I agree with the comments about the newsletters, dev posts and FD communication in general, it's a pretty solid example of how to do it badly. I think the main issue may not be the devs or marketting folks not being able to post something with some actual depth to it, but rather the lack of anything with depth to write about. The recent 'oops, wrong ship' stuff up aside, afaics there has been very poor communcation between FD and the community. I dont refer to the number or even the content of the short dev posts, though they err on the 'say nothing so they cant hold us to it later' side too much for my liking, but rather the vacuum of ongoing communcation required for an ongoing game development which one would guess is stil going to require further funding and purchase of expansions, fluff and DLC. It seems to feel that once the launch was done with FD moved on.
Since launch there have been a pretty decent number of bug fixes, there is still a pretty decent number of bugs but Im willing to call that all square as every game has bugs and they are mostly not easy to fix.
But in terms of ongoing delivery.... by 1.2 we will have 2 new ships of the remaining 10 expected, Jaques station, community goals and basic 4 player group mechanics with some up scaled USS content/missions. Throughout this the community has basically fed itself on the dwindling hopes and dreams of the game ever delivering what FD claimed for it, no one expected it all on day one, most would be happy with it at some reasonable point in the future, but FD seem to have decided that not saying much of anything is their best action. I can honestly think that launching was better than waiting and trying to add more depth and content, but FD are not saying, so why should I?
I would think by now/soon the forums will start to quieten down a bit, mostly people who feel the game lacks whatever their 'thing' is will have shelved it or be playing a lot less, some will look back when major patches are released which is good, some wont. The thing that might bring them back is news, of the good to awesome variety, ideally focussed on an area they feel is lacking (right now all of them), but if FD cant get the communication right, well, even if you have some great news to talk about if you dont know how to deliver it you've had it.
The newsletter is really something that needs to be an email teaser to draw people in, right now its the the main course and its unsatisfying and often incorrect or simply misleading. The real meat of the news and whats happening with ED development needs to be a real serious undertaking, a dev blog is a common format and typically works well. I thought it was a little odd to put the Wings news into eurogamer(was that the one?), for two reasons; one anyone reading it is going to most likely think, "so they launhced multiplayer game with no grouping? huh?" and two, it would have at least been couteous to the community to post it here at the same time (unless I missed it, sorry)
In some regards the less time wasted on the production of the vehicle the better, put the time into the content, 10 minutes of someone able to talk in sentences with actual facts doing a talking head once every two weeks would go so much further than the current format. Delivery of wafer thin content like Jaques and Community Goals will be taken a lot better if its presented as a small first step with some solid talk of what WILL be coming later, but if you just send thin content and the only thing people focus on is the hint of what might come next with no promise or ETA, then quite frankly that tells you everything you need to know about the content.