Isupported Star Citizen and Project Eternity and I really wanted to support Elite. Let's compare the Kickstarter Projects of Project Eternitym Roberts Space Industries and Frontier Developments
Project Eternity made by a company with a proven track record in top flight PC rpg games, kickstarter project showed art assets, defined the game within the genre and some insight into the planned world.
Star Citizen showed in a hour long video pre Alpha footage, art assets, planned direction of the game, some planned mechanics. It is made by Chris Roberts, who has a proven track record in developing this kind of games.
Then we have Elite. Which has been (allegedly) in development for 14 years (longer than Duke Nukem forever). Kickstarter project showed no art assets, discussed no game mechanics, no world development.
My questions:
Where are the art assets, since this game has been in development "on and off" for 14 years? We see no drawings of planned spaceships, spacestations.
Even with procedural generation you need some human gnerated planets and stars to seed. Where are some proposed planets?
The game has been in development and we get absolutely no information on world building-planned factions, mechanics/dynamics on trade, aliens, governments. Surely in the past 14 years someone must have put some thoughts into that. You cannot develop an engine for the game if you do not know what it will need to do in the game...
For the last 14 years. one top selling PC game has been developed by this company the rest is not related to PC gaming. I am supposed to trust such a company to develop an top flight engine for PC and a top flight PC game within the year from scratch? Especially a multiplayer game, which by definition needs more time development time than single player games, since you need to ensure server stability as well as the game mechanics.
The Outsider is still listed on the company's website as a project in development with release date TBA, which does not really help in building trust into the company either
Project Eternity made by a company with a proven track record in top flight PC rpg games, kickstarter project showed art assets, defined the game within the genre and some insight into the planned world.
Star Citizen showed in a hour long video pre Alpha footage, art assets, planned direction of the game, some planned mechanics. It is made by Chris Roberts, who has a proven track record in developing this kind of games.
Then we have Elite. Which has been (allegedly) in development for 14 years (longer than Duke Nukem forever). Kickstarter project showed no art assets, discussed no game mechanics, no world development.
My questions:
Where are the art assets, since this game has been in development "on and off" for 14 years? We see no drawings of planned spaceships, spacestations.
Even with procedural generation you need some human gnerated planets and stars to seed. Where are some proposed planets?
The game has been in development and we get absolutely no information on world building-planned factions, mechanics/dynamics on trade, aliens, governments. Surely in the past 14 years someone must have put some thoughts into that. You cannot develop an engine for the game if you do not know what it will need to do in the game...
For the last 14 years. one top selling PC game has been developed by this company the rest is not related to PC gaming. I am supposed to trust such a company to develop an top flight engine for PC and a top flight PC game within the year from scratch? Especially a multiplayer game, which by definition needs more time development time than single player games, since you need to ensure server stability as well as the game mechanics.
The Outsider is still listed on the company's website as a project in development with release date TBA, which does not really help in building trust into the company either