Complete Disconnect Between Galnet and In-Game "Reality"---GG FD

So we are comparing the content maturity and developmental stages of a 13 year old game with that of one which has been released for 2 months? Legit Eve Online struggled for some 6 to 7 years (and that's a generous estimation) before it was developed enough to retain a considerable playerbase. You guys are expecting a game (much larger and grander in scope, with much more potential imo) to achieve the same thing in 2 months? You guys are ridiculous.......
Did you just say that a game with hard 32 player instance limit has more potential than a game where no one bats an eye at 320 people in the same system?
 
So we are comparing the content maturity and developmental stages of a 13 year old game with that of one which has been released for 2 months? Legit

Eve Online struggled for some 6 to 7 years (and that's a generous estimation) before it was developed enough to retain a considerable playerbase. You guys are expecting a game (much larger and grander in scope, with much more potential imo) to achieve the same thing in 2 months? You guys are ridiculous.......

This game is not going to be "larger or grander in scope."

EVEN IF the devs decided to implement all of the features that were discussed in the design/development archives, this game would still be shallower than EVE, and barely as deep as freelancer.

Based on the current rate of 'game improvement' it would take decades to even match a 10 year old arcade space game in a feature comparison list, let alone EVE.

Most of the things discussed in those design archives will likely never be implemented anyways.
 
Yeah. Ridiculous to expect purveyors of an online game to look at what works in other online games and design their game to be better. After all, it's only been out ten years so it's unreasonable to think they might have figured out the best bits to take from that and how to improve on them. Ridiculous to expect promised features and actual content at launch.

I don't think you understand the amount of time an effort required to develop a game as large and complex as Elite Dangerous, especially when you have a relatively small team. It's not like FD are just sitting with their thumbs up their butts. Elite Dangerous is much larger, much more complex, and much more extensive than Eve Online. Right now they are laying the foundations for the game, and in the future they will add all the bells and whistles. They are still developing the game. Give them some time.
 
I don't think you understand the amount of time an effort required to develop a game as large and complex as Elite Dangerous, especially when you have a relatively small team. It's not like FD are just sitting with their thumbs up their butts. Elite Dangerous is much larger, much more complex, and much more extensive than Eve Online. Right now they are laying the foundations for the game, and in the future they will add all the bells and whistles. They are still developing the game. Give them some time.

There are 300 people that work at Frontier, and about 100 of them work on Elite Dangerous.

That is not a small team.

This is not an indie game.

This is a game with a AAA budget and a AAA sized staff, and yet it takes them 3 months to put 'party' features into an 'MMO?'

Please, don't make me laugh.
 
So let me get this straight.

Galnet has a flavor piece about the galaxy just like they do every single day. You get it in your head to go to the place mentioned in this flavor piece about the galaxy and are now upset because this particular bit of flavor would've required a major feature set that's not in the game yet to see it. Were you upset that you can't see the Federation Council chambers or something? That you can't actually go visit the Emperor? Maybe poke around the Vice President's Murder Scene? Find out whether people chew, smoke, or inject Onionhead? You can't get out of your ship! Just what exactly were you expecting?

Has the concept of reasonable expectations been explained to you yet?

Yes that exactly what I would expect. If those items could not be in the game then I would not expect a new item telling me that they are in the game. As another poster said, FD desperately need help with this stuff, they really have no idea. FD are great on the technical and a complete fail on human interaction
 
This game is not going to be "larger or grander in scope."

EVEN IF the devs decided to implement all of the features that were discussed in the design/development archives, this game would still be shallower than EVE, and barely as deep as freelancer.

Based on the current rate of 'game improvement' it would take decades to even match a 10 year old arcade space game in a feature comparison list, let alone EVE.

Most of the things discussed in those design archives will likely never be implemented anyways.

It's been just over 2 months since release, and they've released one semi-major update. The first update was late because of the holidays, and the next one is going to be about one month after the last. Do you expect a major update every week? Kids these days....

Why would you thing they wouldn't release everything they've planned to? Simple pessimism?
 
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Yes that exactly what I would expect. If those items could not be in the game then I would not expect a new item telling me that they are in the game. As another poster said, FD desperately need help with this stuff, they really have no idea. FD are great on the technical and a complete fail on human interaction

Their 'technical' is absolutely mediocre at best.

How come we are hard limited to 32 players per instance?
How come when players 'build a station' the station just gets willed into existence during down time instead of AT LEAST becoming larger during successive server down times?
How come missions are still broken?
How come USSs are broken?
How come NPCs are broken?

This is just a small example of why their technical skills appear to be terrible.

Most things in this game are terribly implemented.

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It's been less than 2 months since release, and they've released one semi-major update. Next month there is planned to be an even larger update. That's right around 1 update every 1.5 months, and the first month was after coming back from holidays. Do you expect a major update every week? Kids these days....

Why would you thing they wouldn't release everything they've planned to? Simple pessimism?


Semi-major?

Do tell, what was 'major' about 1.1 besides that it broke the game for 3 days after it came out and required 5 hotfixes to get it working properly?

And I would think that they won't release everything that they've 'planned' to release because we were also 'promised' offline as well as 25 ships at launch, and we got neither of those.

We were also promised a real game at launch, and all we got was an alpha.
 
Their 'technical' is absolutely mediocre at best.

How come we are hard limited to 32 players per instance?
How come when players 'build a station' the station just gets willed into existence during down time instead of AT LEAST becoming larger during successive server down times?
How come missions are still broken?
How come USSs are broken?
How come NPCs are broken?

This is just a small example of why their technical skills appear to be terrible.

Most things in this game are terribly implemented.

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Semi-major?

Do tell, what was 'major' about 1.1 besides that it broke the game for 3 days after it came out and required 5 hotfixes to get it working properly?

And I would think that they won't release everything that they've 'planned' to release because we were also 'promised' offline as well as 25 ships at launch, and we got neither of those.

We were also promised a real game at launch, and all we got was an alpha.

Balance changes. Improved Galaxy map. Better functioning economy.

There's nothing they could release that would be "major" to you because you wanted everything already, and because you didn't get it you're butthurt. The game is still developing. The first update was released just a few weeks after the holidays. They aren't charging you a sub fee while they develop the game. Buy the game in "alpha" early on, or buy a more complete version of the game later on.....there is no difference, other than you get to enjoy some version of the game rather than no version.
 
Balance changes. Improved Galaxy map. Better functioning economy.

There's nothing they could release that would be "major" to you because you wanted everything already, and because you didn't get it you're butthurt. The game is still developing. The first update was released just a few weeks after the holidays. They aren't charging you a sub fee while they develop the game. Buy the game in "alpha" early on, or buy a more complete version of the game later on.....there is no difference, other than you get to enjoy some version of the game rather than no version.

I think consumers have the right to be upset when they're effectively sold snake oil.

And they're lucky that they don't charge a 'sub fee' because this game would have tanked even faster than the last Warhammer MMO did.

And this isn't an "alpha." It's marketed as a complete game, and is critiqued as such.
 
I think consumers have the right to be upset when they're effectively sold snake oil.

And they're lucky that they don't charge a 'sub fee' because this game would have tanked even faster than the last Warhammer MMO did.

And this isn't an "alpha." It's marketed as a complete game, and is critiqued as such.
So your upset that this has launched as it should be still labelled as in beta?
 
Space Rangers HD is available on GOG for 9.99. If ED had half as much depth as that game I don't think anyone would be complaining.

PS the news in that game actually works.
 
Galnet news are there to stimulate your imagination. It could be better but it's certainly not that bad. I like reading them and they bring a little color to the world + news are reflected in game events. It fulfills its purpose imo.

Space Rangers HD is available on GOG for 9.99. If ED had half as much depth as that game I don't think anyone would be complaining.

PS the news in that game actually works.​

Love SR. But the news system in sr2 gets old really fast. It's just the same news over and over. I prefer galnet news written by a living being.
 
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So no bar you could go to in it and nothing much you can do in it.

They should have waited until the walk out of your ship expansion and actually had a bar with lots going on.

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Also Galnet has become for me something I cannot bring myself to open and read anymore.

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They should ask lave radio to do galnet news using in game pod casts so then that would be much better I think.
 
No. The op expected to find a feature, that isn't planned until one of the major expansions, on the sole basis that galnet gave some life to an event with a story that suggested it. A lot of galnet is there to add lore. Some really like lore. Others aren't interested in it. This is fine.

There have been news articles about senior representatives drowning in a swimming pool. Did he expect to find an apartment with a private pool in the reported system?

This blindingly obvious "switcheroo" that totally tricked the op has resulted in a gush of posts from people complaining that galnet doesn't relate to real content.

So we have two possibilities here:

1. FD miraculously create every single asset required to make galnet refer to real things 100% of the time
2. FD delete galnet and we don't get any lore

I think I'm not the one who isn't thinking with complete lucidity here.

holy fan box!
All FD had to do was alter the docking text to a welcome from Jacques and there would have been at least _some_ visible attempt at role play but no. FD are fundamentally a single player gaming house failing to make the transition to MP games.
There is no attempt to support role play, no understanding of cheat prevention (there's a reason they're the only people who think P2P can work for multi player), and no attempt to make the galaxy feel like a dynamic environment.
FD created a huge galaxy using procedural generation but there the innovation ends because that galaxy is fixed and only curated events aka community goals can change it.
 
Galnet news are there to stimulate your imagination. It could be better but it's certainly not that bad. I like reading them and they bring a little color to the world + news are reflected in game events. It fulfills its purpose imo.

Just to chip in here.
I'm very positive about ED. Having a great time and for me at least I am getting back everything I gambled back in KS and more.

However, whilst GALNET may be intended to add colour/lore, it is failing miserably for me. It is pretty uninteresting in content and disconnected from the persistent(?) ED universe. Often badly written. I have a great imagination, but GALNET does not work as implemented.

Now, I am hopeful that we will see improvements, and for many of the ultra negativists here, fundamentally, ED is not for solopsists. You are not the pivot. You are not Luke Skywalker or some pirate emporer feared throughout 2000 systems.

That is the real disconnect here. You are dust.

Still, it would be nice to find a bar option with some Yarr Hard House or Roid Gazer Emo at full volume. Clicky, rumours and shady missions, that interlink in more interesting ways than the amoebic nature of mission life we have. Simple scripted stuff with more than an A and a B.

Let's keep fingers crossed.

Cheers
 
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its easy really :)

Nothing in this "game" has a deeper meaning. That is it. one mile wide and one inch deep.
But it is fun flying in space.
But this is a no game, its a simulator at best. Gameplay is laughable.
its a fallacy, like democracy and religion. and yes the Emperor has no clothes on... He is dead , he does not need clothes. He is a stiff.
just like the game. :(
I waited 30 years for this. :(
:(
Do have a nice Sunday.

Cheers Cmdr's
 
Slippstream, have some rep!

I am not as upset as you are, but I am quite as disappointed.
I arrived at Jaques yesterday (still sitting there in the dock) not expecting much.
But that did not prevent me from being - well - underwhelmed.
If nothing else I was simply hoping for a market offering beer, wine and some spirits - maybe even a rare one. :(
Same disappointment when I was following some GalNet news a couple of days ago and delivered medicine to a system (I forgot the name) to help fight an outbreak of a strange disease.
The news made me expect a community goal going on - but nothing (I was just able to sell the meds with a very small gain).

FD should really stick their heads together to ensure GalNet news have a representation in game - it does not have to be much, just something.
Maybe I'm lucky that most of the GalNet storys are empty placeholöders for me ATM (seems to be a bug - I'm playing in German) - so I wont be distracted by them ;)

The journey down to Jaques was real fun BTW. :)
I made a little money in my cobra, had to run from my first pirates in Federal Clipers and went to my first Imperial system to claim some bounty.
 
its easy really :)

Nothing in this "game" has a deeper meaning. That is it. one mile wide and one inch deep.
But it is fun flying in space.
But this is a no game, its a simulator at best. Gameplay is laughable.
its a fallacy, like democracy and religion. and yes the Emperor has no clothes on... He is dead , he does not need clothes. He is a stiff.
just like the game. :(
I waited 30 years for this. :(
:(
Do have a nice Sunday.

Cheers Cmdr's
This is a very sad post
 
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