News Meet the Team #4: Selena Frost-King (Visual Effects Artist)

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Sensawunda

So you want the opening titles from ST: Voyager from the ship's POV, plus you want to be Cassini but with a better camera? Sounds fair.

Also, can there be systems so dangerous to visit you really have to program your exit point and start charging the hyperspace drive on arrival, but for those few seconds listening to your shields fail the view is *spectacular*?

I mean - if you don't ask, you don't get. right?
 
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From the great Paul Kirby, who did art for Discworld :

mona2.jpg
Looks like Lancre in the background. Could that be a portrait of Magrat?
It's from The Last Hero, which featured a lot of illustration from Paul Kirby. That picture has no connection to the story, and has no text describing it. It was just something Paul Kirby did and they put it in the book.
And it's not Magrat.
 
Nice interview :)

As a gamer who happens to be female, and I know it might be silly, but it's nice to see a woman on the dev team. I trust she will have the eye to make beautiful effects for ED.
 
I worry about one thing. The use of Samsung monitors. What I have seen here and there is that they are used all over the offices.

Wonder if they bought them or they were sponsored. Any way. Samsungs do not give the best quality in color technology.

Samsung tv's are popular because they are not subtle, like my Sony KDL 40Z5500. They have neon colors, which looks nice and shiny in the store and attracts lots of people. And they are cheap. But watch a sunset over an African savannah and you'll see the difference.

So I would hope that visual artists actually know this and get a brand that has a great technology inside, like Sony or Panasonic. They invets loads of money into researching how to display subtle colors. How can you create subtle colors on a Samsung???
 
I worry about one thing. The use of Samsung monitors. What I have seen here and there is that they are used all over the offices.

Wonder if they bought them or they were sponsored. Any way. Samsungs do not give the best quality in color technology.

Samsung tv's are popular because they are not subtle, like my Sony KDL 40Z5500. They have neon colors, which looks nice and shiny in the store and attracts lots of people. And they are cheap. But watch a sunset over an African savannah and you'll see the difference.

So I would hope that visual artists actually know this and get a brand that has a great technology inside, like Sony or Panasonic. They invets loads of money into researching how to display subtle colors. How can you create subtle colors on a Samsung???

You know that half of Sony and Panasonic monitors and TV has Samsung tech in them, right? :)
 
The make of the display is usually irrelevant.
Proper calibration is more important. ;)

Yep, these do wonders with pretty much any display! :)

http://xritephoto.com/ph_product_overview.aspx?id=1115

Anyway, as far as I can see she also has a secondary monitor that might be of "higher quality". Also, even though it's important to have a properly calibrated monitor when working with graphics it's also important to see your results on a device that reflects what the average user/player is using. This is the same logic as when a sound engineer listens to the music mix though a whole host of "crappy" speakers (car stereo, mobile phone, low cost computer speakers...) even though he/she has professional studio monitors in the studio. Since most people don't have those professional studio monitors you have to make sure it sounds at least decent on pretty much anything.
 
Wasn't there the same problem with FE2?
Namely that the blue space looked good on the professional monitors but not so great on ours? I seem to recall David saying that? :S
 
Wasn't there the same problem with FE2?
Namely that the blue space looked good on the professional monitors but not so great on ours? I seem to recall David saying that? :S

I don't think so, but maybe he did.

The reason for why they made the sky blue was to trick the brain into creating depth in the scene due to how we are used to perceive distance in the real world. The idea behind this is that we are used to seeing for example mountains in the distance in a blue tint due to Rayleigh scattering in the atmosphere.

You probably already knew this though... ;)
 
I saw some vids on youtube explaining the value of image processing. You can calibrate much but you are always limited by the image processor and the image processor technology around it.
 
I saw some vids on youtube explaining the value of image processing. You can calibrate much but you are always limited by the image processor and the image processor technology around it.

Sure, of course there is a difference between a cheap monitor and a high grade professional one, but my point is that most average users/players don't have these so it doesn't necessarily make that much of a difference for them.

Let's compare to recording music again.

If I record a music-track at a really high level of fidelity, let's say 192kHz, 24 bit, and then an average listener compare that to a recording at CD-quality (44.1kHz, 16 bit) my guess is that he or she will have a really hard time making out the difference, if at all. A recording engineer will probably hear the difference as long as the have a room with good acoustics and really good speakers and A/D converters, but since most listeners don't have that, well...

Also, the fact that the average human only picks up sound between 20-22.000 Hz makes a lot of that extra quality unnecessary since they can't hear it anyway. It might still be great to have while editing the audio during production though, just like RAW images from your camera are great when tuning the image, but not really friendly (due to size and other factors) when publishing the image.

You still want to make the "original copy" as good as possible though so, yes, good equipment still makes a difference. But whatever you are producing, if it's music or graphics, you still need to keep in mind that most of the subtle tweaks you make might not be picked up by the end-user anyway. They might be listening to your masterpiece through some crappy ear buds or watching your graphics on some old black and white tv set (ok, maybe a bit extreme, but you get my point ;) ). So making sure your product looks/sounds good on both "bad" and "good" equipment is equally important.
 
I wasn't talking about gamers. I was talking about visual artists.

And I was talking about why visual artists (or sound engineers) need to see and hear how their product is represented on average consumer equipment, so they know what the end user experience will be.
 
But what is average. A Samsung for sure. What about my BenQ 3D monitor? Or an Asus? You can't take an average by just choosing one brand.

That is why it is best to design your stuff on a top range monitor and then let the chips fall where they may for the average monitors.

I spend full days staring at a screen. If the function won't be upheld enough, I am not going with it.
 
But what is average.

Average (av·er·age) = An intermediate level or degree :p

A Samsung for sure. What about my BenQ 3D monitor? Or an Asus? You can't take an average by just choosing one brand.

Of course not. That's not what I wrote. They probably have a whole bunch of different monitors and TVs to test with if they need too.

That is why it is best to design your stuff on a top range monitor...

Yes, absolutley!

...and then let the chips fall where they may for the average monitors.

Don't really agree with you on this one. As I said it's always a good thing to check your product with whatever equipment the end user is likely to use when consuming it. As i wrote earlier, when I mix a piece of music I will always test that mix out on several different type of speakers to make sure it sounds good everywhere even-though the main work is done on a pair of professional studio monitors. This is probably more important in music though since the range of quality is bigger. The difference between a speaker on a mobile phone and a high quality sound system is way bigger than between a "average" monitor and a professional one.
 
I remember from my days at the BBC the radio studios had superb speakers for mixing stuff but they also had much lower spec ones for checking that the mix was acceptable on them as well.
 
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