USS appreciation society

Yes, I think it would be great if the USS's were integrated into some kind of orrery or system scan map, and you can then choose to navigate to them. Rather than have them simply pop up around you.
 
The worst about USS for me, is that they kill the immersion effectively and immediately after spawning. Not only I know is a bubble -I could get over that part- but the fact that is a bubble ONLY VISIBLE FOR ME makes me go bonkers.

Are you sure it works like that? I know in the first or second night after launch, I went into a USS and found a human player. I remember because he had a distinct name I recognised as an ex-colleague and was already in a cobra.. and had a bounty... and I managed to blow him up and laugh at him on FB. :)

So I don't think USS are only visible to you, at least not once you're in.
 
I never see them seeing how I mostly explore. Couple of nights ago 1700 ly from human space I came across this one with an imperial clipper and experimental tech. I know this isn't a unique USS... but did it ever creep me out when it popped up out there in the middle of nowhere. My imagination scrambled. I picked up the tech.. but I now that I think of it I might get rid of it. :/
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Players should also be able to create their own signals, whether intentional or not.

If I drop out of SC for any reason, there should be a signal left with a strength according to how much heat I am generating.
 
Appreciate the support, all ^^

orrery view

THIS TOO. For real. The Galaxy Map is so fantastically well done, and the system map looks exactly like the one from Frontier with slightly better textures. =/

A well-executed orrery view would provide SUCH a better way to present signal sources. Instead of them just jack-in-the-boxing as you fly around in a pretty transparently random way, they could pop up pretty much wherever, and it would be up to you to pick the ones you found interesting and go take a look.

And USS missions could be so much better organized, too - if the Dread Pirate Spacebeard likes to hang out in low orbit around the planet Tortuga, you'd perk up your ears for weapons discharge or distress signals around the planet Tortuga. If he's known for posing as a roving trader, maybe you'd also be on the lookout for Trader Broadcasts.

I hope this kind of view will be on the docket in the near future.

Players should also be able to create their own signals, whether intentional or not.

If I drop out of SC for any reason, there should be a signal left with a strength according to how much heat I am generating.

That would be pretty tight. Though it could even be more straightforward - if you open fire, you create a Weapons Discharge source. Blow something up, you create a High Plasma Levels. Turn on your SOS (or get attacked with Report Crimes turned on), you create a Distress Signal.
 
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Players should also be able to create their own signals, whether intentional or not.
If I drop out of SC for any reason, there should be a signal left with a strength according to how much heat I am generating.
That would be pretty tight. Though it could even be more straightforward - if you open fire, you create a Weapons Discharge source. Blow something up, you create a High Plasma Levels. Turn on your SOS (or get attacked with Report Crimes turned on), you create a Distress Signal.


Yes. And Yes.

Maybe we will get lucky, and these things will happen. Sadly all we know for sure at this point is that the pool of USS events has gone from maybe 5 things to 7. Sorry to be a downer.

I'm a computer-science grad student. I get it. It's easy to think these things up, but they are likely hard to implement. I just wish we had a better sense of FD's long term plans in this regard. I could live with USS if I knew they were a placeholder (for something even slightly better). As it stands, I completely ignore them at present.

Also, and not to sidetrack this post, I might be inclined to visit USS if I could get a salvage permit. I have no interest in smuggling "stolen" cargo.
 
I like the OP's idea of having all the USS's established in a system. I hate getting interdicted right before getting to a USS, submitting, getting back in SC to find the USS gone. It makes more sense that way. I'm not sure if it's a great idea having all the USSes in a system be visible immediately (say 1000-5000 ls range). I wouldn't mind if you still have to travel around to find them, but they should be clustered near places that make sense.
 
Good alternate ideas for USS changes in this thread and others, the thing that worries me a bit is that there is no word from FD regarding any sort of attention being given to current USS implmentation.

Even a 'things we'd like to improve down the road' kinda schitck would be reassuring.
 
That is exactly what the system view should look like... what we have now is horrible in the extreme compared to this. Yes, there will be problems fitting some of the more outrageous systems into one screen area, but we can still pan and zoom and we have to do that anyway.

Oh God, if the system maps looked like that I think I'd cry. It's just so awesome... so awesome that they won't be able to do it because it's just too awesome.

As for the Weddings and Funerals at USSs- I actually wouldn't mind their existence if disrupting the funeral or wedding service cause some kind of effect on that system. I mean, there's lots of folks who are involved in the administration of any given inhabited system's affairs. Among all those people, I could imagine their relatives (children, siblings, friends) getting married and dying steadily because, well, that's life. That creates an opportunity for players: if you see a wedding ship, and it belongs to a faction A, then destroying that ship or disrupting the procession should result in crackdowns, lessened influence, increased violence, etc. Same with funeral ships; if you attack the funeral ship of a decorated officer, that sends a message and demands a reaction. It would be another way for players to influence how things happen in the Elite universe (so long as the chances for such encounters decrease to take into account that lots of folks would begin looking for such opportunities). Make any sense? Sound like a decent idea? I mean, FD could chunk it if they so decided, but I'd rather they find a more creative way to use what they already have in the game.

I like the USSs in general, but I can certainly see how they can be a bother to other players. You could have a USS with a battle raging within, but you'll see no laser fire until you drop out into it. Rather than having to scan a USS to decide if you want to go in, how about having some graphics at the USS site to insinuate what is taking place there. If lasers are flying, then you know you got a conflict USS.
 
I like the OP's idea of having all the USS's established in a system. I hate getting interdicted right before getting to a USS, submitting, getting back in SC to find the USS gone. It makes more sense that way. I'm not sure if it's a great idea having all the USSes in a system be visible immediately (say 1000-5000 ls range). I wouldn't mind if you still have to travel around to find them, but they should be clustered near places that make sense.

I don't really like the idea of them being established from the get go, but I like the concept of scanning for the ones that you want and having them generate as fixed targets in your current system you and your wing can then fly specifically to.

Also like you say, even in their current incarnation I wish they'd persist from Sc exit-entry. If there was one nearby when you were interdicted or went into another USS, it should still be there when you get back into FSD.
 
I like the OP's idea of having all the USS's established in a system. I hate getting interdicted right before getting to a USS, submitting, getting back in SC to find the USS gone. It makes more sense that way. I'm not sure if it's a great idea having all the USSes in a system be visible immediately (say 1000-5000 ls range). I wouldn't mind if you still have to travel around to find them, but they should be clustered near places that make sense.

If you have as USS-based mission in anarchy space, especially if that anarchy space only has one station (hence NPCs have almost nowhere to go other than fly around), then it can be nigh impossible to actually get into the USSs as you get interdicted at every turn.
 
Yesterday, on my way to the high intensity war zone in BD+03 2338, I mis-calculated my trajectory and was dropped off of SC as I got too close to the rings of the planet.

While I just floated through space, waiting for my FSD to cool down, so i can jump back into SC, 2 pirates randomly dropped out right in front of me, and immediately started shooting.

I wondered that if my suddenly dropping out of SC, caused an USS for the AI to lock onto.

Weird experience, and it freaked me out as I was alone at first. I killed them both quickly and went on my way as normal.
 
Yesterday, on my way to the high intensity war zone in BD+03 2338, I mis-calculated my trajectory and was dropped off of SC as I got too close to the rings of the planet.

While I just floated through space, waiting for my FSD to cool down, so i can jump back into SC, 2 pirates randomly dropped out right in front of me, and immediately started shooting.

I wondered that if my suddenly dropping out of SC, caused an USS for the AI to lock onto.

Weird experience, and it freaked me out as I was alone at first. I killed them both quickly and went on my way as normal.


If you exit anywhere near the rings of a planet, it's comparable to every other resource extraction site (but is its own instance). At least as far as I can tell.
 
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I like the idea of being able to see ALL signal sources in a system, on the same scale at which ships are visible. That seems sensible to me and would make them feel less random.

I think the main way they could be improved, though, would be to ditch the name "Unknown Signal Source" and actually identify them - not explicitly, but something a LITTLE more descriptive like "Distress Signal," "Weapons Discharge Detected," "Trader Broadcast Signal," "High Radiation Levels," et cetera. That way you at least have some idea of what you're pulling over for, even if it's vague, and even if it's a pirate pretending to broadcast a distress signal so he can take your booty.

I second that!
 
I may have just had a genius idea for how to improve the system map.

There shouldn't be one.

Wait for it...

You should just be able to keep zooming in on the galaxy map and you should get to a nice 3d orrery. You could then have the USS and everything properly represented there and select navigation targets there. To get back to the galaxy map, just a quick zoom out.
 
I may have just had a genius idea for how to improve the system map.

There shouldn't be one.

Wait for it...

You should just be able to keep zooming in on the galaxy map and you should get to a nice 3d orrery. You could then have the USS and everything properly represented there and select navigation targets there. To get back to the galaxy map, just a quick zoom out.

Like google maps street view.
 
As for the Weddings and Funerals at USSs- I actually wouldn't mind their existence if disrupting the funeral or wedding service cause some kind of effect on that system. I mean, there's lots of folks who are involved in the administration of any given inhabited system's affairs. Among all those people, I could imagine their relatives (children, siblings, friends) getting married and dying steadily because, well, that's life. That creates an opportunity for players: if you see a wedding ship, and it belongs to a faction A, then destroying that ship or disrupting the procession should result in crackdowns, lessened influence, increased violence, etc. Same with funeral ships; if you attack the funeral ship of a decorated officer, that sends a message and demands a reaction. It would be another way for players to influence how things happen in the Elite universe (so long as the chances for such encounters decrease to take into account that lots of folks would begin looking for such opportunities). Make any sense? Sound like a decent idea? I mean, FD could chunk it if they so decided, but I'd rather they find a more creative way to use what they already have in the game.

What makes you think there isn't an effect from hitting those assets? Over in HR 7327, we've determined killing a faction's assets reduces their Influence. Michael Brookes confirmed this too. I have no idea if there are difference on what type of faction assets you're hitting, but that would be neat if autogenerated local Galnet articles appeared if you slaughtered a wedding or funeral procession. I've never done so, so I don't know if this is implemented - I'd like to see a higher bounty on those, due to the outrage it would create.
 
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