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I dunno, perhaps you need to employ more 'imagination' or something....
Don't know... i think we are far beyond early 90s JRPGs where you had to fill the gaps between those pixels by your own...
But that's probably personal, many players still prefers the narrative freedom of the old school on this regards (like the souls series fans).

Btw nice signature and cool music in your vids!
 
There is one point I agree with you.
Games are supposed to be enjoyable.
however... as of lately (the last 5 years or so) game Developers have done their best to make games more ... life-like... more like reality...
Me thinks that approach is the wrong one. The reality of our real daily life is harsh enough... I for one do not wish more of 'real life' in a game I play.

challenge in a game is fine... mindless bullying in a game is not. the grievers in ED are not the players... the Grievers are the Dev's with their harsh coding.
Thanks for the agreement, i was starting to fear i'm the only game-realism enemy in the world.
As for the harash coding, i fear the cause may not be the devs themselves, but a 'market time' obligation. They had to be on sale in late 2014 before "something bigger" gets out... regardles of the status of the product...
Saiyng this because i'm a developer myself, and this happens...
What bothered me the most (making me write the post) is that something i consider almost a bug (the kill stealing) is not being considered, as if this is how they see the game 'right'. And have no way confirming this if not waiting months...
 
what to expect when going from solo to open

i am on solo and think i am ready to move to open. i dont want to make the move and regret it. i am looking forward to playing with real people, but want to make sure i dont get trolled into submission....so if i make the change....

can i go back to solo?
will i get to take my ships and upgrades?
will i start in the system i am in right now or move to some spawn point in open world?
if my ship is properly upgraded will i be good to go to outrun pirates?

sidenote - it seems like its rather easy to outrun pirates. submit to interdiction, engine boost, engine boost, FSD and your gone....if this is true, why would people even want to pirate? I am going to get mass locked by some troll in a Anaconda who is going to blow me up in one shot?
 
its just a figure of speech. im not opposed to anyones play style and perhaps its not the right term, but i read enough to know how people are trolling ports for the lulz.
 
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There isn't really a differences except for the interaction with real people. It can be really fun or really tedious. You can go back solo any time and you will have the same ships and outfitting.
 
Solo and open are exactly the same in terms of your progress and location - same ship, same everything, exactly where you left it inn solo. The ONLY difference is that there are other players, and despite all the whining in the forums, you won't be attacked often, if at all. I actually WISH I was interdicted more often... but I digress. Also, yes you can go back to solo if you want.
 
there are really just a few hub where there tends to be a lot of possible PvP - mostly around Lave, possibly Sol (not sure if this is still the case), and one of two other places.

Otherwise you may notice a few hollow boxes every so often on your radar (other players), some may even say hi. Learn how to hail them and reply with the text chat thingy... It's easy to avoid PvP by simply not hanging around the known PvP regions.

Z...
 
there are really just a few hub where there tends to be a lot of possible PvP - mostly around Lave, possibly Sol (not sure if this is still the case), and one of two other places.

Otherwise you may notice a few hollow boxes every so often on your radar (other players), some may even say hi. Learn how to hail them and reply with the text chat thingy... It's easy to avoid PvP by simply not hanging around the known PvP regions.

Z...

I rarely meet other players. But I mostly hang around PSAMATHE ever since seeing Isinona doing cool stuff around there. Lave and Sol you say.. I might have to check that out.
 
you may notice a few hollow boxes every so often on your radar (other players), some may even say hi.
...but others may not and will interdict and just start shooting at you immediately (apologies to the cmdr in Altair; i was in my exploration ship and it was 3am - i just wanted to hand in my data and go to bed. next time i'll stop :) )
 
Lave, Diso, Leesti, Errerre (sp?) - basically any system around Lave that sells rares.

Z..

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...but others may not and will interdict and just start shooting at you immediately (apologies to the cmdr in Altair; i was in my exploration ship and it was 3am - i just wanted to hand in my data and go to bed. next time i'll stop :) )

This is also possible, not as likely outside thePvP "hubs", so to speak.I've yet get interdicted by a CMDR outside of Lave, actually, an dI have been to most regions (100 odd stop rares run).

Z...
 
I've yet get interdicted by a CMDR outside of Lave, actually
you're lucky, my whole time in Open has been nothing but interdictions. like last night for example - in one short trip, three times - interdict, i run. interdict, i run. interdict... jeez fella, take the hint. jumped away with mild hull damage.
 
Noticeable Differences...

Noticeable Differences... that I see are that the NPCs may act a little different... they do some odd things in public mode and the Standard Docking Computer will take longer to dock, or just not go beyond "Waiting in Que".
I play from S/E Asia and I also find that open play is a bit more jerky with a few more disconnects, which rarely happen to me in Solo.

Space Time :D
 
No incentives to trade in open(long)

This is a long post, don’t read it if you don’t want to :p

The post is in reaction to changes indicated by Sandro Samarco, presumably for 1.2. The changes are summed up in the quote below:


Originally Posted by Sandro Sammarco

All in all, the end result of this encounter is mostly likely that the trader suffers some amount of material loss (the extreme being that they are destroyed) and that the combat ship more than likely has a bounty. Depending on player skill and materials involved the result can swing one way or another, but this is most likely outcome…….”Snip”……. Importantly, to me it makes no sense for the trader to perceive that they somehow "lost" this encounter - because the deck was stacked against them from the start.

The only sensible way for traders to assess how well they did is to consider how much they lost. And in a nutshell, this is where we have to make sure that traders can *if they wish* alter their ships to mitigate the loss caused by loss. Tough shields, armour, point defence, weapons - these all make a difference. For sure it's no guarantee that the trader can defeat the combat ship, but - if we get the numbers to the right place - it may well mean the difference between some hull/module damage and complete ship loss, depending on the equipment and *how well* it's used.”



As matters stand there are plenty of CMDRs trading in Open in lakons. Most of the trading I have done (to entrepreneur level now) was done in open. Currently the enhanced risk of being in open is low, because basically if a CMDR is interdicted in a Lakon they submit, boost and Jump out again. The enhanced “reward” is also low, it is just the added engagement of being in a galaxy with other players wandering around in it as well as NPCs.

FD have made it clear that they consider this broken – they intend to extend the period before you can jump to SC so that the traders will face hull damage in a best case scenario, or destruction. I can appreciate that if pirates are going to be able to survive by pirating they need to have an opportunity to force CMDRs to surrender cargo and they can’t do it if there is a ready escape mechanism available to traders.

Based on the quote above the Design Goal appears to be that when interdicted a trader will lose, but if they have equipped their ship for defence they will not be destroyed only damaged.

So “Yay!” the pirates say, finally the profession may become viable. But will it?

Let’s be clear first – the idea that traders are afraid of combat is silly. What they are not interested in is going into a fight when they know they have no prospect of winning, when they know they will face severe costs from losing and when they have an easy and effectively cost free method of avoiding it. Nobody wants to go into a boxing fight when they know their ship will only let them play the role of the punchbag. Nobody wants to be tagged the “loser” before the combat even starts because the odds are so stacked against them that the best they can hope for is to manage to “run away” with hull damage rather than beat the aggressor. Nobody wants to fight a dedicated fighter ship in a T6. There is a reason you don’t see pirates operating in a T6 and interdicting other traders with it – if they did you would probably see a lot more traders choosing to stay and fight rather than run.

So when I refer to “Traders” in this post I am not referring to a class of CMDRs, I am talking about a set of CMDRs while they are engaged in a particular activity. So the trash talk about “traders” being cowards or carebears is dumb. We also go into combat, but when we do we do it with a combat equipped ship. We don’t bring an extremely expensive and yet crap for combat T9 into a combat zone, we bring our vipers/cobras for that. I am quite happy to fight (and win or lose without complaining) but I don’t want to be forced into it by being interrupted while I am trying to trade, I want to do it when I am in my combat ships. And I don’t have to be interrupted – I have a simple no-cost choice whether to volunteer for that or not.

Let’s face it when people are trading they are seeking to maximise their credits per hour, which will facilitate them earning whatever it is they want to earn the credits for and swapping into another ship to go have more “fun”. In general traders are not chugging back and forth because they find the gameplay thrilling and it is their favourite part of the game and what they would spend their time doing even if there were less profits to be made than in other activities. If trading didn’t earn more credits per hour than bounty hunting or exploration most traders would be bounty hunting or exploring rather than trading, at least most of the time. Trading is generally a means to an end. So with the proposed changes traders are going to react with this in mind – while they are trading.

And the bottom line: There is no benefit (in terms of credits per hour) and a tiny benefit in any other terms) to trading in open, as opposed to Mobius or Solo. There is a cost, which is low now but looks to be likely to increase. People do not generally Volunteer to incur a cost where there is no benefit to them for it.

Let’s divide the trader ships into a number of categories:

Traders with teeth:

Python, Anaconda, Cobra, Asp, Clipper. Maybe the new ships will also fall into this category. These traders face a choice with this new paradigm. They can equip the ships with proper weapons and defence and can continue to trade in open, if interdicted they will have a reasonable chance to defend themselves and either escape or kill the pirate depending on the circumstances. So will they? The cost to the trader remains relatively low – the weapons add weight and fuel costs but with increased risk from NPC interdiction this is probably going to happen in solo/private group as well. Unless it is necessary to give up a cargo slot to install shield cells, if it gets that “expensive” in terms of reducing profits per hour I guess most will choose to get their trading done in solo/private group at a higher rate of credits per hour, before going back to open for combat/exploration after the money is earned. Not because they are afraid but because they want to make the time spent trading as efficient as possible and if it can be done more efficiently in solo/group they will.

Traders with legs:

Clipper, Cobra, Asp. (I know these overlap with traders with teeth too)

These ships are fast, manoeuvrable and can outrun aggressors long enough to wait for a FSD cooldown. Grade A Thrusters are a normal upgrade for traders because they speed up trade runs and docking. These ships can probably continue to trade in open without any real cost.

Traders with big fat targets painted on them and no way to fight back:

Lakon 6, 7, & 9.

These cannot be upgraded or equipped in a way which will realistically enable themselves to defend themselves without suffering hull damage or much less to fight back, with extended FSD cooldowns. The best they can hope to do is to find a pirate dumb enough to allow them to ram them. Weapons are not really worth installing on these for open – the benefit from having weapons on such a lumbering ship is not worth the extra fuel costs in terms of added weight – you can’t hit anything with Chaff anyway. Turrets are the only realistic weapons to us and they will only tickle while you try to run/dodge until FSD cools down. Shield Cells and Higher Shield classes might help, but the cost in reduced Credits per hour (from lost cargo space) is too high to make it worthwhile to install these in order to remain in open.

In the absence of a benefit to remaining in open the smart thing for a CMDR trading in one of these will be to do their trading in Mobius or in solo.

TLDR:

The cost of trading in open is currently minimal, it looks like it is likely to increase. The added cost will be a higher risk of damage and destruction (so less risk weighted expected profit) and Cargo capacity lost to defensive modules (so less profit per trip).

There is virtually no benefit to trading in open as opposed to Mobius or Solo. The most efficient and rational reaction for traders is not to volunteer for added costs where there is no benefit to them.

It looks like traders in open will need to add heavier weapons (increasing fuel costs) and sacrifice cargo capacity (for higher class shields and shield cells) in order to adequately defend themselves.

Therefore, it looks like trading in in open will be less profitable than in Solo/Mobius.

If the costs are going to significantly increase then unless either:

(a) NPCs are buffed to the extent that the costs (in terms of sacrificing cargo capacity for defence) are the same in Solo as in open (if you need to sacrifice cargo capacity to deal with NPC interdictions) anyway, or,

(b) Some incentive is added for Traders to trade in open (higher profits or something to compensate for sacrificing cargo space for defence)

Traders are likely to vote with their feet and trade in Mobius or solo. Pirating will remain unviable as an earning career path.
 
the incentive is meant to be enjoyment. if you enjoy interacting with humans then that is incentive enough. if you do not then you dont, and you can change as the mood takes you.

piracy is as valid in open as it is in solo.

I agree profits in solo will be on average higher if you want to trade the core systems / rare trade but then, if it was all about money then no one would bother doing anything other than trading.... where as personally I enjoy doing other stuff and just trade a bit here and there.
 
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FD has done everything they can to make open play as hostile as possible if you think about it. They made the game so you can make money in total safety and then join others to fight. It will go down as one of the worst multiplayer setups ever made I think. It fails from both a design and technical standpoint. Kind of mind boggling really.
 
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