Armour?

Does anyone have any intel on armour?

I tend to use the basic mil spec upgrade, but wondered how much damage reduction the more specialist types gave?
 
I'd like to see some good info as well. I just don't see the point - it takes a bite out of your jump range (the ship also feels more sluggish) and when your shields go down is when the fight starts to get expensive so most of my hull damage tends to be aft :). If I had some hard numbers it would be easier to consider when it makes sense to put it on a ship.
 
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From memory: reinforced is 25% reduction in hull damage, military is 50% reduction, and the reflective and whatever-the-other-one is are 75%/25% reduction depending on if the damage is from thermal or kinetic sources.
 
I've read those numbers jgm posted too - not sure if true, but I've read it only increases subsystem resilience rather than the hull.

Can't really say - never use any. It's too heavy, too expensive and increases repair and rebuy cost to such an extent I deem it entirely useless.
 
I've seen those numbers too, but since shield strength varies (considerably in some cases) depending on ship type, I'd expect armor to do the same. For example the dropship is supposed to be an armored troop carrier, so I'd expect armor to be more effective on it than on an Eagle, which is supposed to be nimble.
 
Armour is worth every penny, it is the single greatest upgrade you can buy.

That's one vote for :) Is there some online spreadsheet or wiki that quantifies it? I'm thinking along the lines of, since the best equipment you can get to maximize your ships capabilities (assuming you don't have a few hundred million cr to buy an all-A python) is usually a mixture of As and Ds, there must be some point where armor makes sense and another where it doesn't.
 
Do NPCs generally use lasers more than cannons, or other way around -- or no real difference? That would inform one's decision about what to use. I'm sitting on the fence ATM with mil spec and in two minds about mirrored vs reactive.

Mil spec is cheaper than the other two so I'm inclined to believe that it has probably about the same defence against lasers as does reactive and the same defence against cannons as does mirrored (or perhaps a wee bit more in both cases). Just a theory - but if it holds any water then knowing the likelihood of taking mostly laser or mostly cannon damage after your shields have gone will help decide which of the top two to choose as an upgrade.
 
I've seen them use both. In fact the one time I underestimated an NPC it was a Deadly eagle using a fragment cannon. I normally just use lasers to take care of eagles in my Asp and take my time, but this one made me FSD out with no shields.
 
From memory: reinforced is 25% reduction in hull damage, military is 50% reduction, and the reflective and whatever-the-other-one is are 75%/25% reduction depending on if the damage is from thermal or kinetic sources.
I don't know if the numbers are correct but this sounds about right. From my experience, stronger armor saved my ship from being destroyed by accidental ship collision, much less hull damage. With light alloy I was destroyed couple of times. Circumstances were about the same in both cases.
 
I have been rammed by NPCs a few times, maybe I should take another look at how much armor impacts my boost and jump range.
 
I don't have the numbers, but I found by experience that the mirrored armor really pays off, I can take much more thermal damage with them.

But I also found out that they're not that useful in combat zones, as the ships tend to pack more kinetic weapons.
 
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