OverCharged Weapons

Please Mike. When you do implement the new module system, please don't list them as Overcharged. Please give them proper families and names, so you can get a Saud Kruger gimballed beam laser that does 10% more damage, for example.

Also if you currently in possession of these Overcharged when you die do you lose them? These rare items should not be magically replaced when your ship is lost.
 

Mike Evans

Designer- Elite: Dangerous
Frontier
Please Mike. When you do implement the new module system, please don't list them as Overcharged. Please give them proper families and names, so you can get a Saud Kruger gimballed beam laser that does 10% more damage, for example.

Also if you currently in possession of these Overcharged when you die do you lose them? These rare items should not be magically replaced when your ship is lost.

The naming is meant to be procedural too and ties to manufacturers if possible where it makes sense. The still existing variants can be kept when you die if you pay the insurance for them.
 
Before we get all excited about our new loadouts, temper this with the words that is a 'probably maybe soontm ' type thing, rather than 'it'll be in 1.3'. :eek:

Even 'probably maybe soon' is way too optimistic. The man just said he doesn't know if this will ever be implemented: 'we genuinely don't know if or when we can do this'. To avoid disappointment, best treat it like the contents of the DDF.
 
So.. while we're waiting, who has 2x c1 fixed focused pulse lasers that they'd like to swap for the beam variety of the same, and would be willing to attempt the (probably hopeless) task of exchanging them at the outfitters?
 
It's definitely a maybe you realise and it won't be soon even if it were coming.

Sorry about that, you were speaking so clearly about it, it gave me the impression it was in the works, it would be great, if not awesome !
Hopefully you'll get a green light on this one :D
 
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Mike Evans

Designer- Elite: Dangerous
Frontier
Sorry about that, you were speaking so clearly about it, it gave me the impression it was in the works, it would be great, if not awesome !
Hopefully you'll get a green light on this one :D

I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.
 
I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.

Thank you. As a forum member I pledge not to treat this as a confirmed feature, and will not hold it against you should plans change.

to the forum:
I want to continue to encourage this type of open discussion with Devs going forward. Let's not scare them away
 

ciger

Banned
I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.

rather sooner than later :D but, is there anything designed, planned and to be released sometime post 1.2 that would add depth to ED?
 
The naming is meant to be procedural too and ties to manufacturers if possible where it makes sense. The still existing variants can be kept when you die if you pay the insurance for them.

If I drive my McLaren F1 like a loon then it won't be replaced when I crash because they are incredibly rare. The same should go for the rare "Overcharged" items. It will be another reason to look after your ship and not randomly attack every player than moves.

If an insurance firm can source one instantly then they should be available to everyone, anywhere.

(I still feel my suggestion of only replacing what can be replaced at the station of respawn and cash back for the rest is still the correct way of handling the magic appearance of ship and A class bits in a station that only has C class stuff up to level 3.)
 
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the like ;) or finding them in wrecks but it's a lot of work and will take a while I suspect.
I loved this in Freelancer: you find a blueprint for a custom weapon and need to geather the material to build them. Also, you could find a ship wreck (sometimes alien) with some custom weapons floating around, pick them up and fit to your ship...
 
The naming is meant to be procedural too and ties to manufacturers if possible where it makes sense. The still existing variants can be kept when you die if you pay the insurance for them.

Mike, speaking of death...can I ask you guys to think about a proper possibilty to transfer them onto a new ship when you change them as well? (only if it has the same sized bays ofc)
It would be a shame if one puts some work into getting them and then either have to keep the ship to not lose them or use the "sell-them-and-hope-they-appear-as-rebuy-option"-function. :)
 
I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.

Mike I just want to say thanks for the transparency and (I think) courage you show by letting us know how it is straight up like this. I know many people cringe at the uncertainty of it all and just want to hear everything will be fine and very soon but as you illustrate life doesn't work the way we want it to all the time; I think we're best off as a community getting the straight dope as often as possible. Might be a slightly bitter pill at times, but I think everybody would prefer as much hard reality on the future as possible rather than our various guesses, pipe dreams and wishes.
 
although the lack of communication within the team is a bit worrying.
It is pretty worrying.
I mean, a designer not being told that a specific gameplay element was outright removed does raise a few red flags.

At least the reason why the change was made was explained, and the fact that they are being open about this communication mishap is a very positive thing, especially in an industry where developers would rather alienate the fanbase rather than admitting any mistake that they made.
 
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It is pretty worrying.
I mean, a designer not being told that a specific gameplay element was outright removed does raise a few red flags.

At least the reason why the change was made was explained, and the fact that they are being open about this communication mishap is a very positive thing, especially in an industry where developers would rather alienate the fanbase rather than admitting any mistake that they made.

I suspect when things break and risk uptime, or player saves, the fixes are fast, dirty, and not very surgical. I can easily see how details could get lost between the team that keeps things running, and the team doing the initial design. I hope it improves, but it's the type of error that can happen anywhere in crunch time. Still, it's disappointing for Mike, I am sure.
 
Anyway, thanks for the infos Mike, procedurally generated weapons and modules sounds awesome, it's going to add so much depth to loadouts.

Can't wait for an overcharged Plasma Acc., literally melts when you fire it :D

There were Wizard Spells in Everquest that had a potential to do increased damage, but also a potential to damage the caster with feedback damage :)
 
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the like ;) or finding them in wrecks but it's a lot of work and will take a while I suspect.

I said there was no ETA because we genuinely don't know if or when we can do this. I know the design team wants it, and the game almost needs it but as with anything it's not a trivial amount of work and thus could be pushed back and or cut completely. But hopefully that won't happen. Suffice to say it's been designed but work hasn't even started on it as far as I'm aware.

Thank you so much for this insight. And all the conditional is noted. No mistake about it, it IS what ED needs to be great and keep on with the original magic. As far as I am concerned, these features are exactly why I joined ED, and I am certainly not the only one thinking that

It is pretty worrying.
I mean, a designer not being told that a specific gameplay element was outright removed does raise a few red flags.

At least the reason why the change was made was explained, and the fact that they are being open about this communication mishap is a very positive thing, especially in an industry where developers would rather alienate the fanbase rather than admitting any mistake that they made.

Agreed, it is worrying...
 
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the like ;) or finding them in wrecks but it's a lot of work and will take a while I suspect.

Great news leak... crafting? special resource gathering?
It's a lot of work? no problem!

I'm happy, thank you Mike Evans :)
 
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