First, props for taking the time to think this up, and putting in (a lot of) words and figures.
I've read all the text, haven't moved on to figuring out if the many numbers make any sense yet
I can't make a simple comment to all of it, obviously, so I'll just take random stabs:
I do - sort of - like the Faction Reputation concept, but the "one account" makes no sense to me. Why would a reputation gained with say The Empire be worth anything in Federation space?
I view it as an expansion of the current Faction Reputation system, so on top of your neutral/friendly/ally status, you have some measure of your support of the faction, for which you can get stuff. That part I dig for sure.
The notion of boosting income for combat, sure, I would like to see that happen.
Why it should be depending on your rank, I'm not so sure. (Other than it's the simplest say to scale income).
If a faction wants a guy shot down, paying 10 times the reward just because it was an elite player that got the kill is bad economics
The mission scaling concept, I'd buy that in a jiffy.
Not only would it be a rough guideline for both new and seasoned players alike, it would also help a bit with the sense of 'random'.
Thanks for the comments
You could make the Reputation Credits work independently for each faction, perhaps have it only work for the major factions. Then it'll work for you in independent systems where there is a faction aligned with one of the major factions.
I get what you're saying about bounty rewards increasing with rank not necessarily making sense (but I think it makes perfect sense for combat bonds; advanced pilots should be paid more for entering combat as they're more likely to make a bigger difference). You could explain it in a lore sense by saying it's a tithe paid by the Pilot's Federation, as a bonus, for your dedication and skill.
But, I concede it's a stretch. As an alternative, bounty rewards should simply be increased as a base by about 100%. But there should be more difficult wings of targets, that command much bigger bounty rewards, that take the maximum bounty reward for one encounter up over 500k (It seems we're at least getting bigger and more challenging bounty wings in 1.2, but the reward seriously needs to be scaled up).
Having said that, I have no issue with bounty hunting being the "tier 1" of combat progression and mercenary work in conflict zones working as I've stated above, to be more like "tier 2", for advanced pilots who wish to take their career to a much more advanced level. After all, bounty hunting generally should be done in smaller, more nimble ships and conflict zones are a much better place for big gun boats to fight in.
Again, thanks for your comments
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