What I like about the Soon™ is that at least, we know it's coming, it's not a Maybe™, it's a confirmed feature that we know we'll get![]()
It's definitely a maybe you realise and it won't be soon even if it were coming.
What I like about the Soon™ is that at least, we know it's coming, it's not a Maybe™, it's a confirmed feature that we know we'll get![]()
Please Mike. When you do implement the new module system, please don't list them as Overcharged. Please give them proper families and names, so you can get a Saud Kruger gimballed beam laser that does 10% more damage, for example.
Also if you currently in possession of these Overcharged when you die do you lose them? These rare items should not be magically replaced when your ship is lost.
Before we get all excited about our new loadouts, temper this with the words that is a 'probably maybe soontm ' type thing, rather than 'it'll be in 1.3'.![]()
It's definitely a maybe you realise and it won't be soon even if it were coming.
Sorry about that, you were speaking so clearly about it, it gave me the impression it was in the works, it would be great, if not awesome !
Hopefully you'll get a green light on this one![]()
I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.
I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.
The naming is meant to be procedural too and ties to manufacturers if possible where it makes sense. The still existing variants can be kept when you die if you pay the insurance for them.
I loved this in Freelancer: you find a blueprint for a custom weapon and need to geather the material to build them. Also, you could find a ship wreck (sometimes alien) with some custom weapons floating around, pick them up and fit to your ship...Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the likeor finding them in wrecks but it's a lot of work and will take a while I suspect.
The naming is meant to be procedural too and ties to manufacturers if possible where it makes sense. The still existing variants can be kept when you die if you pay the insurance for them.
I can speak clearly because we've designed it, but that's as far as it's gotten I'm afraid. I just wanted people to know that despite the variants being gone (for most people) that we were looking at a better way to handle them in future. I've deliberately not gone into too much detail about it because it's incredibly subject to change and/or won't even happen but I have the hope that it will see the light of day at some point. I just don't know when.
It is pretty worrying.although the lack of communication within the team is a bit worrying.
It is pretty worrying.
I mean, a designer not being told that a specific gameplay element was outright removed does raise a few red flags.
At least the reason why the change was made was explained, and the fact that they are being open about this communication mishap is a very positive thing, especially in an industry where developers would rather alienate the fanbase rather than admitting any mistake that they made.
Anyway, thanks for the infos Mike, procedurally generated weapons and modules sounds awesome, it's going to add so much depth to loadouts.
Can't wait for an overcharged Plasma Acc., literally melts when you fire it![]()
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the likeor finding them in wrecks but it's a lot of work and will take a while I suspect.
I said there was no ETA because we genuinely don't know if or when we can do this. I know the design team wants it, and the game almost needs it but as with anything it's not a trivial amount of work and thus could be pushed back and or cut completely. But hopefully that won't happen. Suffice to say it's been designed but work hasn't even started on it as far as I'm aware.
It is pretty worrying.
I mean, a designer not being told that a specific gameplay element was outright removed does raise a few red flags.
At least the reason why the change was made was explained, and the fact that they are being open about this communication mishap is a very positive thing, especially in an industry where developers would rather alienate the fanbase rather than admitting any mistake that they made.
Yeah pretty much. But applied to other modules too. We have a whole system of essentially "crafting" them from various resources and the likeor finding them in wrecks but it's a lot of work and will take a while I suspect.