what I find seriously not working is,
how another faction your deliberately not supporting
can just take away the mission you are working on.
and change it into their advantage.
get out of my sandbox I then think.
as a result I now have missions in my agenda I cannot even delete.
they just sit there.
( there's a bug in here as well the text sometimes is placed on top of each other.
this happens only with these missions)
we should at least have the option to ignore those AI pilot or even kill them for interfering.
to be clear I do only imperial missions by choice.
thus I only hold imperial titles. (count atm)
another thing is how the game decides you cant take a hauling mission
cos your flying a ship that doesn't have the cargo hold.
this seems logical but its not.
because when we can have multiple ships you are perfectly capable to fulfil those missions.
besides from making the mistake when we do not have a ship that can take it,
is or own mistake , not something the game should decide.
best would be as the game states "your current ship is too small , take it anyway yes-no ".
Count and Earl !!??
they are basicly the same le only Earl is English and Count is French.
( okay not a game breaker ).
being able to defend a different allegiance all the time.
we all know what loyalty is , this does not need explanation.
I see this as the wrong heritage from the offline versions were it didn't matter cos its offline anyway.
still a shame cos it leaves out identity and makes all strangers potential hostile,s.
I think this is done deliberately to prevent all out war.
but in my opinion this should be done differently.
and I think it can be easily implemented in the way the game already is.
for example:
attacking a faction member outside of the designated battle zones could be seriously punished.
unless its in anarchic space.
like a one million fine or so would be sufficient.
I do see this could be problematic for explorers , but setting of for exploration on your own is not a realistic thing anyway.
(don't shoot the massager

).
another possibility is diplomatic invulnerability for them like we even have in present times.
I would even like it if we should have to gain some title before you earn the right to set of.
this would or could create beautiful game play.
for another example.
as you then would have to apply for diplomatic immunity it would have it own set of rules.
and it would create data for FD to work with.
other factions might want to see you fail and set saboteurs on your tail.
those saboteurs could be other explorers.
same as what happen t in the past to the new sailing nations , think British Spanish the Dutch and the Portuguese.
at the time those missions would often fail , it was high risk and those misons were some time rescued by nations that were at war with each other.
and so on blabla bla.
its awesome inspirational I love it.