The Elite Dangerous ingame reputation system thread

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First, props for taking the time to think this up, and putting in (a lot of) words and figures.
I've read all the text, haven't moved on to figuring out if the many numbers make any sense yet :)

I can't make a simple comment to all of it, obviously, so I'll just take random stabs:

I do - sort of - like the Faction Reputation concept, but the "one account" makes no sense to me. Why would a reputation gained with say The Empire be worth anything in Federation space?
I view it as an expansion of the current Faction Reputation system, so on top of your neutral/friendly/ally status, you have some measure of your support of the faction, for which you can get stuff. That part I dig for sure.

The notion of boosting income for combat, sure, I would like to see that happen.
Why it should be depending on your rank, I'm not so sure. (Other than it's the simplest say to scale income).
If a faction wants a guy shot down, paying 10 times the reward just because it was an elite player that got the kill is bad economics ;)

The mission scaling concept, I'd buy that in a jiffy.
Not only would it be a rough guideline for both new and seasoned players alike, it would also help a bit with the sense of 'random'.

Thanks for the comments :)

You could make the Reputation Credits work independently for each faction, perhaps have it only work for the major factions. Then it'll work for you in independent systems where there is a faction aligned with one of the major factions.

I get what you're saying about bounty rewards increasing with rank not necessarily making sense (but I think it makes perfect sense for combat bonds; advanced pilots should be paid more for entering combat as they're more likely to make a bigger difference). You could explain it in a lore sense by saying it's a tithe paid by the Pilot's Federation, as a bonus, for your dedication and skill.

But, I concede it's a stretch. As an alternative, bounty rewards should simply be increased as a base by about 100%. But there should be more difficult wings of targets, that command much bigger bounty rewards, that take the maximum bounty reward for one encounter up over 500k (It seems we're at least getting bigger and more challenging bounty wings in 1.2, but the reward seriously needs to be scaled up).

Having said that, I have no issue with bounty hunting being the "tier 1" of combat progression and mercenary work in conflict zones working as I've stated above, to be more like "tier 2", for advanced pilots who wish to take their career to a much more advanced level. After all, bounty hunting generally should be done in smaller, more nimble ships and conflict zones are a much better place for big gun boats to fight in.

Again, thanks for your comments :)
 
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Your not alone. :)

I believe you got influence correct = influence of faction within that system. Presumably this will become more important as they change and factions compete, battle, etc.. Though I strongly suspect that bounty kills affect reputation for the relevant Fed/All/Emp power, based on how and when I first turned to friendly with all 3.

So guessing, but I think your rep can go up, even if one of the consequences of the mission or maybe a timing coincidence that the faction's influence goes down. For sure there are some confusing consequences of missions, though most seem to have some logical rationale (like lockdown if you give them weapons).

I want to know if there is any benefit of additional rep with a faction you are already allied with. Should we bother or just move on?

I also want to confirm that helping one faction will still never/sometimes/always affect rep with other factions. I no longer see the red down arrow from Faction B when I help Faction A, but everyone still says help one faction per system only?
 
In short the reputation system needs work. I would suggest:

1. There needs to be a log of activity to see what you did right or wrong in the last couple days.
2. There needs to be more information on where you stand with any faction. A bar would be nice but actual numbers would be even better.
3. The number of reputation ranks is fine. It can stay the same.

I find the reputation system a little complicated. Providing us with more information would improve that greatly. One little blue or red arrow is not enough.

Hi

i really strongly agree with the above. I find the reputation gain/loss element of the game almost inscrutable. I find myself hostile with the Federation and can only remember picking up a few fines for stolen goods all of which I paid off in full instantly.

there must be calculations that go on the background that determine how a mission/event impacts on your rep with each sub-faction in the system plus the major factions so please just show a summary of that after each event/mission. Ideally please show how a mission impacts on rep on part of the mission description screen to help us make sure we know how it will effect rep.

Cheers

Andy
 
The rep boost is not a great amount, although it shows when you unload a huge amount in one go
Really? I did a 2K ly run with 310 or so total systems visited and returned to an alliance station. My alliance rep was pretty close to zero, the only rep I would have had with them is the random unintentional trading.. and I got friendly with both that station and very close to with alliance as a whole. I spent ~ 15-20 hours in flight ( a lot of semi afk, forum perusing, facebooking) and earned ~3.5 mill. I felt like that was a pretty decent rate, considering I have done 33 mill profit of trade total (lifetime) and am currently unfriendly with the feds and neutural with empire..
Is it perhaps that the alliance rep grind is significantly easier? Or, perhaps the penalty for the assassination mission I took from the federal black ops was just- that- steep (I took 2-3 black ops missions, only to later find out that they were to assassinate a person who was aligned with a fed station- so I therefore lost rep with the feds for doing a federal black ops mission. Grr.)
I was planning on taking a trip to Sag A and selling to the feds to make them hate me less... i'd hate to go hated (presumably that's what is after unfriendly? Sort of don't want to find out) and not be able to visit 40% of human space. :S
 
Missions unclear and reputation gains and losses make no sense.

I have been on the Bulletin Board in Imperial space for awhile now and I cannot make sense of some these missions. I think the titles are just flat wrong. For example, a mission to kill authority ships is labeled Imperial Society. That cant be right. Imperial Society is the main faction. Who is giving this mission? This details simply say which system to go to and how many Authority ships to kill.

Another example is I get a mission from an Imperial station to deliver something to another Imperial station but when I do my Imperial rep goes down but a local faction rep goes up. Huh? I don't mind the missions being very nuanced, but I cant make good decisions without knowing what factions I'm working for.

Last example is pirates. Imperial Society asks me to kill pirates but my rep goes down with them when i turn it in. I'm baffled.

Can someone shed some light on this? What I REALLY want to know is what the Faction name each mission in the main bulletin board list means. Like, transport missions, if it says a faction, is that the faction who is GIVING me the mission? Or the faction GETTING the delivery?
 
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I agree.

Doing some small time missions last night, effect on both factions was blue and up arrows, but "economic boom" and "economic bust" on each respectively. Unless the up arrow and the blue colour indicates that the person giving the mission considers the effect desirable?
 
I agree.

Doing some small time missions last night, effect on both factions was blue and up arrows, but "economic boom" and "economic bust" on each respectively. Unless the up arrow and the blue colour indicates that the person giving the mission considers the effect desirable?


See I dont get that either. The arrows are unclear. I feel sometimes I get a rep boost but its still showing a down arrow. Arg, its just so confusing. Have you had trouble with the missions types I gave examples for?
 
I did some conflict zone missions in BD+03 2338 for the federals yesterday. Lost rep with the main faction and the minor faction.
 
I agree.

Doing some small time missions last night, effect on both factions was blue and up arrows, but "economic boom" and "economic bust" on each respectively. Unless the up arrow and the blue colour indicates that the person giving the mission considers the effect desirable?

Got that problem too, you can never make sure that accepting this little delivery mission give you -REP on your dedicated faction.
Additionally i got allied with fed by doing collecting -REP. I dont get it (But iam happy that iam now allied :D)

It would be nice to have the indicators of how the mission change your stats before the mission start and not just at the end...
 
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Got that problem too, you can never make sure that accepting this little delivery mission give you -REP on your dedicated faction.
Additionally i got allied with fed by doing collecting -REP. I dont get it (But iam happy that iam now allied :D)

Dude, my rep has being going from Neutral to Friendly all night. I get Friendly, station goes green, yay I get friendly police ships. I do another mission, come back, hand it in, and the station hologram in my HUD *bink* turns red. W-T-F?!? :mad:

- - - - - Additional Content Posted / Auto Merge - - - - -

I would like to see a better progress indicator.

Check Link:
https://forums.frontier.co.uk/showthread.php?t=118223

I have to agree with some of the posters in that thread that always being able to see the progress bar would cheapen it a bit. As long as they dont tell you how much rep each mission will give then it would be fine. I don't really care either way, I just want the missions to explain to me properly what happening with my reputation due to my actions.
 
'They don't advertise for a killer in the newspaper...'

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From my experience, some or all of the following may be involved:

- When you take a mission, I believe your rep goes down until you turn it in. It's like a down payment. You get more rep than was deducted when the mission is complete but if you fail the mission, then you are down. You can see this happen as soon as you accept a mission. Very often a ton of other missions will instantly drop off the list because you "aren't trusted enough". But it's just temporary until you complete the mission.
- Sometimes you can take a mission for the wrong faction without noticing and that may affect your rep with other factions
- If you kill an NPC or player from your faction, local or high level, then your rep with that faction goes down, regardless of whether that ship was wanted or if the mission told you to kill them
- For the reason above, I learned that the most reliable way to rank up was to stay away from missions that involved combat... so I just took haulage, courier and donation missions.
- And yes, some missions just don't make sense - like the kill the authority vessels. The faction that sponsors the mission IS the authority and you will lose way more rep for killing those authority vessels than you will gain from completing the mission (I assume, I never tested this)

It's all very mysterious!
 

nats

Banned
I havent done any of the missions for rep because they dont interest me at all. In a game where you are travelling around all the time why on earth would you be all that bothered about your rep in various systems? So they may be broken but I wouldnt know.

I just find the whole game emphasis on 'grown up issues' like politics, reputation, development and economy to be bloody boring and dull as ditchwater to be honest. whatever happened to the old games missions/events where you were spying, blowing things up, attacking things, resisting aliens, looking for the Thargoids, saving whole worlds from starvation etc etc.

I think David has got boring in his old age and needs to lighten up a bit - start listening to some of the younger gamers/staff he has and make the game a whole lot more interesting for younger people.

I mean if I am 48 and bored to tears with the stuff going on in this game how on earth is he expecting to encourage a younger audience in to the game?
 
No Federation reputation gains - rep maxed?

I've been working lots for Federation-aligned factions recently to progress my Federation ranking.

I've reached Lieutenant and have been Fed-allied for a while now. For the last couple of days any positive reputation I gain with Fed-aligned factions isn't giving me any Fed reputation gain. Does this mean I've maxed out my allied status with the Feds?

Also, could this mean that I won't see any more ranking missions to go for Lieutenant Comander or Post Commander and will have to "accidentally" get a bit of a rep drop with the Feds?
 
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