Mirrored surface question

I wonder, does the mirrored surface armor type help with hull temperature when near a star? Cause if yes, it would help with scooping and exploration mishaps me thinks... Has anybody experimented with this?

EDIT: Quote from wiki:
Specifically formulated structure offering superior resistance to thermal damage at the cost of vulnerability to kinetic attack.

So based on that, it should work
 
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I don't know for sure but I don't think it makes any difference (would be cool if it did though).

I was also wondering the same thing with hull upgrades in general when exploring. If I go reinforced armor, instead of lightweight, I was wondering if it would offer a tougher hull to survive longer out in space (or to put it another way, incur less damage)?
 
Durability is the same for all hulls as wear and tear is based on distance traveled. When wear and tear is at 100% your ships integrity is 60% so you can keep flying but try not to get hit or hit something. Using cheap hull plating for exploration will help keep repair costs down and increase jump distance.

Ah ok then, so even with the best hull upgrade the % loss would be the same, not reduced as I was hoping for. Seems a bit counter intuitive. I thought it would be a fair comprimise to go stronger hull for shorter distance or higher repair cost IF it actually made you stronger/last longer.
 
I wonder, does the mirrored surface armor type help with hull temperature when near a star?
I'd also like to know the answer to this. To be honest, I want to know the specific difference between MILITARY GRADE COMPOSITE and MIRRORED/REACTIVE SURFACE COMPOSITE. Description and weight suggest that the military grade composite might be the one to go with for a good all rounder, but the price says otherwise. I just go with the reactive as it's the most expensive - figure it must be good?

Anyway, if you want to explore I'd recommend a Cobra MKIII. As I've said, I have the reactive surface composite on mine and I can take some serious heat. Whether the armour contributes to this resistance I'm not sure, but I don't take damage until passing 150%. Even managed to fight and win battles next to stars after being interdicted while fuel scooping. Really good ship if you pump some serious cash into it, and the repair costs aren't so high.
 
Now we're talking...thanks to Erik Marcaigh for this:

2dkwh2r.jpg


EDIT: Right, I'm changing to Mirrored Surface Composite.
 
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Now we're talking...thanks to Erik Marcaigh for this:

http://i59.tinypic.com/2dkwh2r.jpg

EDIT: Right, I'm changing to Mirrored Surface Composite.

Nice find!

So if I am reading this right, the Military Grade reduces damage by 50%, Reinforced by about 33% & Mirrored/Reactive by 75% depending on the damage type (but only 25% reduction for the opposite damage type). Still no effect/reduction on world/heat damage though.
 
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So if I am reading this right, the Military Grade reduces damage by 50%, Reinforced by about 33% & Mirrored/Reactive by 75% depending on the damage type (but only 25% reduction for the opposite damage type).
Yeah pretty much. The military is in the middle of the Mirrored/Reactive. The light and reinforced are the weakest as you'd expect. Still, the pricing seems a little odd though.

Still no effect/reduction on world/heat damage though.
Well, we don't know from this chart. Maybe it helps, not sure.
 
I got mirrored armor for my Cobra, and from the looks of that chart it seems I made the right choice. I used the same reasoning as OP, figuring it would help prevent heat damage. From my experiences it does seem to help, but I have no empirical data for comparison or proof.
 
All very interesting, but the main question deviated from the original point... Does ship with mirrored surface heat up less when near a star (not talking about internal heat buildup or thermic damage weapons), compared to other armor types. It makes sence it would and it would be swell if sb official could tell us.
 
Well Mirrored Amour reflects some of the light and heat of a weapon, which makes sense.

However, sitting next to a star would be the same as sitting inside a really hot oven, which is a different type of heat. Put a mirror in the oven, it's gunna get HOT, fire a laser at a mirror and expect the majority of energy to be reflected.

So - I don't think your going to gain any advantage.

Better rated modules help with heat, get a A rated power plant for cool running, also if you are carrying a shield, switch it off until you really need it (<500ly from a station)
 
Now we're talking...thanks to Erik Marcaigh for this:

http://i59.tinypic.com/2dkwh2r.jpg

EDIT: Right, I'm changing to Mirrored Surface Composite.

actually this chart deosn't make sense, at least for the railgun.

railgun damage is mainly kinetic, yet the mirrored armor gives better protecton than the reactive one.....should be the other way around

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Well Mirrored Amour reflects some of the light and heat of a weapon, which makes sense.

However, sitting next to a star would be the same as sitting inside a really hot oven, which is a different type of heat. Put a mirror in the oven, it's gunna get HOT, fire a laser at a mirror and expect the majority of energy to be reflected.

So - I don't think your going to gain any advantage.

Better rated modules help with heat, get a A rated power plant for cool running, also if you are carrying a shield, switch it off until you really need it (<500ly from a station)

in space, heat means IR radiations, so a mirrored surface would reflect part of said IR thus it make sense that a mirrored armor should allow a better heat resistance when fuel scooping
 
actually this chart deosn't make sense, at least for the railgun.

railgun damage is mainly kinetic, yet the mirrored armor gives better protecton than the reactive one.....should be the other way around

At the time I think railguns didn't use ammo, so maybe technically they fell into the energy weapon group.
 
Right: Who's got Skype or Teamspeak? Find me a partner and I'll test it all right now, including heat damage. I'll make a new chart for weapon damage.
 
If mirrored does reduce heat, what about white paint or the chrome Cobra skin? Would be interesting if black ships heated up faster.
 
Well now, does that not depend on what one's opponents are throwing at you after your shields are down? I think (but don't really know) that NPCs generally use lasers, which would incline one towards mirrored surface.

That's a fair point - if expecting to be attacked by a player I would be inclined to use reactive, as most people seem to favour multicannons against hulls.
 
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