Getting EXTREMELY frustrated with a certain interdiction exploit

Who's going to listen to you if you say "cut your engines" ?? Were you seriously expecting them to stick around?

Well, if the one telling you to cut your engines stood a chance of damaging you, then people might listen.
As it stands, they have a 99% chance of escaping so of course nobody will listen.

Thing is, though, that even if they fix the interdiction mess, there will always be those who don't listen.
And those will pay the price (or escape if they're good).
But on a purely logical level, if someone well armed tells you to "stop right there", you'd do best to listen in most cases.

It's like saying that everyone should run if they're being mugged by a guy with a gun.
That's a pretty awful risk there...
 
I wonder if the trader you were interdicting was having a good time, or was just glad to be done with that flight. I could see it getting written and posted either way.
 
Before actually reading the OP I thought the title was refering to how you can just follow the guy and keep interdicting even though he managed to escape your attack.
 
I wonder if the trader you were interdicting was having a good time, or was just glad to be done with that flight. I could see it getting written and posted either way.

I wonder if the pirate you ran away from without getting a scratch on your hull was having a good time, or was just annoyed that he'd wasted his time.
I could see it getting written and posted either way.
 
I wonder if the pirate you ran away from without getting a scratch on your hull was having a good time, or was just annoyed that he'd wasted his time.
I could see it getting written and posted either way.

If he was a skilled pirate the question wouldn't arise. It's not the traders fault most wannabe pirates don't know what they are doing.
 
I got extremely frustrated with this interdiction melarky too last night ...

as stated before I normally just treat a would be pirate with the distain they deserve for interrupting me when in my 'trading zone', plan an escape route and continue on my merry way but after a few interdictions in short succession I let him in his Cobra chase me for awhile then did an about face, Beams and Multi Cannons unleashed, no more Cobra and to the Cdmr involved, be careful out there some Asp Explorer / Trader's have teeth too you know ;)
 
I got extremely frustrated with this interdiction melarky too last night ...

as stated before I normally just treat a would be pirate with the distain they deserve for interrupting me when in my 'trading zone', plan an escape route and continue on my merry way but after a few interdictions in short succession I let him in his Cobra chase me for awhile then did an about face, Beams and Multi Cannons unleashed, no more Cobra and to the Cdmr involved, be careful out there some Asp Explorer / Trader's have teeth too you know ;)

Anyone attempting to rob an Asp in a Cobra better be a lot better than good. Had that experience in my trader Asp against another Asp. I thought he must have something about him to risk it but he was just another gimballed beams and multi-cannon guy. A suicidally optimistic one.
 
Anyone attempting to rob an Asp in a Cobra better be a lot better than good. Had that experience in my trader Asp against another Asp. I thought he must have something about him to risk it but he was just another gimballed beams and multi-cannon guy. A suicidally optimistic one.

True, but I think what might have fooled him is that I have a harmless rating because of my lack of interest in that part of the game at the minute but as an ex I-War player those old newtonian physics dog-fighting skills cross-over nicely into the ED fight model.
 
Just wanted to give props to another I-War player. =)

I know the context is different, but I like the quote and it's applicable in Newtonian space combat: Sir Issac Newton is the deadliest SOB in space! XD
 
I got extremely frustrated with this interdiction melarky too last night ...

as stated before I normally just treat a would be pirate with the distain they deserve for interrupting me when in my 'trading zone', plan an escape route and continue on my merry way but after a few interdictions in short succession I let him in his Cobra chase me for awhile then did an about face, Beams and Multi Cannons unleashed, no more Cobra and to the Cdmr involved, be careful out there some Asp Explorer / Trader's have teeth too you know ;)

+1 for this.

I once had a flippin' EAGLE try it on mine...

Him: Dump cargo or die!
Me: You're kidding, right?
Eagle pewpewpews
Asp activates KWS and pewpewpews right back
Eagle runs
Asp launches missiles
Eagle explodes
 
Needless to say, I am extremely annoyed and tired of the fact that "submitting" to interdiction lets you leave almost as soon as you arrive. I know many of you will say "get gud" or "get a faster/masslocking ship" but I don't want to grind to play at pirate whilst losing money. Ever since my first million credits, I have only pirated. It should be a career not an expensive hobby.
Get a mass locking ship.
Seriously, doing submitting and dashing is just the traders choice of "running" because the interdiction minigame is crap, I've had it way too often happen that I was right on track of winning it and escaping and it turned 150° in an instant and kicked me out, causing damage and FSD failure.

I think they got the system backwards: failing the minigame should kick you out like submitting does currently with a slightly bigger cooldown than normal, or they should fix these random derps, and submitting should shutdown the FSD for a short while.
Wouldn't make much more sense technicalwise either then though. Ah whatever.

And about the masslocking, I've been trading a lot in a T6 in the last few days, all in private mode because NPCs already annoy me more than enough so I don't also need a player to ruin my day and dashing was pretty effective and way more reliable than the stupid minigame.
That was until I got interdicted by an ASP.

If that would have been a player I'd had been toast because with a masslock of factor 18 I'd need a minute or so for charging, but since it was only an NPC I could just dash and charge as they seem to be too dumb currently to utilize boost to prevent masslock failure due to the target getting away.

So get an ASP or suck it up that the traders are just fighting back the only way they have.
 
Get a mass locking ship.
Seriously, doing submitting and dashing is just the traders choice of "running" because the interdiction minigame is crap, I've had it way too often happen that I was right on track of winning it and escaping and it turned 150° in an instant and kicked me out, causing damage and FSD failure.

I think they got the system backwards: failing the minigame should kick you out like submitting does currently with a slightly bigger cooldown than normal, or they should fix these random derps, and submitting should shutdown the FSD for a short while.
Wouldn't make much more sense technicalwise either then though. Ah whatever.

And about the masslocking, I've been trading a lot in a T6 in the last few days, all in private mode because NPCs already annoy me more than enough so I don't also need a player to ruin my day and dashing was pretty effective and way more reliable than the stupid minigame.
That was until I got interdicted by an ASP.

If that would have been a player I'd had been toast because with a masslock of factor 18 I'd need a minute or so for charging, but since it was only an NPC I could just dash and charge as they seem to be too dumb currently to utilize boost to prevent masslock failure due to the target getting away.

So get an ASP or suck it up that the traders are just fighting back the only way they have.

You don't see any problem with forcing pirates to buy an asp, to be able to pirate a type 6? The Cobra and type6 are pretty close in weight and in some loadouts the cobra can weigh more. The fact that the cobra can't mass lock a type 6 seems more like an oversight than an intended thing. I mean if the asp can mass lock a type 9 than why shouldn't the cobra at least mass lock at 4x or something.
 
Apologies for the flame-war-ey title, but I've grown increasingly annoyed over the past few days and I need to vent. I even created a forum account to post.

So I'm a pirate operating in Yembo. It's a tough, poorly paying career fraught with danger and risk (I suppose that's the price for player interaction and good gameplay...).

However, more and more lately, CMDRs (always in type 6s for some reason) have been SUBMITTING to my interdiction, and then IMMEDIATELY supercruising away, bypassing the usual interdiction FSD cooldown and making them virtually impossible to do more than a few points of hull damage to.

Just now, I interdicted the same commander 3 times. The first time, they submitted, and I told them to cut their engines. They didn't respond, merely charged their FSD. I attacked them in response, but failed to get their shields down.

I immediately followed them to supercruise, and had to follow them for 400LS before I could catch up and interdict again. Once more, they submitted, and once more, they immediately boosted away and charged their FSD. This time, I opened fire immediately, managing to do 10-20% damage before they jumped again.

Once more I followed, once more I interdicted, and yup you guessed it once more they submitted. This was only 20Mm from the station so I didn't even bother with the warning, blasting at their shields immediately. I had just managed to get them down again before they vanished.

I even followed them to the damn station, but was too late, they slid through the docking port just as I got in range. I proceeded to camp outside the station with thrusters off and temp at 27% to hide my wanted status for a good 5-10 mins, but they either retreated back to Solo or logged off for the night.

Needless to say, I am extremely annoyed and tired of the fact that "submitting" to interdiction lets you leave almost as soon as you arrive. I know many of you will say "get gud" or "get a faster/masslocking ship" but I don't want to grind to play at pirate whilst losing money. Ever since my first million credits, I have only pirated. It should be a career not an expensive hobby.

But I digress. My Cobra is nearly the fastest ship with weapons possible (455m/s boost speed) and heavily armed. Should it really be impossible for me to pose any threat to a weaponless mid-tier trader? (whose ship, btw, likely costs far less than my 3mil). All while making more money in one trip than I do in an evening!

PLEASE Frontier, do something about this ridiculous exploit. And traders who play in open: please don't use it! If you don't want to face pirates, that's fine, just don't trade in the most populated system in the game in Open mode!

This could have been me...something similar to this happened a week or so back....don't remember being in Yembo though. Also on the third occasion I give 2 tonnes of Rares and ran away (my hull was taking damage). Don't understand why a traders wish to escape without paying off a pirate is bad form. I enjoyed the chase...and don't feel I should drop my profit at the first encounter with another Commander. Enjoy the variety the game offers, it's supposed to be fun.
 
Hmm, to the opp: it's a misunderstanding that those who play open like piracy and interdiciton: in contrary! Lots of them play open hoping to work together AGAINST (NPC) pirates.That being said, face the consequences of playing a bad guy. Everything is allowed against pirates mwahahahaha!
 
You don't see any problem with forcing pirates to buy an asp, to be able to pirate a type 6? The Cobra and type6 are pretty close in weight and in some loadouts the cobra can weigh more. The fact that the cobra can't mass lock a type 6 seems more like an oversight than an intended thing. I mean if the asp can mass lock a type 9 than why shouldn't the cobra at least mass lock at 4x or something.
Yes, I don't see a problem with pirates having to spend a ton of money first before getting easy mode for ruining a traders day.

That the ASP can masslock a T9 though sounds a bit weird, I only know that the ASP is 280t default but I'd imagine the T9 much heavier or atleast even which should cause not to much masslock given that I never or barely get masslocked by Cobras.
Maybe the masslock radius is fixed with the ship independent of the mass and the ASP just has way more radius giving it the range to annoy a T9 too even if the mass isn't that much more if even more.

Regarding the Cobra masslock, it does masslock the T6, it just has a way shorter radius before you're free of it, compared to the ASP I'd guess like 1/3 of that or less.
Normally I'm out of lock range before a Cobra slows me down but I remember being too slow occasionally and being locked for a short time.
 
I've traded and bounty hunted but haven't tried pirating just yet. It will be on the cards at some point no doubt. Pirating has to be a viable career path in the game to maintain spice. Traders should have more varying risk / rewards. If you want to run around with low rated shield generators (or none at all), low rated and other low weight modules and low weight amour etc to maximise jump distances and maximise cargo hold space you should expect to be in for a rougher ride. Beefing up the defensive capabilities of your hauler will afford you greater protection at expense of cargo space. That said, the 'safer' systems for trading should be crawling with security vessels. If a pirate chooses to take on a potential victim in these systems, the bounties that they could potentially acquire from killing or inflicting a certain amount of damage should be scaled accordingly and those bounties should be persistent for extensive periods of time. They shouldn't be able to simply pay them off at the next station they dock at. Persistent pirating should continue to scale their wanted status and NPC system authorities and bounty hunters will interdict and attack the pirate with increasing regularity. The wanted status also needs to decay somehow if the pirate stops attacking in 'safe' systems. I think that there should be lower trade profits to be made in these 'safer' systems as well. Beef up the potential profits that can be made in the anarchy and feudal systems. This might encourage more traders to actively seek them out for some substantially higher risk / rewards. Then you'll definitely need your haulers kitted out with military armour, point defence turrets galore and heavy weight more efficient modules to afford you the protection you'll no doubt require. This way you'll have reduced cargo space but the potential trade profit should you evade the pirates should be well worth the risk. Maybe some of the rare items selling prices should be very high or buying prices very low in these dangerous systems as well. On the flip side for the pirates who want to cruise the space lanes in the 'dangerous' systems, these systems should have plenty of skilled NPC bounty hunters who are there in some respects to protect the traders by seeking out pirate bounties. The trader > pirate > bounty hunter food chain needs a lot of work doing to it but if done right and balanced sensibly it should be the players skill that has a big effect on the outcome of the encounter.
 
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