I was discussing the ways in which immersion can be transplanted between different past times the other day.
Within more participatory environments, the accepted practices in communication, costume, names, etc... are set in a hierarchical pyramid. The players who play more, pass on experience in a similar way in which they might pass on other in game information. Quite often, this process sets the tone and can make for some very interesting societal quirks.
Indeed, this is very true. Back in the early days of EVE I used to run a unit called Cizin's Arm (that morphed into the Paratwa Ka and then the Namtz'aar K'in Alliance) (a pure hardcore RP unit) that hunted the Amarr ruthlessly. We had an amazing quirky atmosphere within our unit and were liken to fanatical zealots when we entered areas of space.
Interestingly enough, these early days were a time when there was no voice programs, not Teamspeak, no Ventrilos. Your personality was created purely by the way you text typed. This added to an amazing sense of immersion as peoples minds (like in a good book) filled in the image of what that person was before you.
As times changed and voice programs began to emerge the sense of immersion was destroyed when you found that the female character was actually a male and the voices didn't match the "image" you had spent years projecting in the mind via text.
The fact was, in a battle situation voice chat gave you a distinct advantage over text commands/orders and so died a little RP and immersion when it was embraced that day. It is why solo play is that much more immersive, you don't have characters popping up who aren't of yours or similar mindset.
Allen Stroud said:
For example, if you are going into a dangerous PvP area and are given a challenge password, you might be able to pass through the zone. This password starts as privileged information, but eventually becomes parlance for "I'm not up for a fight", etc...
Again, this works on the text typing level, but add voice chat to that and it becomes a whole new ball game. With voice chat people feel uncomfortable RPing, some in the past have tried to get round it with voice changing programs but it never works long term. I think the above situation can only ever work in a text typing sense.
Allen Stroud said:
I mentioned at Lavecon in July, the advantage the Elite community has is through experience. Experience in playing other games and finding the immersion element lacking. Many people who attended looked around and saw other people they want to play the game with. People who are respectful of the game's fictional world and want to immerse themselves in it. As writers of official fiction, we need these participants. Our work will hopefully, tie in with their impressions of the game's fictional premise and enhance it.
I agree wholeheartedly with the above, but you know there are going to be a larger number of people who won't give a hoot about the story, the writings, they aim is solely to use the game as a method to compete and dominate, nothing more nothing less.
I think it is really important to have active people creating their own hardcore RP groups delving deeply into the storyline of the game. It's time consuming but it makes for an exceptional gaming world that many benefit from. I don't know how many times in the early days of EVE online I came across young pilots that knew nothing about RP but once emerged in it absolutely loved the richness it brought and spun it off elsewhere in the game.
http://www.eve-search.com/thread/68842-0/author/Pacal Balan
http://naturalviolence.blogspot.co.uk/2006/10/preparations-talking-to-pacal-balan.html
http://oldforums.eveonline.com/?a=topic&threadID=350020
The point being the universe RP wise and ingame alive or as dead as we choose to make it. FD (like in the early days of EVE with the CCP) are providing us with a foundation to pour ourselves into, what we make of it is up to us, it really is.
I'm playing a "game" that I'm a starship commander/pilot, I have no interest to be pulled out of that immersion by anyone. The fact that some seek to do that means (for me) they are instantly placed on my block or banned list and if it gets to the point where it is no longer controllable ... well ... I'll just have to go solo play and leave it at that. A selfish way of playing? Maybe. Still, I see myself as a high end backer (be that through backing the game or buying a Oculus) of this game and thus I know the game I want to play. It's a RP driven universe or nothing, that simple. I'm not interested in hearing what Arsenal did away last night, nor what the last bit of news that happened around the world was.
Allen Stroud said:
Frontier Developments play their part in this as well. The 3D cockpit is a nice touch to assist immersion, as is the developed background, occulus support and evolving 'world' (Galaxy). If we want to make the game immersive, we can assist by establishing rituals when we get into Alpha and Beta, which are passed on and perpetuated in the wider releases. In fact, the staged testing, with a Gamma release, will help with this even more.
Agreed, totally and I'll do my part.