anaconda is a Saryu-Class Patrol Boat

Where are the Super Destroyers, the Carriers, the "Nostromos" transport ships?

The whole world of Elite remained the size of the Commodore64's game. It's scaled to a 20Ly world. But we have Millions of Ly now. The disproportion of the world to the humanity in it is staggering.
 
Wow, reading these comments. You guy's need to see this game in VR, then you will understand the scale.

This!.

I was convinced the scale was off on this game when I 1st got access to it..... Then in July I got my DK2, and all of a sudden I realised FD have got it spot on.

as for, everything could be bigger because we have better hardware....

Everything IS pretty big, and am not sure at what point in "space" the need for bigger dies off. (I am talking in a logical in the future kind of way, do we need 50KM wide mega cities?)

Further more, I have a GTX980 powered rig, and in VR at least it still pushes my GPU to the max. IMO the hardware limit IS still there, for elite to be profitable the game needs to run on at least mid range machines.

Who knows, in 12 months time assuming the game is still going and if hardware has moved on the envelope can be pushed more
 
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Tried the Rift, its great device. And it does give an impressive sense of scale. Mostly because the FOV is different (narrow). As you make FOV wider, everything starts to flatten and look disproportionate.

But this is not what this thread is about. Sure the visual and physical implications are there. But it's more about the credible side of the Elite world as it stands now, the role each ship represents within it. Player OR NPC.

Of course the Anaconda fits in a station, they made it that way, else it would bring problems. Does it make sense? Not so much. It's like comparing a Gulfstream "G5" with a C5 Galaxy airplane. They both fly, but the comparisons pretty much stop there; they use different hangars, and use different strips. The same way we can look at the MCS Oscar and a private Leasure boat.

In Elite Terms;
A Viper is a Mark V Special Operations boat
An Anaconda is a Saryu-Class Patrol Boat

Where are the Super Destroyers, the Carriers, the "Nostromos" transport ships?

The whole world of Elite remained the size of the Commodore64's game. It's scaled to a 20Ly world. But we have Millions of Ly now. The disproportion of the world to the humanity in it is staggering.

Ok, I get you regarding these large transport ships, something I miss from X3TC, ED does seem to be lacking in the whole Super ship department (only two types of cap ship)

But regarding the Anaconda, I still don't understand the comparison with a Gulf stream and C5 Galaxy. The Anaconda and massive freighters use the large docking area, and have there own type of hanger, the smaller ships have there own appropriately sized hanger. All we need now are external docking ports and more capital class ships in the universe.

I have to mention the DK again, even the 'Tiny Eagle' And it's hanger is massive, that small ship is larger than single aisle airliner. The small hanger, is huge when viewed in VR
 
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For those thinking about the scale of the stations. Coriolis, if I'm not mistaken is about 10 km across. I come from a city with the population of 1.2 million. The city is roughly 10x20km in size. And, by definition, it's flat. So I have no particular issue with having a station roughly a medium size city in size.
 
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