Guide / Tutorial Nutter’s explorers guide to the Galaxy

Thanks to all for the pointers on the direction I should head towards. The OP was fantastic and I've gone through your videos Nutter and subscribed, so rep given there.

I'm in a mid-tier Anaconda with everything C class apart from A class FSD, but I think the cockpit and general awesomeness of the Asp, together with its cheaper running costs mean I'm going to park my Anaconda somewhere for a long time I think.
 
How to avoid warping out in a star

The galaxy map seems to have changed since the above video was made? Stars just show as circular blobs on my galaxy map, with no graphical information about multiple stars in a system. In the shot below, Vidattuns is a triple star (confirmed by system view), but it shows as just a featureless blob, like all the others ...
View attachment 16567

... or am I doing some thing wrong?
 
The galaxy map seems to have changed since the above video was made? Stars just show as circular blobs on my galaxy map, with no graphical information about multiple stars in a system. In the shot below, Vidattuns is a triple star (confirmed by system view), but it shows as just a featureless blob, like all the others ...
... or am I doing some thing wrong?

You need to switch map to realistic mode in view menu
 
Made it home - we can raise the bar for Elite Explorer to at least 61 MCr. I pity any poor souls who're trying for the triple Elite prize. ^^

damn you're moving quickly between locations if you made it to skaude and back already ;) ... I'm still ~8k away after finally leaving the skaude area. I'm very curious to see what the most expensive system will be like.
 
When do you guys turn back? Various heat-related mistakes later, I'm 2000ly from home with my hull at 82%. I was thinking I'd declare a mandatory turn-back at 75%. Any suggestions?

After reaching desired destination, hopefully :)

I am currently approaching targeted system some 15.000 LYs away from civilization (couple thousands LYs still to go), then I am turning back. No troubles so far, 100% hull etc... but I became VERY cautious. I had to interrupt my previous voyage and run back with tail between legs after I've got stuck between extremely close binary stars - which left me with 7% hull, 5.000 LYs away from home. No more blind jumping for me after that. When it's not possible to see every single star mentioned in the system description (galactic map)... I go around. Also, I am rarely deciding to drop into the planetary rings, or to skim over planets. Must be something really special to do that.
 
My own journey from Sol has taken me through the Lupus Dark Region, Praea Equ, NG 61224, Blu Thua, Smojai, TR24 and now NGC6231. For a long stretch I hit nothing but undiscovered systems, but now that I get closer to a cluster of big blue stars I'm running into more discovered systems again. Guess it's a popular tourist destination?

View attachment 16688

Man, no matter how far I go it never feels like I'm getting very far ;)

I came across an undiscovered Ammonia World with Ammonia-based life forms. I hear those are rare. Anything interesting about them other than the info provided on the screen?
 
I came across an undiscovered Ammonia World with Ammonia-based life forms. I hear those are rare. Anything interesting about them other than the info provided on the screen?

Rumor is that Thargoids or some other alien race could use ammonia worlds for their own "terraforming" and expansion. I am still hoping to find a planet with indigenous life based on silicon, boron, sulfur, methane... all should be theoretically possible, but definitely extremely rare.

Let alone plasma-based life forms, like something described in The Black Cloud (http://en.wikipedia.org/wiki/The_Black_Cloud), or even more exotic dark matter creatures like mind-blowing Photino Birds (http://spacebattles-factions-database.wikia.com/wiki/Photino_Birds). I don't expect that FDEV is going to push their imagination so far, though :)
 
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I do not agree with this statement. I didnt get interdicted all that much... Only twice. I have 4 pips to engines and i submit. First second i get interdiction notice i throttle to 0 then whil i get visuals of stopping i throttle up to max and boost. they usually dont have a chance to shoot even once. Other option is to pay attention to scanner. if u have someone lining behind you u drop out of SC. if its NPC he wont follow. If its player then before he drops your FSD is back online. and u can jump to any system.

If you are worried that you may get rammed while docking then u can also sort this out. What i did was travel without shields. On the way back i picked furthest outpost with docking bay and outfitting shop. I docked there and picked up shields. And then went to my home system.
Same on the way out. u can fly in populated with shield and sell it in last station out.


Depending on the ship, particularly the ASP, having shields takes away a negligible amount to jump range, usually around 0.2LY (out of around 34LY).

IMHO, it's not worth the risk for such a tiny "benefit" seeing how the NPC interdictions are up significantly now, and they can take potshots at you that do hit even while you try to escape, and if your hull is already low, one of those potshots could do you in.

Don't forget that you can significantly undersize your shield to match the mass of your ship, I have a class-3D in my ASP (only 2.0T), which although useless for combat, is perfect for deflecting potshots and absorbing docking mishaps.

Didn't think to disable it once I reached around 500LY+ out of occupied space, not sure if it has a significant impact on heat generation.

Generally speaking, I've changed my routine to enter any system at zero-throttle, and surface-scan the star while doing a long-range discovery scan, then throttle-up and scoop/explore/leave. I've been bitten too many times by White/Brown Dwarfs pulling you out of supercruise to risk it any more, and the ASP seems to build-up heat at an extraordinary rate compared to a Cobra, or even Adder. (Did 20,000LY in an Adder, and 6,000LY in a Cobra before it died during unattended low-rate fuel scooping.. :( )

Lastly, the biggest change you can make in an ASP to improve your jump range is to drop the fuel tank from 32T to 16T. You have to scoop more often, and be a bit more cautious about fuel levels, but the impact is very significant. Also, if you get a class-6 fuel scoop you can fill it in a matter of seconds!
 
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damn you're moving quickly between locations if you made it to skaude and back already ;)

Funny thing was, when I got to Skaude I flitted around a bit then turned straight for home. I was so fired up to get to the place I didn't know what to do when I got there. :) I was scanning ordinary main sequence single stars mostly so I haven't pinched your discovery credit, honest guv. :D

In a vaguely related note, I managed to decode (a little) some of the procgen sector names - the "X" axis position is indicated in some names, sort of, by one of the vowel groups (e.g. EAE or OO or A) which changes in a distinct sequence as you follow sectors along the axis. In others by consonant groups. I haven't got the full sequence yet but I did get about 40 vowel groups worth. "Y" and "Z" axes aren't as straightforward, I think there are two separate groups of consonants (i.e. one for beginning of word, end of word)... but even so, there are odd things happening. Sometimes it'll run along a nice straightforward line like SLEGUAE - SLEGI - SLEGAO but then throws in FLYOOE EOHN - FLYUA EORK before going back to SLEGEAE (which is three positions down the sequence, so the other two names are being counted)... and so on. But I need to be really bored to think about it instead of playing the darn game. :D

Sectors seem to be arranged in a straight grid x and y, with one BELOW z plane, one CENTRE z plane, one ABOVE z plane, then with named sectors overlaid which confuses things a lot especially round Sol. But it's eminently mappable.
 
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After reaching desired destination, hopefully :)

Nope. I'm a bit short of there and thanks to an ill-timed phone call distracting me into a near pass on a star, I'm at 74%. I've turned around and am headed back to Achenar. When I get home I'll kit out a longjump asp and see how I can do.

It's not bad. My first expedition was 1000ly each way and this is more like 6000ly. Next time it'll be all the way to Skaude.

In the "realistic" view I stumbled across a big black ball that might be a supermassive black hole. I don't know. But I want to see!

I'm old. I got old by not taking foolish chances.
 
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I've changed my routine to enter any system at zero-throttle, and surface-scan the star while doing a long-range discovery scan, then throttle-up and scoop/explore/leave.

Yup! That's the ticket.
I usually look at the system map and if there's a planet that looks like it may support life, I give it a fly-by if it's close. My objective is to find life-forms.
 
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Generally speaking, I've changed my routine to enter any system at zero-throttle, and surface-scan the star while doing a long-range discovery scan, then throttle-up and scoop/explore/leave.

Yep, that's my routine as well. Safe and efficient.

Lastly, the biggest change you can make in an ASP to improve your jump range is to drop the fuel tank from 32T to 16T. You have to scoop more often, and be a bit more cautious about fuel levels, but the impact is very significant. Also, if you get a class-6 fuel scoop you can fill it in a matter of seconds!

The thing is you don't HAVE to do this. Just keep your tank half full. Same effect. ;)
I've got a 4A fuel scoop, if I recall correctly, and most of the time I'm full by the time I'm done the system scan and checking the system map to see if there's anything worth detail scanning.
 
The thing is you don't HAVE to do this. Just keep your tank half full. Same effect.

Are any of us crazy enough to jump around with half a tank? I got down to fumes, once, and that cured me of living dangerously with regard to my fuel supply. Basically, I had enough fuel for one jump, and 3 places to jump to, and they all looked scoopable on the map, but you never can be sure... Turns out I made a good choice 'cuz I'm here.
 
Are any of us crazy enough to jump around with half a tank? I got down to fumes, once, and that cured me of living dangerously with regard to my fuel supply. Basically, I had enough fuel for one jump, and 3 places to jump to, and they all looked scoopable on the map, but you never can be sure... Turns out I made a good choice 'cuz I'm here.

But having half a 16 tank is the same as having a full 8 tank, is what I'm saying. Plus you have the advantage of filling up to full when you think you're going to be crossing some badlands full of closed gas stations.

The thing to remember is that fuel consumption is scaled depending on distance. A maxed up jump takes a HUGE chunk of fuel, while shorter jumps sip. 777Driver noted that the difference in an Anaconda between how far you could go on a single tank with the Fastest Route vs a full tank on the Economical Route.

https://forums.frontier.co.uk/showthread.php?t=117152

Fastest Route - 115LY
Economy mode - 673LY

That's huge! So if I'm travelling somewhere and am suddenly hit by 2 or 3 unscoopable stars in a row and am down to a half tank, I'll re-plan my route using economical just to be safe.
 
But having half a 16 tank is the same as having a full 8 tank, is what I'm saying.

Yeah, I got that. Maybe I just have fuel tank PTSD ;) Your point is well-taken, though. And I hadn't realized about the max length jump thing. I guess when exploring it makes most sense to stop at more out of the way places anyhow.

I'll do that next trip. For this one, I just want to get home in one piece!!!
 
Yeah, I got that. Maybe I just have fuel tank PTSD ;) Your point is well-taken, though. And I hadn't realized about the max length jump thing. I guess when exploring it makes most sense to stop at more out of the way places anyhow.

I'll do that next trip. For this one, I just want to get home in one piece!!!

But the slow route can also get frustrating if you are hoping to cover serious distance ;) If you're just into scanning as much uncharted locations as possible, then yeah, use the Economical planner to get around. But if you're trying to reach a destination, I'd only switch to that when you hit the halfway mark on your tank and start getting nervous.
 
I started out my current trip intending to use the half tank method for extending range, however fuel tank envy soon set in and somehow I feel far more secure when I have a full tank. The additional range (1.16 ly) isnt enough to justify running half empty for me. That said if I ever need the extra I can always jump back and forth to empty the tank for that one extra long jump :D.

Just found my first Wolf Rayet
Wolf.jpg

Appologies for the edit but I am still heading out :D
 
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