This is the key. Do you want to meet hostile players. If the purpose is to test you probably don't want to meet them...
Another more thread related question is 100% influence really required to expand to another system or not... CSG should probably own all stations by now if would work properly.
I appreciate reading this entire thread is a job in itself but testing the system is only part of what we are doing here. Creating our own background, colour and game scenario is as much the objective here as the testing.
Personally I prefer to play in open as do most others involved. I don't like the idea of hiding in solo even if it endangers my own ship. However, it is easier to judge what is actually going on in Lugh even if you can only see those who are in your own instance at any one time. It can be hard for players who might wander in to this story at this point to grasp fully what we are doing here but those who have been aware of Lugh's story up until now are fairly invested in it and want to see it through. There have been many bugs, ups and downs and umpteen frustrations but we are confident war is at hand now. FD themselves have acknowleded that we have earned it so whatever the outcome people would see it as bad form for them to deny us it now.
According to Michael we should have triggered several wars over our time and it may be the case that since we have long since passed that threshold that we would need to go backwards to trigger war as some have suggested. FD are working on this bug and hopefully it will be resolved soon but none can deny that we have done more than was required of us to trigger a war so no matter how it transpires I am in little doubt that we have qualified for any results we might get.
Most importantly I would hope that people remember that it is because of this project (and those being done by other groups) and the people who have worked on it that hopefully in the future other such efforts in this vein will run far smoother for the players involved. The players here have had to put up with all the frustrations and buggy setbacks that sent many others running to the hills grumbling. I am forever grateful to everyone involved and particularly those who have continued to support us through thick and thin, perticularly during the times when it has felt like work to do so.
It is because of these people and the hard work of the bug fixers over at FD that the metagame will hopefully run smoother for other players in the future. I prefer to look at it that way instead of moaning about how broken such and such is.