What leaves me puzzled is why there is solo and groups, when, essentially, groups is the same thing as solo? I guess they didn't think this through and decided to keep all three anyway, even though solo isn't needed at all, as "groups" has exactly the same functionality. Or am I missing something?![]()
Solo was described from the start as a private group of one.
Besides, the distinction became more important when Frontier ditched the offline mode; solo guarantees that the game will use as little bandwidth as possible, and only for things where latency won't impact the player experience. It's something done in part to appease those that purchased the game for the offline mode due to their internet connection not being good enough for conventional online gaming.
Yeah you have a point but in my defense this is hardly the first time developers are surprised when their envisioned model is twisted for the better by the players. And it is a very sad truth that the P2P model is inadequate for MMO games.
Peer to Peer is only truly bad if you want players to be able to force their own gameplay on each other. In a game where interactions are meant to be done by consent peer to peer is not intrinsically worse than server-based communications.
For me, given that I tend to find any kind of forced interaction distasteful and a waste of time, I truly don't see issues with the peer to peer model per see.
You last comment makes the rest of it make sense, Offline is gone.
Unfortunately for us that wanted offline; online, even solo, isn't a proper substitute, not by a long shot.
And, in part, unfortunately for you that wanted interaction; it unleashed unto the online game a number of players that don't desire social interaction in the game, that will be lobbying to be able to do everything the game offers without ever having to go against another player. After removing the promised offline mode and telling everyone that wanted it to go play solo online instead Frontier kinda have a moral duty to make solo online mode as enjoyable to those players as offline would have been, so unless they want to further damage their image they need to make sure solo mode isn't nerfed in any shape or way.
It's my case. While offline is gone I will be lobbying in the forums to prevent open from either being segregated or from having anything that isn't available in solo and group play. Though I'm not really playing right now, a new playthrough through Skyrim with a fresh set of mods seems more interesting than ED right now.
Where would you rather play? In a universe of 300k+ players, in a group of 4,500+ (Mobius) or just with one's self in Solo?
If "solo" was actually offline — with all the benefits offline games have, such as pausing, modding, being able to reload previous saves, not having other pesky players influencing "my" galaxy, and so on — then solo, without a doubt. But the current "solo" option is but a clumsy parody of what an offline game should have, with all the disadvantages of a MMO and almost none of the advantages of a truly offline game. Still more worthwhile than open when not in the mood to meet other players, but not even close to being as satisfying as a true offline mode.