OverCharged Weapons

For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me. In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.

Cheers. Glad the work didn't go to waste - adding more variety to the options sounds like a cracking idea.

I'm assuming that, once they're brought back, they won't be regular "buy everywhere" or "buy in every high tech station" but rare things that need searching for, with prices and supply representative of their special character.

Would be interesting if things like this became the outcome of content like community goals or (dare I say it), rewards for long chain mission systems - like the old Naval Energy Unit was "back in the day". Similarly, would be absolutely grand that if the station you were sent back to on dying didn't supply them, you lost that particular item (though not necessarily the cash) and had to go back to a standard one. Would give people a pause as to whether dying all the time was a good thing! - Making you watch your six and be wary of things.


Thinking out loud even further - you can imagine an explorer sacrificing a few extra watts of power in return for a slightly faster surface scanner, or a pirate going for more effective cargo hatch limpet thingies - expensive toys, but perfect to fit to your Fer De Lance. Even high performance heatsinks.

Precision kinetic weapons that did less against shields, but were evil against subsystems. Point defence turrets that actually attacked nearby small enemy ships (as per Michael Brookes' novel) or cap ship subsystems on near sweeps. The potential is endless.
 
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Similarly, would be absolutely grand that if the station you were sent back to on dying didn't supply them, you lost that particular item (though not necessarily the cash) and had to go back to a standard one. Would give people a pause as to whether dying all the time was a good thing! - Making you watch your six and be wary of things.

Please, no. The death penalty is severe enough as it is, and the last thing we need is yet another reason for players to avoid taking risks.

Plus, from what Mike says, the new variant equipment won't be "better", just different - it will have disadvantages to balance out any advantages. There's no reason to deprive people of that, and the only effect you'd get from making it unusually hard to find and keep would be to negate the whole point of it existing in the first place, because basically everyone would constantly be being kicked back to square one with the same old equipment again and no variety.
 
For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me. In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.

That would be all kinds of awesome. Please give us numeric stats (in the description) for them as well!
 
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For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me. In any case the new system should be way better and can apply to everything, not just weapons. So you might find a shield generator that generates a much more powerful shield than normal but say isn't as resistant to collisions or something.

This is great to here. More customization can only be a good thing.
 
However in future we have an updated system for creating a more procedural variants for modules that will do the same thing as these hard coded weapons.

Now I DO LIKE the sound of THAT! Is priority of this a secret? Coz sure as hell this just made the top of my wishlist!
 
Please, no. The death penalty is severe enough as it is, and the last thing we need is yet another reason for players to avoid taking risks.

Plus, from what Mike says, the new variant equipment won't be "better", just different - it will have disadvantages to balance out any advantages. There's no reason to deprive people of that, and the only effect you'd get from making it unusually hard to find and keep would be to negate the whole point of it existing in the first place, because basically everyone would constantly be being kicked back to square one with the same old equipment again and no variety.

I agree, it needn't be "better", just "better suited" to what I was doing at the time.
 
For the longest time I had no idea they'd even removed them, I thought people were just having a hard time finding them because they were inherently rare. It took a lot of work creating all those modules and it felt like it had all gone to waste and no one even told me.

Ha ha, nothing worse than spending a shedload of time and effort at work only to have a developed feature/app/whatever go unused or unappreciated - I know that feeling. ;)

But the new system sounds great - truly individual items. Hopefully there will be opportunities to "tune" them too, without going into absolute min/max cookie-cutter territory.
 
I have to wonder: are FD gong to do this for ships as well? Wouldn't it be great to find a shipyard with vipers that are that little bit faster at the expense of a bit of hull, for example...
 
Finally........a proper answer to one of the most asked weapon questions on the forum....Thank You Mike Evans !!!!
I do not mind the timeline for them, just that they are coming back in is fabulous news in itself, plus the little snippit of juicy news you gave us on the future possible module and weapon variants is welcome to many many players wondering what to do with their credits.
Now if Mike could just give us mere mortals an idea if the Large Class 3 and 4 Multi Cannons will ever make it into the game all my wishes will be granted...???????
Pretty please Mike.....with sugar on top and the possible bribe of pizza's and beer...????????
Are they likely to even exist in the game in the foreseeable future Mike.....?????
 
Might have this wrong but when you say procedural variant weapons is that like the random weapons in say borderlands franchise?
 
I believe that is exactly what Mike means Jezzah, the variety could be massive in variations to shields, thrusters, power modules and FSD's, not to mention weapons chap.
 
I have to wonder: are FD gong to do this for ships as well? Wouldn't it be great to find a shipyard with vipers that are that little bit faster at the expense of a bit of hull, for example...

I like this idea, it reminds me of the Raider/Sentinel/Vanguard variant hulls available for fighter craft in the X series, or the difference between a Mercedes SLS, the SLS AMG and the SLS AMG Black.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Might have this wrong but when you say procedural variant weapons is that like the random weapons in say borderlands franchise?

Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the like ;) or finding them in wrecks but it's a lot of work and will take a while I suspect.
 
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the like ;) or finding them in wrecks but it's a lot of work and will take a while I suspect.


Wow, this sounds awesome!
 
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the like ;) or finding them in wrecks but it's a lot of work and will take a while I suspect.

<Shudder> I really wish you hadn't used that word. :(
 
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