A game Beyond the Anaconda - Towards galactic domination

I have it on good authority that conda pilots are considered a delicacy in Thargoid space................

Get down the gym and make sure that you are nice tasty space sushi


In the mean time I guess taking on wings in a single conda maybe a challenge?
 
If only one of these persons claiming Elite is unique and is not eve/sc/fl etc can give me a valid explanation how exactly features that would add to the imersion / long time playability etc can possibly be a bad thing i am all yours.

Basicly these ppl are saying : These are things that werent in original game and as such shouldnt be in ED. Guess what, its called evolution, and its a good thing. Why would you step away from something that can improve your game, raise more profit etc ? I honestly see no harm in adding more stuff to do into the game, its not like anyone has to do these things. You can still go Soloplay and grind your A off if thats what ur into. but wasting an opertunity to make a good game a brilliant game is just a waste ...
 
Ah, the church of the word of dbobe, to which any suggestion of unstrangling the simulation ftom nonsensical and pointless limitations must be referred, Amen.

I understand you're snarking, but the reality of the situation is that if 200k players vote aye on a proposal and DBOBE votes nay, the nays have it.
 
I am not looking for galactic domination. I never understood why people would want such a thing. Even ruling the world or a single country seems a totally absurd desire to me and I distrust people who desire these things. They must be utterly mad and dangerous.

What I would love though is the ability to construct our own personal bases and kit them out with modules, defenses, a landing pad, living quarters, medical facility, repair facility, hangars, armory, control/comm room etc. etc.

To me outfitting my base could become a very compelling reason to earn more money. And it could become a money and time sink like nothing else in the game.
Imagine being able to have a secret underwater base, or a base in a huge cave high in the mountains, on a world were dinosaur-like monsters roam the land.

After having hunted for pirates it would be great to return to my own well defended home in the Elite universe. I could store several of my ships there.
Perhaps I could buy robotic servants to maintain the base and help me defend it.
 
oh, another one of those threads.
would like to comment, but will not since:
a) wasted time
b) nothing polite to say
 
This thread epitomises what is wrong with the community right now. "I ground my way up to the Conda now I have no more progressions...."

How can I put this bluntly?

YOU DO NOT NEED PROGRESSIONS!!!!!



Why are you treating those things as just a means to an end? If all you care about is getting the biggest ship possible or as many credits as possible then you are missing the entire point of this game.

You are so wise.
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Oh boy, another whine about grinding thread.

Go play warcraft.

Your post makes no sense. You are telling a person who doesn't like a grinding game to play another grinding game? Maybe you should recommend the mass effect series, since that is a game that creates a true immersive galaxy with lore and everything.
 
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Why don't you address a particular post and open the discussion that way. Instead of addressing the strawman: wasn't in the original.

I'd be quite happy to elaborate on my points, but I'm not sure you are reffering to me.

And I don't think anyone is against improvements. Have you considered that people disagree on what improves the game? Might help you understanding.

Well lets do this shall we ?

I was refering to ppl that are claming it is a bad idea or not necessary to implement certain features. While i understand where the gaming is coming from and that its goal is not be eve2 ore sc2 there are features that these games have (in sc case might have) that would also benefit ED. For example, when my friends asked me if they should buy the game and if we were able to play together i had to turn them down. Why ? because the game doesnt offer anything of value in terms of playing with friends. The MP part of the game is considered by the standarts we have in 2015 a joke. and even when u look at the game from a solo perspective it lacks any depth what so ever. Hack when i compare ED to Freelancer, beside the scale of the universe there is nothing freelancer didnt do better back in the day (arcade flightmodel aside) .
I also hear a lot of ppl saying that they want their freedom and elite is all about that. well then why cant we do stuff like owning stations, having factions, having actual wars etc etc ? well thats because u ve some basic missions, trading , a bit piracy and bounty hunting and exploration. but nothing else. there is no depth in these things.

Have i considered that ppl disagree on what improves the game ? Yes i have, but there are features that should ve been in this game to begin with. Since this isnt the singleplayer u were promised you have to judge the game as what it is, a MP game with solo play option. Just aply common knowlege and gamestandarts of 2015 and come back to me and tell me that this game is not lacking features.
I dont want to bash ED, its a decent game, but it has so much unused potential and it just hurts if this potential goes to waste.
 
Reading the DDA stuff posted on the first page of this thread is depressing... Such a shallow list of features.

It seems the game is little more than a single player game running alongside a fancy technical demonstration database server full of data for the solar system.
 
People who say this is a sandbox game are mistaken.
This is a sandbox simulator.
A sandbox game allows the player complete control in building the world around them. Some go to further depths like mine craft or space engineers where all you get is some starting tools and a landscape. Others like gta give you a story line and so many options you'd have years of gameplay before you found them all. Mostly relying on multiplayer.
Elite dangerous is more like an rpg than a sandbox game. It reminds me of a mix of final fantasy and mass effect. Where the structure is always there and while there are options and things you can technically do once you've played through the story there is no real point.
The issue here is that elite wasn't set up entirely to be a game like that. It was designed as a sandbox game. But unlike a sandbox game where the entire world is to your creation, elite has closed that world off for many players who sought that.
I can understand there being some executive control especially for backstory sake. After all a building needs plans to be built. But this game is massive, with ample room in its current state for additions to be made.
Adding features of other games where they got it right and led to their success such as eve and other games to elite wouldn't make elite that game. Especially since "that" game doesn't exsist, elite has an oppertunity to be the first one to actually achieve that. I very much enjoy elite, and that's the problem I want to continue to enjoy elite. Ideas such as this one lend to that. Anyone that doesn't want to do these things doesn't have to. But they can and that is the point. Not only of this thread but also the point of a true sandbox game.
 
@Ziggy Starduster

You do realise, that there can be limits to what a clan/faction (by players) station can offer ? u could cut it down to basic supplys so its more a base of operation than it is an actualy station integrated to the market econemy. But thats that.

You fear player interference in a MP modus ? well when u trade things from station a to station b and multiple players (from a clan) decide to lock that station down, they would do the same thing you are afraid of, and im sorry to say this, but MP doesnt seem to be your thing and you should stick indeed to singleplayer.
 
I understand you're snarking, but the reality of the situation is that if 200k players vote aye on a proposal and DBOBE votes nay, the nays have it.

There has never been a topic that 200k have voted on. Most (if not every single topic on this forum) are heavily contested by opposing views from all sides. A clear majority is very rare in pols ńand the numbers of people who vote are not representative of the whole forum let alone the player base.

Game development is never a democratic process. ED is being developed by FD. FD is run by DB. Ultimately all decisions are DBs to make.

I don't know why anyone would expect it to be any other way.
 
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Good golly Miss Molly - the sockpuppet brigade is coming.

Yes, it is impossible that the Guardians of Solitude could be in the minority now that the game has released. Anyone who does not worship the True Scripture of the DDA must be a sock puppet.

Amen.
 
I'm not sure why I'm wading in to this debate. Perhaps it's something I feel strongly about - I'm certainly not interested in fanning the flames.

I agree with the OP mostly. Before I go any further I just want to remind everyone that there are 4 Billion star systems in this galaxy we call a game. 4 Billion. Last I read, only 0.000223% of those systems have ever been seen by the entire player base. That's insane. It could be the 'Chewbacca Defense' for any argument Elite players might ever have.

Chewbacca is a Wookie from the planet Kashyyk. But Chewbacca lives on the planet Endor. Now think about it. That does not make sense!

Players could occupy systems, build stations, have tangential micro economies, wage war, construct capital ships, get hopped up on onion head and fire plasma accelerators off blindly in to the black; and you'd never even know they were there. Most of us won't ever glance at 99.999999% of what's out in the big freeze. The galaxy is big enough to accommodate anything for everyone.

Another point, is that none of these activities are things NPCs aren't already doing. Non Player Characters are the only entities experiencing and appreciating any sort of 'sandbox', so far as they are programmed to do so. For us, the players, there is no sandbox. We are facilitators and enablers. We only tip the balance and push the arbitrary thresholds that enable the interactions of NPC organisations. It's a strange role reversal for the player in a game universe. We do not adapt. We put in the never changing ground work that allows the game to adapt. However, even that change is a bespoke, case by case curation of the developers.

This is not a simulator game. It is the simulation of simulator game. It is hyper real. It is nigh on simulacrum. (This is the main reason I can't put this game down. From a philosophical stand point it is fascinating)

This is fine. This is what Elite is. What is confusing for players like me is we keep hearing terms like 'sandbox' and we get frustrated when we can only mould the sand in a very particular way with only four simple tools. We see the scope of the galaxy, the sheer vastness of the celestial hinterlands; so many creative ideas for enterprise, mischief, merriment. Then you take a closer look and you smack your face on the glass. The greasy nose streaks remind you that this is a game; and in this game there are rules. That leads to frustration and the (implied by many disagreeing with the OP) 'grand delusions' that spark such debate.

Frontier had their vision. People fell in love with that vision and put money behind it, so I can wholly understand why those people are precious of the game and fear it changing for the worse. But if you love something, truly love something, isn't it best to let it...OK OK jkz.

Seriously, though. 4 Billion star systems.
 
Anarchy systems are a lovely foundation for allowing the feature of player take overs.....what would create some good emergent gameplay is putting some high end resources in Anarchy systems which are NEAR to populated faction controlled space, and then having groups of inclined open play pvp types vie for control of those resources :)
 
Seriously, though. 4 Billion star systems.

Exactly!

Just as I said in the original post... all of this would be opt-in and only at the frontier... hundreds if not thousands of light years from the core systems. Current gameplay would not be impacted for those who do not want it to be.

Some core principals so that the toys stay in the pram for now (based on my understanding of what is important to much of the player base)

1. There should always be relatively low risk options for players
2. Risky play should be opt-in so there should be high security systems and systems of systems where penalties for griefing style play are severe and policing is very high. In fact, lets have policing as a player career option with ranks etc.
3. The game remains relatively unchanged for players that choose to remain away from the frontier systems
 
People who say this is a sandbox game are mistaken.
This is a sandbox simulator.
A sandbox game allows the player complete control in building the world around them. Some go to further depths like mine craft or space engineers where all you get is some starting tools and a landscape. Others like gta give you a story line and so many options you'd have years of gameplay before you found them all. Mostly relying on multiplayer.
Elite dangerous is more like an rpg than a sandbox game. It reminds me of a mix of final fantasy and mass effect. Where the structure is always there and while there are options and things you can technically do once you've played through the story there is no real point.
The issue here is that elite wasn't set up entirely to be a game like that. It was designed as a sandbox game. But unlike a sandbox game where the entire world is to your creation, elite has closed that world off for many players who sought that.
I can understand there being some executive control especially for backstory sake. After all a building needs plans to be built. But this game is massive, with ample room in its current state for additions to be made.
Adding features of other games where they got it right and led to their success such as eve and other games to elite wouldn't make elite that game. Especially since "that" game doesn't exsist, elite has an oppertunity to be the first one to actually achieve that. I very much enjoy elite, and that's the problem I want to continue to enjoy elite. Ideas such as this one lend to that. Anyone that doesn't want to do these things doesn't have to. But they can and that is the point. Not only of this thread but also the point of a true sandbox game.

I'm all for adding features that give players a choice in this game, my issue is the reasons behind threads like this. Go back and look at all the recent threads of this nature and the reason why people are starting these threads are either because they are bored or they seek directed progressions in a sandbox game. That is my main issue and why I say that a lot of people in this community don't understand what a sandbox is. They blow off the majority of the activities in this game as menial tasks in their progression. No wonder they get bored so easily!

All of that aside you are right that right now Elite is a sandbox simulator rather than a true sandbox, not necessarily because it doesn't allow complete control to the players but purely because of instancing. Sandbox games rely heavily on player interaction and when you cut players off from one another into instances it detracts from the intended nature of the game. Take out the instances in favour of a single open world server and suddenly you will turn the game from a sandbox simulator into a true sandbox mmorpg. Now, whether FDev have the ability to make this happen I don't know. Did they ever plan to do this in the future or keep things as they were?
 
I'm all for adding features that give players a choice in this game, my issue is the reasons behind threads like this. Go back and look at all the recent threads of this nature and the reason why people are starting these threads are either because they are bored or they seek directed progressions in a sandbox game. That is my main issue and why I say that a lot of people in this community don't understand what a sandbox is. They blow off the majority of the activities in this game as menial tasks in their progression. No wonder they get bored so easily!

All of that aside you are right that right now Elite is a sandbox simulator rather than a true sandbox, not necessarily because it doesn't allow complete control to the players but purely because of instancing. Sandbox games rely heavily on player interaction and when you cut players off from one another into instances it detracts from the intended nature of the game. Take out the instances in favour of a single open world server and suddenly you will turn the game from a sandbox simulator into a true sandbox mmorpg. Now, whether FDev have the ability to make this happen I don't know. Did they ever plan to do this in the future or keep things as they were?

Ive seen the posts and can sympathize. I too am bored off my rocker but I'm also competing for triple elite so progressions is sadly everything. The only ship I have yet to fly is the federal dropship. Otherwise I've dabbled in everything this game offers. Not saying that didn't take a while but at this point I'm grinding just to up my rank and if it wasn't for my friends and the occasional random player interaction I'd probably have some worsening case of psychosis lol.

ill definitely agree with you that significantly reducing instancing limitation or preferably eliminating them would aid greatly to this game living up to both its stance as a sandbox game and as an mmo rpg. It still would not meet the criteria as there is little to no player developed content.

Trust me when I say that I know what a sandbox is and the issue you take with the other posts and I agree. Sandbox games do not have goals typically. Take mine craft or space engineers, the "goals" are because you can. I want to build a working model of the enterprise, well there's nothing to stop me doing that. The mixture of the mmo rpg aspect changes that. Then there is structure and progression. What stands now is a conservative compromise. We give you some choices and there is multiplayer and quests. Hardly a sandbox or an mmo rpg.

a true compromise would be hey if you're willing to trade till you're half dead sure you can build your own station. But it follows the rules of the universe. If you control a system just as any other non faction system you will be considered an independent. If the factions that be decide they want your system just as with durius they can take it. But just like an independant system you won't have access to capital ships. But if you and a lot of other players are insane enough you might be able to get a few systems together and form an alliance. Get big enough and then maybe after a few years you can build your own capital ships. Then the game of risk begins newcomer. Prepare to likely get crushed.

want to take over the an already occupied station? You can but there will be a capital ship show up to guard it.
you can still have a sandbox with executive control.
It can be almost insurmountably difficult but it's an option that can easily exsist.
As for station owner X suddenly deciding you have to play by his rules. No because of the blending of sandbox with rpg and executive control still being in place rest easy. Station owner would still have to abide by the basic rules of the simulation. And would not be able to do anything any other station would be able to do. Station owner basically gets a fancy garage and a new source of income that they have to upgrade, protect, and manuver politically to keep afloat.

i might be taking a little liberty with what was posted by the OP but that's a reasonable compromise between elite, sandbox, and mmo rpg.
 
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