Cheat Alert: 204k delivered to Furbaide within an hour?

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If i was going to cheat then a humanitarian mission delivering basic medicines at a loss and for no obvious advantage and in full public view would be pretty low on my list of priorities...
 
Interesting to say the least, but there could be some legit explanation.

For example, it could well be a numerical error on the feed.
Or there could of been a delay in updating this.

Nevertheless, it's still a bit iffy.
It's not "a bit iffy" if someone supposedly has delivered enough cargo that would take at least 80 hours to deliver legitimately since yesterday. What is it with everyone claiming there could be a legit explanation? Mankind has not invented time travel.
 
If the hacks about shield strength and weapon damage really exist then I'd be looking for an exploit regarding available cargo space. A 150,000 tonne capacity t9 could do it in one trip though might struggle to jump :). It wouldn't surprise me if any checking on cargo capacity was largely implemented at outfitting based on limiting what you can fit, rather than at commodities market checking that your modules are all legit.
Of course, FD have access to the logs about how the goal was achieved (one transaction vs many, how long between transaction etc), so if this was cheating, the exploit is now exposed big time and will likely be closed quickly.

The other (more likely?) thing is that it could simply be a tracking bug that wrongly put this guy at the top of the list. Maybe that's actually the number of tonnes he's hauled there since gamma...
 
It's not "a bit iffy" if someone supposedly has delivered enough cargo that would take at least 80 hours to deliver legitimately since yesterday. What is it with everyone claiming there could be a legit explanation? Mankind has not invented time travel.

Because you can't always assume the worst.

As I said, it could well be a numerical display bug. For all we know, these people could have been in the top 100%, and the community goal is simply bugged, saying the wrong numbers.

This is why I said, ticket it as a display bug. It will get a lot more attention that writing a ticket saying people cheated.
 
As always making a thread on the forums is NO guarantee that it will come to the attention of the right people (devs).
Ticket any bugs and suspicious activities and let FD analyse their data and decide.

Everybody knows that.

However, it is equally obvious that ticketing a bug or suspicious activity is NO guarantee that it will come to the attention of the right people, at least with any sense of urgency. So I can fully understand people doing this. Do the mods have a better, working idea? Clearly we cannot all just go PMing Michael or DBOBE, since their in boxes would be full of people asking about the status of their favourite bug or enhancement request, as we get with every patch note.
 
If the hacks about shield strength and weapon damage really exist then I'd be looking for an exploit regarding available cargo space. A 150,000 tonne capacity t9 could do it in one trip though might struggle to jump :). It wouldn't surprise me if any checking on cargo capacity was largely implemented at outfitting based on limiting what you can fit, rather than at commodities market checking that your modules are all legit.
Of course, FD have access to the logs about how the goal was achieved (one transaction vs many, how long between transaction etc), so if this was cheating, the exploit is now exposed big time and will likely be closed quickly.

The other (more likely?) thing is that it could simply be a tracking bug that wrongly put this guy at the top of the list. Maybe that's actually the number of tonnes he's hauled there since gamma...
Shield hacks and many others are real and work just fine with no limit in sight.
 
Because you can't always assume the worst.

As I said, it could well be a numerical display bug. For all we know, these people could have been in the top 100%, and the community goal is simply bugged, saying the wrong numbers.

This is why I said, ticket it as a display bug. It will get a lot more attention that writing a ticket saying people cheated.

Well there is an exploit (I won't give any details or source) that effectively allows you to teleport cargo from one location to another. It could be that, another one or a bug but I'd ticket it as what it seems to be to me, which is a probable exploit.

For the record: I do not use any cheats or exploits. I do monitor communities outside these forums and will ticket things in game with links to outside sources in order to help the Devs understand when issues are real and not just glitches or when they haven't in fact been addressed in a recent update.
 
The top 5 list is now three people with unbelievable amounts.

And I am pretty dubious about 62k and 53k, given they weren't on the board last night at 21:00. That are huge sums to ship in just 14 hours.
I'm outta here.
 
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I applaud the diligence and ingenuity of my fellow commanders and their ability to do so much in so short a timeframe. Bravo, gentlemen. Let's see if you can reach Tier 8.

I am satisfied that the plague has been cured and will be redirecting efforts elsewhere.
 
Only skimmed this thread but I thought id pop in to say.

This is an exploit. At one point its was calculated the commander would have been doing at least a round trip every minute to get the numbers he had.
The exact exploit was described in detail on another forum and has been hinted at here on this forum.
The devs should know about it by now from tickets alone, though they have been informed via other channels i believe. Certain other possible actions taken by the devs suggest they already knew before this.

Ticket it and move on please. Im sure the exploiter is loving all the attention this is getting him. The best thing we can all do is to forget this commanders name and play the game as if they didnt exist.
 
So, exploiters just get to play the game with impunity, now, FDEV?

You chased down people who bought a ship at the Founders world like they owed you money and knocked up your daughter.
But people can teleport cargo for hours on end, using exploits available after one google search, and you do nothing? Bravo!

Here's an idea: How about you punish these current exploiting players with the same severity as the players that bought a ship at the founder's world? No? What was so bad THEN about buying a ship at the founder's world that you reset everyone's trade, exploration, and combat progress (and never fixed it) but exploiting community goals is perfectly fine, NOW?

The problem with your current path, FDEV, is that you punished your early backers for no reason, and now are permitting everyone to exploit with no consequences. Every hour, day and week that you let that continue, you're slapping the faces of early backers MORE, and your game is becoming a laughingstock of the genre, from a security perspective.
 
With forced always online game it shouldn't matter.

Maybe for a conventional software house but this isn't exactly that. That being said, they chose to start a large scale community event last thing on a Friday, when they were already aware of the potential for abuse of the system. I don't like what that implies.
 
Maybe for a conventional software house but this isn't exactly that. That being said, they chose to start a large scale community event last thing on a Friday, when they were already aware of the potential for abuse of the system. I don't like what that implies.
If they beat down this current batch of exploiters with the same fervor as the early backers, at least THAT will be consistent.

If they do nothing, then all they demonstrate is complete apathy and lack of integrity. Time will tell.
 
Penalties may be delayed, but all exploitation is dealt with accordingly, in good time with due diligence.

If you believe anyone to be exploit, please use the in game reporting system available from the main menu.
 
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