was that in single player or multiplayer?
Multiplayer Conquest. Very fun
was that in single player or multiplayer?
But to me, as a wanna-be writer, I have always liked to do the off-thing. As soon as some baseline assumption of the world has been established and became ingrained in most people dealing with it, I like to add contrast.
I agree with that, and im guessing that everyone who backed ED will be playing with immersion in mind. its only when the game gets a steam greenlight or the game goes gold that we will start to see those EVE players turning up to ruin everything.
I very must agree with this (and the rest of the post. Since "immersion" is about "living another life", it is not only the believable game and universe mechanics (consistency), but also (and foremostly in multiplayer games) the other players that you meet and interact with.Immersion, personally I think only the RP community can offer this.
Not all Eve players are bad, but if you mean the ones who like to grief, infiltrate a guild/clan and take all of its money and loot, they are already over on the SC forums.
I'm not sure we are talking about the same community here...I really hope the community here can stay classy.![]()
I very must agree with this (and the rest of the post. Since "immersion" is about "living another life", it is not only the believable game and universe mechanics (consistency), but also (and foremostly in multiplayer games) the other players that you meet and interact with.
To go a step further, I feel that even playing the game with a Skype or another "out of game" connection with the other players will easily break the immersion, since you will be communicating with them even when the game would not allow it (such as after your ship and/or its comms systems have been destroyed, or when the ship has jumped to another system etc.)
I once got into a conversation with a costume festival attender who tried to persuade me that modern toilets should be removed from the camping field and be replaced with medieval latrines because they 'broke the immersion'.
As I said earlier: It's all about WHAT immerses one in a game... some things E.D will be able to provide, some not so much.
For me, immersion comes from the believability of the world immerse myself into. That doesn't mean it has to be realistic, mind you, it just should function under believable rules. Like, say, Skyrim is a fantasy world in which every NPC, monster and item has a place... every game mechanic makes sense in the bigger picture.
Also: A virtual world has to feel alive... one problem I always had with EVE was: It's a universe of 100ks of worlds, but everyone I ever met was either a player, or a station NPC... who are pretty much talking heads giving you missions. I never felt any of the rich lore that was supposed to be there.
Finally: Visual presentation has to homogenous... one art style and flair should be represented everywhere in the game.
That are immersion factors for me...
Yes and no... diversity can be a great tool, but diversity for diversities sake can become pretty boring in itself if used too often... but yea, that's what I learned over the last 20 years of wiring pen and paper adventures.
What I meant with "homogenous style" was: Consistency, not uniformity. Technologies, cultures, history,... all that has to be consistent and "believable" in the bigger picture of the game world to really be immersive. That doesn't necessarily mean it has to be boring or samey... dunno if it that makes sense.![]()
Therein lies the problem with multiplayer, you can switch off from the above all you want but it is always going to be pushed in your face by those who just have to remind you the obvious, "it's just a game!" With that constant reminder the magic begins to ebb and fade, it becomes a meta game, a game of numbers, a game of chores to be repeated over and over again.
So, IMHO it's all about the the RP community, only this has the ability to take a brilliantly designed game and turn it into something truly unbelievable.
It doesn't if you keep it on silent at all times like I do...And then the phone rang...
So I've heard. I've kinda stopped visiting, although I used to spend quite a lot of time there.
I really hope the community here can stay classy.![]()
That's one of the reasons I hope for permanent groups, instead of transitional (only exist while members are online). With permanent groups, you would log in and know that you are in your familiar, mature pro-roleplaying group.Do you think this maturity for as much as it existswill be found in-game by people using the group system? So they create private groups for roleplaying to enhance immersive experiences?
Immersion, personally I think only the RP community can offer this. FD can build an absolutely stunning universe with great mechanics, they can make your mouths drop open, your eyes pop out ... but ... if you get a group or player with the sole purpose of destroying that immersion well, it's gone, it's busted.
Therein lies the problem with multiplayer, you can switch off from the above all you want but it is always going to be pushed in your face by those who just have to remind you the obvious, "it's just a game!" With that constant reminder the magic begins to ebb and fade, it becomes a meta game, a game of numbers, a game of chores to be repeated over and over again.
So, IMHO it's all about the the RP community, only this has the ability to take a brilliantly designed game and turn it into something truly unbelievable.
Yes that makes sense. Those 15 writers are in close contact with FD aren't they? So consistency will be guaranteed between the different stories they are writing.