Great, thanks!It depends on several factors: - how many pips you have in SYS (systems, includes shields) - recharges them faster, or re-starts the shield if it has dropped completely - power distributor class and level (better distributors enable better shield recharge etc)
It depends on several factors:
- how many pips you have in SYS (systems, includes shields) - recharges them faster, or re-starts the shield if it has dropped completely
- power distributor class and level (better distributors enable better shield recharge etc)
Ahh Looks like I have been wasting my pips when shields are down then. /sigh If the game had a manual when I bought it I would know this sort of thing. I know I could have looked it up after the manual came out, but I had assumed I had it figured out by that point.And adding pips to shield doesn't give it any better recharge rate.
Seems like shields have a fixed recharge rate regardless of system pips. And adding pips to shield doesn't give it any better recharge rate. Just the amount of health it has. Which is stupid if you ask me
A bit, but still pointless. 4 pips is still 150% so it's pretty much still 4 or nothing. Lowering incoming damage is still the same as increasing overall health except in this instance instead of making your shields hp higher, they decreased the amount of hp a weapon takes per shot. It's a crappy system. Since larger weapons will still rip off smaller ship shields increadibly fast. Smaller ships become throw away and serve only to punish or grief players with larger ships or just keep them docked unless they want to risk millions in even the most basic repair bills. Or the completely circumvent the entire system exploiting it by committing insurance fraud and selling thier modules for 100% the buying cost and then self destructing. This includes weapons overheating, and the cost of refilling shield cells. The combat system in Elite is far from a finished product. It's flawed in many ways, broken in most, and it seem all the current patches are doing is just making it even worse.They draw a fixed amount of power from the system capacitor to recharge. If you let the sys capacitor bleed dry, all recharge stops.
Also, pips to shields don't "increase the health", they decrease the damage taken per hit. Pre-1.1, if you consider 2 pips to be "baseline", each pip above 2 would give you -25% incoming damage and each pip below 2 would give you +25% incoming damage. 1.1 made 1, 2, and 3 pips a bit better than they were before.