Fuel scooping question.

NO!!!!! I did NOT know that!! OMG!
Seriously, I must be the dumbest explorer ever!

I'd hug you if you weren't just a bunch of pixels on an LCD panel. Because I'm on a slow T-1 line, when it's downloading the instance sometimes my continuity stutters and the game winds up planting me in the star and doing a ton of damage, before it's finished downloading. So you've pretty much just saved my career as an explorer.

Wow, I thought that was common knowledge. Yeah the initial jump-in point of any stellar body is just outside its "heat barrier" and throttle changes are maintained even when it doesn't look like it's moving. So you can cut throttle as soon as the countdown starts for supercruise or hyperspace starts and jump straight to minimum speed when you engage.
Your ship won't take damage until heat reaches 150% so I find the golden number for fuel scooping while idle is about 80% of your scoop's maximum intake value. Depending on your loadout you may have to switch off your shield gen if heat climbs past 115%, and http://edshipyard.com has the maximum values for all fuel scoops. Don't move or do anything and your heat will peak around 104% and slowly drop back to 98-99%.
 
Last edited:
NO!!!!! I did NOT know that!! OMG!
Seriously, I must be the dumbest explorer ever!

I'd hug you if you weren't just a bunch of pixels on an LCD panel. Because I'm on a slow T-1 line, when it's downloading the instance sometimes my continuity stutters and the game winds up planting me in the star and doing a ton of damage, before it's finished downloading. So you've pretty much just saved my career as an explorer.
LOL, glad to be of help. You deserve it for your wise responses in that game development thread if nothing else. :D

One small caveat: I haven't tried this with any of the more exotic star types or black holes because I've never been to one.
 
LOL, glad to be of help. You deserve it for your wise responses in that game development thread if nothing else. :D

One small caveat: I haven't tried this with any of the more exotic star types or black holes because I've never been to one.

As far as I know the jump-in distance is always relative to the body's radius and heat output, so it'll never jump you inside the danger zone. Jumping in between a close orbiting binary is another problem entirely though.
 
Wow, I thought that was common knowledge.

Perhaps I am uncommonly clueless.

Joking aside, though - one of the things I lovelovelove about this game is that there are no training wheels. Sure, it probably says it somewhere in some manual or guide on the internet --- but it's some manual or guide that yours truly did not read!!

Isn't it crazy how once you do something a few times and it seems to work, it now becomes "the way things are done"? And it takes a great big whack in the face with a clue-by-four to insert a new idea.

One small caveat: I haven't tried this with any of the more exotic star types or black holes because I've never been to one.

I've been to a few of those and - to date - my methodology involves being ready to haul stick in whatever direction and maneuver away from danger by the seat of my shipsilk pantaloons.

I think I thought that was an exciting part of game-play. Now I'm going to go start a thread saying "BRING BACK THE DANGER!" and whine about how youv'e ruined the game for me. :)

Thank you gentleCMDRs, for your kind assistance.

Jumping in between a close orbiting binary is another problem entirely though.

If you set your star map to "realistic" and zoom in on it, you can see what the stars you're heading for look like. Useful for planning scoops when exploring, and knowing when you're jumping into a black hole. Maybe.
 
Last edited:
The thing that's nice about oh be a fine girl kiss me is that it is in correct spectral order so it's somewhat useful in real life also

Yup, quite. That's the one they teach in Astrophysics School. ;) Supposedly coined by Annie Jump-Cannon back in the year dot.

(Actually we were told it as - Oh, be a fine guy/girl kiss me right now - smack! - including the carbon star types R, N, S at the end. In order of decreasing mass with the brown dwarves tacked on it's OBAFGKMLTY.)
 
I'm not talking about brown dwarfs or the red stars, I'm referring to some yellow stars and some white ones. No matter what I do, I only end up with heat damage warning.
One time (using advice found on the forum) I dropped into normal space when I got too close creeping toward the star expecting the scoop to deploy.

So my question, is this a fairly normal situation? It only happens about 1 in every 4-6 stars so I'm not worried about being able to fill up.

Ok so you seem to have described T Tauri stars, they come in two flavours Yellow & 'Fluffy' White. You cannot scoop from these stars.

As other have mentioned... I use the phrase - FOG KBAM :)

Here is a vid that explains how to identify them, even before you jump to them :)

[video=youtube_share;kk6Znq23txU]http://youtu.be/kk6Znq23txU?list=PLjuIkJ3u6up0vhe2qNQUYtPYKIu3r3aa X[/video]

Nutter
 
I figured they were different in some way even though they look similar. Never thought to examine the class.
Thanks Commander Nutter for the nicely narrated highly informative video.
Thanks for all the replies.
 
Back
Top Bottom