For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me. In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.
Cheers. Glad the work didn't go to waste - adding more variety to the options sounds like a cracking idea.
I'm assuming that, once they're brought back, they won't be regular "buy everywhere" or "buy in every high tech station" but rare things that need searching for, with prices and supply representative of their special character.
Would be interesting if things like this became the outcome of content like community goals or (dare I say it), rewards for long chain mission systems - like the old Naval Energy Unit was "back in the day". Similarly, would be absolutely grand that if the station you were sent back to on dying didn't supply them, you lost that particular item (though not necessarily the cash) and had to go back to a standard one. Would give people a pause as to whether dying all the time was a good thing! - Making you watch your six and be wary of things.
Thinking out loud even further - you can imagine an explorer sacrificing a few extra watts of power in return for a slightly faster surface scanner, or a pirate going for more effective cargo hatch limpet thingies - expensive toys, but perfect to fit to your Fer De Lance. Even high performance heatsinks.
Precision kinetic weapons that did less against shields, but were evil against subsystems. Point defence turrets that actually attacked nearby small enemy ships (as per Michael Brookes' novel) or cap ship subsystems on near sweeps. The potential is endless.
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