I have decided following the Yembo debacle to give a serious go at exploration, I have done a few short runs up to around 300 to 500 ly out but not attempted a very low run before. I have got my ASP kitted out pretty well but am in a minor quandary as to finalising the loadout before making the jump out of inhabited space.
Given that interdictions are up since 1.1 would you still advocate no weapons/shield as the prefered set up or would a minimal defensive set be more advised now?
Also I have tried out using a 16T fuel tank for a run to the edge of inhabited space and it has worked well but it only allows me 4 or maybe 5 longer jumps before I would hit fuel problems. Given that it adds an extra 1.6ish ly to jumpragne (full) compared to the 32 (full) what would be your thoughs on this? Is it safe to reduce the number of jumps this much for a long run?
Given that interdictions are up since 1.1 would you still advocate no weapons/shield as the prefered set up or would a minimal defensive set be more advised now?
Also I have tried out using a 16T fuel tank for a run to the edge of inhabited space and it has worked well but it only allows me 4 or maybe 5 longer jumps before I would hit fuel problems. Given that it adds an extra 1.6ish ly to jumpragne (full) compared to the 32 (full) what would be your thoughs on this? Is it safe to reduce the number of jumps this much for a long run?