Modes The Solo vs Open vs Groups Thread [See new thread]

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For everyone surely?

You want to play in open, when it suits you. Even though you know it'll result in an open universe full of fighters and little else. Your encouraging the PVP fest you're arguing against.

you make it sound like I plan to play in solo until I am tooled up and then want to go on a killing spree in ALL................. maybe this is projection, maybe not, but it is certainly nothing that I am interested in!.
 
In 30-40 hours of watching various pirate streams, I have never, ever seen a Lakon successfully fight back and escape with his entire cargo hold. Just last night I saw a Type 9 with a full combat loadout and shield cells attempt self defense against an Asp, and he failed horribly with a multi-million credit repair bill on top of 20t of lost Palladium.

Sandro's fallacy here is that the trader can improve either outcome by equipping the ship for defense. That is incorrect,

As you say, Type 6, 7, 9 traders almost never escape a competent Asp pirate. Changing the FSD cooldown period won't make a difference in these cases, where the pirate mask-locks the trader.

I saw perhaps the same incident on stream. The "combat" Type 9 only avoided complete destruction because the pirate in the Asp was patient, and even after the Type 9 attacked him, he gave it further chances to drop the 30t demanded. He dropped 20t instead. The damage was a punishment.

I've never seen an NPC pirate say anything like "Cut engines and drop 30t of your Palladium". They just say "Die", "You've made you're last jump", or "I'm going to boil you up".

If NPCs become more capable at combat, traders will start hoping than an interdictor is a human pirate rather than a murderous NPC.

It's been suggested that NPC attacks are more numerous in Solo than in Open to compensate for the last of player interactions. Is that true?
 
All of what you are saying relies on assumptions:


  • Elite is all about PvP (It is not - it is only partly about PvP and the idea was that such interaction would be meaningful. Getting popped with only a "Lulz - Bye" is not meaningful.)
  • Open is only filled with people who want to fight 'cause open is just about fighting. (Tons of people exist in open without seeing combat. It's only a very small minority that are out there being psychos and killing pilots. They're mostly gather around the Rare's heavy systems.)
  • Solo is a way to escape (It was muted as a way to escape 'perceived griefing' although groups would also do this. Solo is for low bandwidth situations and for those who like a lonelier experience.)

Much of what is being said about the reasons against solo/open switching are full of hyperbole and exaggeration. There's really no problem, you just need to take the PvP glasses off and relax a little. :cool:
 
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The simple reason FD offers 3 modes of play is 'player choice'. It's perfectly obvious that there are many opinions on how this game should/could be played. In order to attract the most players the Dev's delivered choices. That makes sense.
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Why trouble yourself over how others play? Maybe a sense of self importance? 'I play in Open, fear me'. Or is that when people dodge Open there are fewer easy targets? I should think, that the players who prefer Open would only want the toughest players flying around in the Elite of Elite.
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I play in Mobius, until I get an itch to fight with other Commanders, then I swap to my Viper, and see what's up. I control my exposure and keep my costs in line that way. Being able to switch around gives me game play choices. That is a good thing. My making those choices has zero effect on how others play.
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There doesn't need to be any incentive for players to use any of the modes available to them. They only need to enjoy the time they spend playing. They certainly don't need other players assigning value to what mode they enjoy.
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P.S. I believe that the Dev's want the interdiction mini game to settle the issue between pirates/bounty hunters and their targets, rather than some post interdiction flight mechanic. Traders should start working on their mini game skills.
 
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And the problem with that is ...? And try and answer that not from your perspective or using your own subjective sense of what is 'fair'.

Then I'll tell you I'll play the game I was sold and the game I purchased how I want, when I want.

Combat logging and station griefing both suit some players but hey we can all play the game how we like. Let's just all close our eyes to the ramifications of certain play styles, lets not worry about subjective opinions on "fairness"
(I realise at this point some may not be very happy to get interdicted and blown up.......but then I remember what elite is and always was....a space trading combat game)
 
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I've never seen an NPC pirate say anything like "Cut engines and drop 30t of your Palladium". They just say "Die", "You've made you're last jump", or "I'm going to boil you up".

If NPCs become more capable at combat, traders will start hoping than an interdictor is a human pirate rather than a murderous NPC.

It's been suggested that NPC attacks are more numerous in Solo than in Open to compensate for the last of player interactions. Is that true?

I have. I guess you don't interact with NPCs that much. They're quite funny "No Cargo? Useless Dreg!" and I've had "And what about the good stuff?" - "That'll do nicely." I had NPC's fly away and leave me sitting there with my engines idling and my hardpoints stowed (and my cargo hold empty.)

So there's the argument that Players can legitimately act that way because NPCs do it down the drain. Sorry.
 
Players who trade in Open do so because they enjoy the element of danger associated with it.
Some people like a certain amount of risk, even if it cuts into their profits. Others just want to make as much money in as easy a way as possible.

In either case, Elite lets you do what you want.
 
you make it sound like I plan to play in solo until I am tooled up and then want to go on a killing spree in ALL................. maybe this is projection, maybe not, but it is certainly nothing that I am interested in!.

Well, killing anyone in open ever really, I consider it a bit of a cheat to retreat to open because you don't like getting killed.

Sometimes just before I'm about to die I realise I don't like getting killed, maybe I should combat log at that point and come back when the game suits me?
 
For everyone surely?

You want to play in open, when it suits you. Even though you know it'll result in an open universe full of fighters and little else. Your encouraging the PVP fest you're arguing against.

Not really sure how you arrived at this flawed logic. Is your assertion that if all the traders off to closed, all that will be left is pirates and murderers? Yet that would be the traders fault?

Many traders have already left for closed for numerous reasons which have been detailed time and time again, it is only those players who play the aforementioned roles who seems to have a problem with this and traders are not assured by FD's recent post regarding their position on traders and pirates. What do you expect them to do? Yes we've heard the call of "man up", it's more complicated than that. The simple real world time cost is prohibitive for several players.

According to FD there's not going to be a locked solo/open mode, so why keep going on about it?

Perhaps if pirates were more open to suggestions to alleviate the "shooting fish in a barrel" situation we have at the moment, many traders would be plying their trade in open.
 
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Combat logging and station griefing both suit some players but hey we can all play the game how we like. Let's just all close our eyes to the ramifications of certain play styles, lets not worry about subjective opinions on "fairness"
(I realise at this point some may not be very happy to get interdicted and blown up.......but then I remember what elite is and always was....a space trading combat game)

combat logging is a bug, its one which FD have categorically stated they consider an exploit but is simply a git to fix due to the P2P nature of the game.

now prats sitting in stations however is an interesting one, I have my own opinions on the people who do this, but either way, if FD decide that they think it is not cricket, I would hope this should be completely fixable via in game systems. Whether they choose to or not depends on whether they feel it is within the spirit of the game however and I am unsure as to their stance on this..
 
Thread merged.

I was wondering how long that was going to take... ;)

Although it's in the blurb - you can play how you like - but within limits. If you go in the ultra-violent spectrum of anti-social, you'll get kicked to the curb eventually and end up playing in an instance all of your own.

The idea was that you would pick one of the many roles a pilot can take - and you know what, they don't advertise psychopath, although they accept it's valid roleplay, albeit one with too little consequences.
 
Thread merged.

The thread just merged wasn't initially about open vs solo modes in any way or form, so I'm disappointed at this merge. I may not have agreed with the OP, but there was a debate to be had. Now I can't have it because the thread has been pulled into an unrelated one because some people will talk about open vs solo in every thread regardless.

I'm disappointed.
 
If it came to a choice over all of 'Solo' OR 'All' I suspect that the majority of players who use 'Solo' or 'groups' would probably choose 'Solo', leaving the 'All' group less players to interact with.

Even if I had another character slot, it would probably go unused as it has taken me from the start of Gamma to now to get what I have in-game .. I am not going to be willing to restart from scratch just so I can play in Open.

I have had fun in Open, but I play mostly in Mobius as I want players about, just not PvP, I am rubbish at it and I don't really enjoy having my butt handed to me on every occasion, why should I have to have no players in my game because I dislike PvP seeing as this game isn't intended to be a PvP centric game ? ... leave the groups as they are IMO .. they work fine.
 

BlackReign

Banned
I have. I guess you don't interact with NPCs that much. They're quite funny "No Cargo? Useless Dreg!" and I've had "And what about the good stuff?" - "That'll do nicely." I had NPC's fly away and leave me sitting there with my engines idling and my hardpoints stowed (and my cargo hold empty.)

So there's the argument that Players can legitimately act that way because NPCs do it down the drain. Sorry.

The argument is dumb, imo. I hate pirates, but I never expect to pariticpate in some game of chivalry at the threat of hardpoints. I treat pirate the way they should be treated; with beams and cannons. And if I can't handle them, I bail. So continue making a worthless argument. That's not how the game was designed.
 
Combat logging and station griefing both suit some players but hey we can all play the game how we like. Let's just all close our eyes to the ramifications of certain play styles, lets not worry about subjective opinions on "fairness"
(I realise at this point some may not be very happy to get interdicted and blown up.......but then I remember what elite is and always was....a space trading combat game)

You're absolutely right - the microscope has not yet been invented that can detect the iota of concern I have about what you consider 'fair'. And as you know full well, I was continuing your point about Open and Solo. If you can't keep up with others please at least try and keep up with yourself.

I was sold a game with mode switching. That's the game I play and will continue to play. And the moment FD go back on that, like they shamelessly threw Solo Offline overboard, is the day me and my credit card walk away.
 
The thread just merged wasn't initially about open vs solo modes in any way or form, so I'm disappointed at this merge. I may not have agreed with the OP, but there was a debate to be had. Now I can't have it because the thread has been pulled into an unrelated one because some people will talk about open vs solo in every thread regardless.

I'm disappointed.

The OP start is here:

https://forums.frontier.co.uk/showthread.php?t=90583&page=238&p=1807431&viewfull=1#post1807431

OP did title it "No incentives to trade in open(long)" - always in danger of being merged.
 
Not really sure how you arrived at this flawed logic. Is your assertion that if all the traders off to closed, all that will be left is pirates and murderers? Yet that would be the traders fault?

Many traders have already left for closed for numerous reasons which have been detailed time and time again, it is only those players who play the aforementioned roles who seems to have a problem with this and traders are not assured by FD's recent post regarding their position on traders and pirates. What do you expect them to do? Yes we've heard the call of "man up", it's more complicated than that. The simple real world time cost is prohibitive for several players.

According to FD there's not going to be a locked solo/open mode, so why keep going on about it?

Perhaps if pirates were more open to suggestions to alleviate the "shooting fish in a barrel" situation we have at the moment, many traders would be plying their trade in open.

You do know people are not just traders or fighters but both right? People will play both, but they'll play open in a fighter and solo in their type 6 or whatever. It's already the case pretty much.

I'm open to suggestions to improve the game, I'm just not keen on just tinkering with the game to make it easier for anyone....

Feel free to shoot down some of my earlier suggestions.....

- Pirates should face tougher sanctions - Bounties should be worked off via fed/imperial missons....time is worth more than money in this game, more effective police response, Larger stations should turn hostile, open fire on sight if you're wanted.

- Separate solo and open

- Implement SOS Beacons

- Improve Defensive weapons..limpets, booby trapped cargo, rear view camera so we can lock on missiles while running.

- NPC wingmen
 
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