Greetings,
I'd like to present a new metric to consider when making ones case as to why a certain profession should be more, or less, profitable in raw credits per hour. This discussion I would like to have with all of you, is not meant to bolster or hurt the case of why a pirate should make more, a trader should make less, or how the miner needs more love, consider the Solo vs Open income debate, or consider the profession food chain, but to result in a fair and reasonable metric, that we can largely agree on, to which we can use in our comparisons and arguments of profession income differences and proposed adjustments. In short, please let us discuss the validity of this metric being an apples to apples comparison of different professions incomes, and not digress into an argument over changing specific professions raw income per hour.
I realize that this metric will be different for each person, and will also vary for each person in said profession depending on skill level and ship used to employ a specific profession, and I hope we can come to a middle ground for each profession and if need be each ship weight class used for that profession. I believe this tool to be a fair measuring stick, because I feel that your time is every bit as important as mine, and that everyone is just as important to the Elite: Dangerous universe as the next person. I dub this metric, Total Loss Replacement Over Time.
Total Loss Replacement Over Time, is the time in hours that it takes to replace total loss of one incident, including only the cargo carried and the insurance re-buy cost, using the average raw income per hour of the profession being employed at the time of loss. By this I mean using your trader income to replace your trading ship, and your pirate income to replace your pirate ship, not one replacing the other.
A few examples pertaining to Commander Justin_Bieber,
I have a type 9, the replacement cost is about 8.5 million, and the typical cargo I carry is around 3 million, also my raw income per hour is about 3.5 million when no difficulties arise. My TLROT in this instance is 3.2 hours.
I have a viper, The replacement cost is about 250 thousand with no cargo. My income per hour when I bounty hunt NPCs at asteroid belts is about 400 thousand.
My TLROT here is 0.62 hours.
My questions to everyone are, can this metric be used as an apples to apples comparison of different profession incomes, and if so, should this be used over the raw income comparison between professions?
Sincerely,
CMDR Justin_Bieber
I'd like to present a new metric to consider when making ones case as to why a certain profession should be more, or less, profitable in raw credits per hour. This discussion I would like to have with all of you, is not meant to bolster or hurt the case of why a pirate should make more, a trader should make less, or how the miner needs more love, consider the Solo vs Open income debate, or consider the profession food chain, but to result in a fair and reasonable metric, that we can largely agree on, to which we can use in our comparisons and arguments of profession income differences and proposed adjustments. In short, please let us discuss the validity of this metric being an apples to apples comparison of different professions incomes, and not digress into an argument over changing specific professions raw income per hour.
I realize that this metric will be different for each person, and will also vary for each person in said profession depending on skill level and ship used to employ a specific profession, and I hope we can come to a middle ground for each profession and if need be each ship weight class used for that profession. I believe this tool to be a fair measuring stick, because I feel that your time is every bit as important as mine, and that everyone is just as important to the Elite: Dangerous universe as the next person. I dub this metric, Total Loss Replacement Over Time.
Total Loss Replacement Over Time, is the time in hours that it takes to replace total loss of one incident, including only the cargo carried and the insurance re-buy cost, using the average raw income per hour of the profession being employed at the time of loss. By this I mean using your trader income to replace your trading ship, and your pirate income to replace your pirate ship, not one replacing the other.
A few examples pertaining to Commander Justin_Bieber,
I have a type 9, the replacement cost is about 8.5 million, and the typical cargo I carry is around 3 million, also my raw income per hour is about 3.5 million when no difficulties arise. My TLROT in this instance is 3.2 hours.
I have a viper, The replacement cost is about 250 thousand with no cargo. My income per hour when I bounty hunt NPCs at asteroid belts is about 400 thousand.
My TLROT here is 0.62 hours.
My questions to everyone are, can this metric be used as an apples to apples comparison of different profession incomes, and if so, should this be used over the raw income comparison between professions?
Sincerely,
CMDR Justin_Bieber