I've kind of gone back and forth on the game since I started playing it. Initially loved it when I was learning the mechanics on the go, growing in experience and etc. Then not so much when I hit the inevitably plateau and realized I'd pretty much done everything I was every going to be able to do in the game, with my trading becoming more an in-advance preparation for when it became more feature-rich than an actual enjoyment of the game itself. (Basically, I wanted to be able to take advantage of new features when they released, without having to do the inevitable grind when the time came; the plus side being that whenever ship interiors become a thing, I have a big roomy Anaconda to explore.) Now I'm kind of in mild fondness, if that makes sense... I pop it on to do some light trading, maybe pew pew a little, but usually have a podcast or something else in the background that takes up most of my attention, and I inevitably play something else when I want to have a 'focus-intensive' kind of game. Overall great atmosphere and ambiance, being out in space and such, so it's a really fun place to DO things... there's just not a great variety in fun things to do.

Again, if that makes sense.
And while I try not to dwell on what the game will never have, particularly the sort of epic multiplayer that a less P2P structure can provide, I do occasionally get wistful. I know that the idea of player-owned worlds and such are extremely unpopular, but the kicker is, Eve has, what, less than 10000 stars? Number I hear is 5000, with another 2500 wormhole-accessible ones. Sure, it's a big number, but it's still EXTREMELY finite. And of course it is, PvP is a big element to it, competition, etc, etc, so scarcity of resources is an inevitable requirement to keep people fighting over lunch money, which of course leads to the kind of stuff that turn a lot of people off to Eve at all, dominant corporations and whatnot.
But Elite Dangerous has 400 billion. The vast, vast, vast majority of which just kind of sits there and looks pretty, and might never actually be seen by more than one player looking for explorer cred if we're talking statistical probability. While I'm all for keeping the kind of player corp machinations away from the core regions, (Federation, Alliance, Empire and Independent worlds, basically regions with strong pre-existing government presence, and anywhere within say a two hundred light year distance of that area, just to keep players NOT interested in new civilizations from getting hounded by Emperor PWNAGE of the Hufflepuff Empire,) it is a bit sad that I'll likely never be able to load up a T9 with supplies, form a convoy with some friends Oregon Trail style, and lumber out to seek new worlds for colonization and the establishment of a truly independent, self-owned utopian society. =P Incredibly time-consuming, incredibly difficult, highly risky, and dear God so worth it if one succeeded. @_@
Honestly, I'm hoping that sooner or later someone else develops their own 400 billion star galaxy, only makes it more of a 4X strategy game with multiplayer elements, maybe like a Sins of the Solar Empire on steroids. Some guys were making an early build of a game that looked promising called Flagship, but unfortunately they failed to get the funding they sought, so it's slowed their progress down considerably and is likely going to cut back on the ancillary features they hoped to have, (such as, funny enough, walking around inside your giant capital ship.)
Also other minor things. For one, this is silly, but I think the Outfitting screen (also known as the Lookit How Awesome Your Ship Looks Window) would be a million times better with dynamic camera control. Rotating, zooming in on cool details... just nom. @_@