What is most needed in-game

What is needed in game most?

  • Planetary landings

    Votes: 44 12.2%
  • Responsive economy

    Votes: 24 6.6%
  • Automated faction spread

    Votes: 9 2.5%
  • Main storyline to escalate

    Votes: 17 4.7%
  • Thargoids

    Votes: 28 7.7%
  • Submersive environment content

    Votes: 67 18.5%
  • More ships

    Votes: 20 5.5%
  • Wings & multiplayer

    Votes: 43 11.9%
  • More Missions

    Votes: 67 18.5%
  • More stellar objects

    Votes: 10 2.8%
  • More modules

    Votes: 5 1.4%
  • In-game fixes

    Votes: 28 7.7%

  • Total voters
    362
  • Poll closed .
This poll doesn't list stuff like persistent NPC missions and reduced dependency on USS. Nor does it list player-driven metagame (player-founded factions, etc) so you get no vote from me.

Also your items are so vague ("more missions", without giving thoughts what you want exactly) that it is hard to point and say YES, ED needs exactly this ASAP.
 
This poll doesn't list stuff like persistent NPC missions and reduced dependency on USS. Nor does it list player-driven metagame (player-founded factions, etc) so you get no vote from me.

Also your items are so vague ("more missions", without giving thoughts what you want exactly) that it is hard to point and say YES, ED needs exactly this ASAP.

my specific, non-vague ideas on more missions example: https://forums.frontier.co.uk/showthread.php?t=93359 amongst the hordes of ignored posts on the suggestions forums...

why not suggest some points yourself?
 
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I voted for 6, but add to this 2, 3 and 9

I've said this elsewhere - basically Skyrim in Space. I want to stumble around the galaxy, "oh look another caveOMGTHISISAMAZINGBESTMISSIONEVERNICELOOT". Something that should take me on an adventure with danger, pirates, fun, booze, dancing girls.

At the moment it's either the same grind, the same 1000ly of M-class and T-class stars with an occasional nice stop on the way, or attempt some PvP but find that it doesn't work or if the other person is loosing they log off.

Well yes, but did the skyrim team have a much bigger budget and bigger established market ?
 
I voted for 6, but add to this 2, 3 and 9

I've said this elsewhere - basically Skyrim in Space...

You can't make ED into Skyrim in space. It's not practical.

Fundamentally, you have two approaches to making games: authoring scripted content or creating systems. That is to say, you can either create everything the player experiences by hand, or you can create systems and everything the player experiences is born from those systems interacting.

In Skyrim, everything is created by hand. In Mount & Blade you experience similar(ish) gameplay, but systemically generated. Likewise Jagged Alliance vs. UFO, or indeed Elite vs. Wing Commander.

The advantage of scripting everything is that you get a much better defined narrative. The advantage of using systems is you can vastly increase the scale and the openness. In Mount & Blade, you can ally with any of the scores of Barons and Jarls, in Skyrim just the handful that are scripted for you to do so. In UFO you can fight anywhere in the world, in Jagged Alliance only the small country of Arulco. Elite is colossal and very open. It can only do that because of the systemic approach. You'll never, ever fill this galaxy with Skyrim style, hand crafted missions and it's completely unrealistic to expect that they will. Star Citizen is coming along which will do this, and it will manage that by massively reducing the scale and openness.

Don't get me wrong, the systems ED runs on have room for a heck of a lot of improvement, but that should be the expectation, not that the game is miraculously turned into something impossible.
 
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