To counteract this increase in firepower, the game will respond with tougher challenges.
"In 1.2, players will start to see larger, more dangerous signal sources, where single ships would be at serious risk," Sammarco says.
OK lets hope is in a good way ...
I really hope this is not increasing the extent to instances are tailored to individual players/groups as that would be a big backwards step IMO.
I also getting a sinking feeling that FD are very wedded to the transient USS idea as a content device. They suck (USS's that is - not FD generally).
I really hope this is not increasing the extent to instances are tailored to individual players/groups as that would be a big backwards step IMO.
I also getting a sinking feeling that FD are very wedded to the transient USS idea as a content device. They suck (USS's that is - not FD generally).
You don't want the game to tailor activity to suit the players in an instance?
No I dont. I want the game to determine USS content from the game world context i.e. the backround sim. I bought ED to play in a shared universe, not a series of my own little personal ones. I hate this kind of auto-leveling in all games. Id rather jump into a USS, get my ass kicked, and come back later better prepared or with some help, rather than have the game just dumb it down for me.
I also getting a sinking feeling that FD are very wedded to the transient USS idea as a content device. They suck (USS's that is - not FD generally).
No I dont. I want the game to determine USS content from the game world context i.e. the backround sim. I bought ED to play in a shared universe, not a series of my own personal ones.
I'm disappointed that NPC wing members don't seem to be on the cards. There's a missed opportunity there I feel.