Yes, you hate us. We're the reason you're in solo, why cows give birth to two headed calves and why civilzation is doomed. Did I forget we're all psychos who just want to ruin your day? Right. Now, for substance.
Piracy should be easy to begin, moderately difficult in the execution and a right royal pain in the tropics afterwards.
The following is a brief list of things that will make piracy more worthwhile for pirates and less irksome for traders.
1: Cargo Insurance. You pay a little extra for your commodities. It gets robbed, you still get paid for your cargo. Premiums do go up initially after every robbery, but fall per successful trade (this will prevent (but not eradicate) insurance fraud, which should be a thing).
2: More running of 'other people's cargo' missions. Pilots gets half for accepting the mission and half for completing it. This permits fraud, makes people more likely to drop the cargo and so on.
3: Murder should have a bigger bounty, escalating for each murder in a short time and resetting after a period of not murdering. Pirates will then have to worry about choosing between a bigger bounty or letting someone go.
4: Assuming the old strata of Anarchy to Corporate from the earlier games, anyone known to be a pirate (even after bounties and wanted status being cleared) should be banned (persona non grata) from the top strata (Corporate) to begin with and then slowly all the way down to the Second from Bottom Strata (Fuedal, iirc), for continued acts of piracy in a 20ly bubble. This should last for a period of time after the last act or until some kind of 'penance' is done. Anarchy stations that are well equipped should be dotted about, giving the Pirate the option to a)perform a penance to get access or having to travel for good equipment.
5: Fix interdicting, if it isn't in 1.2.
That will do for now.
Piracy should be easy to begin, moderately difficult in the execution and a right royal pain in the tropics afterwards.
The following is a brief list of things that will make piracy more worthwhile for pirates and less irksome for traders.
1: Cargo Insurance. You pay a little extra for your commodities. It gets robbed, you still get paid for your cargo. Premiums do go up initially after every robbery, but fall per successful trade (this will prevent (but not eradicate) insurance fraud, which should be a thing).
2: More running of 'other people's cargo' missions. Pilots gets half for accepting the mission and half for completing it. This permits fraud, makes people more likely to drop the cargo and so on.
3: Murder should have a bigger bounty, escalating for each murder in a short time and resetting after a period of not murdering. Pirates will then have to worry about choosing between a bigger bounty or letting someone go.
4: Assuming the old strata of Anarchy to Corporate from the earlier games, anyone known to be a pirate (even after bounties and wanted status being cleared) should be banned (persona non grata) from the top strata (Corporate) to begin with and then slowly all the way down to the Second from Bottom Strata (Fuedal, iirc), for continued acts of piracy in a 20ly bubble. This should last for a period of time after the last act or until some kind of 'penance' is done. Anarchy stations that are well equipped should be dotted about, giving the Pirate the option to a)perform a penance to get access or having to travel for good equipment.
5: Fix interdicting, if it isn't in 1.2.
That will do for now.