Oh my.....what have you done Frontier?

Ladies And Gents its here the Elite Dangerous a sequel to my past. Memories of my gaming youth come flooding back playing original Elite and mostly Elite Frontier in my bedroom many long nights trading, mining and killing in the big black void of space, well that's what I hoped for when I bought this game, its not what I got.
So i'll start with the good. This game has amazing graphics, ship, station they are detailed and look awesome, so does the space environment, especially the stars. The sound effects are ear blastingly good. The flight model is epic you have total control of your ship and dogfighting looks and feels excellent.
Now the bad and two main problems I have with this game the first is this game is an empty shell. There exists barely any content it might as well be a tech demo there is hardly anything to do and what you can do is so mind numbingly tedious and designed in a way to be anti-fun in every possible way. So what can you do in this vast universe? Basicaly you can run the same 4 missions over and over again, trade, mine or explore. Why these suck I'll explain in a second.
The second major problem with this game is it is heavily instanced, this is to create the illusion of you playing in a vast universe except any encounter involving ship combat or docking with a station is handled in an instance created in the another instance of the system you are already in, so basicly you cant interact with another ship in a system unless you force that ship to stop through a thing called interdiction or follow that ship into a instance. So its all smoke and mirrors and makes the universe feel fake and small.
Missions are designed to be tedious and long, you will get missions like retrieve the rebel signal or recover the black box this involves flying to the designated system, and randomly looking for Unidentified Signal Markers which just appear randomly around the system in with no rhyme or reason and entering these markers to create a instance with the same 3 random encounters in the vain hope your goal is there. This can take 2 hours a mission sometimes because flight times in this game are so painfully slow plus the randomness equals tedium.
Combat missions are similar kill 4 pirates, were are the pirates? The game won't tell you have to fly about at random and hope they appear somewhere, also they never explain who these pirates are, or what constitutes a pirate because the only info you get on a ship is if its wanted and that doesn't mean they are one ugghh.
Mining is basically blasting rocks and picking them up one by one. All done in a collection instance, not fun. And exploring? What is there to explore? The same looking systems, artificial planets you cant land on its really pointless you might as well play Sandbox universe or whatever its called they know how to generate a interesting galaxy.
Bounty hunting and pirating is just hovering around a nav point and waiting for stuff to appear to blow up, really shallow.
The last thing you can do is trading and the only real way to get money in this game, and its dull dull dull, it just shunting a few crates of cargo from station to station in the hope you make a profit.
The forced multi player in this game is unnecessary, because the game world is huge you most likely will hardly ever encounter another player let alone fight one so what's the point? Its like they tried to make a pseudo mmo but it rly doesn't work.
So Elite Dangerous is a huge let down as a release, it needs another good year to fill it with meaningful things to do because as it stands its a barren wasteland of content. There are people that could find enjoyment out of the current content but God knows how.Beside the crappy instancing there's a decent flight model and engine there but my advice wait until they fill it out with meaningful things to do or prepared to be disappointed.
 
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Ladies And Gents its here the Elite Dangerous a sequel to my past. Memories of my gaming youth come flooding back playing original Elite and mostly Elite Frontier in my bedroom many long nights trading, mining and killing in the big black void of space, well that's what I hoped for when I bought this game, its not what I got.
So i'll start with the good. This game has amazing graphics, ship, station they are detailed and look awesome, so does the space environment, especially the stars. The sound effects are ear blastingly good. The flight model is epic you have total control of your ship and dogfighting looks and feels excellent.
Now the bad and two main problems I have with this game the first is this game is an empty shell. There exists barely any content it might as well be a tech demo there is hardly anything to do and what you can do is so mind numbingly tedious and designed in a way to be anti-fun in every possible way. So what can you do in this vast universe? Basicaly you can run the same 4 missions over and over again, trade, mine or explore. Why these suck I'll explain in a second.
The second major problem with this game is it is heavily instanced, this is to create the illusion of you playing in a vast universe except any encounter involving ship combat or docking with a station is handled in an instance created in the another instance of the system you are already in, so basicly you cant interact with another ship in a system unless you force that ship to stop through a thing called interdiction or follow that ship into a instance. So its all smoke and mirrors and makes the universe feel fake and small.
Missions are designed to be tedious and long, you will get missions like retrieve the rebel signal or recover the black box this involves flying to the designated system, and randomly looking for Unidentified Signal Markers which just appear randomly around the system in with no rhyme or reason and entering these markers to create a instance with the same 3 random encounters in the vain hope your goal is there. This can take 2 hours a mission sometimes because flight times in this game are so painfully slow plus the randomness equals tedium.
Combat missions are similar kill 4 pirates, were are the pirates? The game won't tell you have to fly about at random and hope they appear somewhere, also they never explain who these pirates are, or what constitutes a pirate because the only info you get on a ship is if its wanted and that doesn't mean they are one ugghh.
Mining is basically blasting rocks and picking them up one by one. All done in a collection instance, not fun. And exploring? What is there to explore? The same looking systems, artificial planets you cant land on its really pointless you might as well play Sandbox universe or whatever its called they know how to generate a interesting galaxy.
Bounty hunting and pirating is just hovering around a nav point and waiting for stuff to appear to blow up, really shallow.
The last thing you can do is trading and the only real way to get money in this game, and its dull dull dull, it just shunting a few crates of cargo from station to station in the hope you make a profit.
The forced multi player in this game is unnecessary, because the game world is huge you most likely will hardly ever encounter another player let alone fight one so what's the point? Its like they tried to make a pseudo mmo but it rly doesn't work.
So Elite Dangerous is a huge let down as a release, it needs another good year to fill it with meaningful things to do because as it stands its a barren wasteland of content. There are people that could find enjoyment out of the current content but God knows how.Beside the crappy instancing there's a decent flight model and engine there but my advice wait until they fill it out with meaningful things to do or prepared to be disappointed.
I disagree on almost every count, and its clear you didn't even give the game a serious try by your accounts of multiplayer.
 
I also disagree. Take mining for example. In the original game it was also tedious. You blasted rocks and collected the fragments. How is this better, or even different, to what it is now? Anyway, the other points - the same. Missions? The same. We are missing passengers and planetary landings but both are coming. So - take off the rose-tinted glasses and look realistically at what it was.
 
Yeah when it comes down to it - the original was also very shallow and simplistic. Perfect for 30 years ago and the limitations on hardware.

Now FD have got no excuse - and puh-lease, FD aren't trying to make it like the original Elite.

Look at all the sales pitches and vids that Braben made hyping the game up. Look at the DDF on what they *want* to do but at the moment, have failed.

Stop making excuses for them.

It's so blatantly obvious that they wanted to do more and to their credit, are doing more. Just give it time.

It is shallow right now, no escaping that. So check back in a year and see how it is.
 
I also disagree. Take mining for example. In the original game it was also tedious. You blasted rocks and collected the fragments. How is this better, or even different, to what it is now? Anyway, the other points - the same. Missions? The same. We are missing passengers and planetary landings but both are coming. So - take off the rose-tinted glasses and look realistically at what it was.

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Hoping for better things to come......[/h]
This is a subjective review. Everyone giving the game 10/10 is lying to themselves, and you. That said, if you own, or are looking to own, an Oculus Rift, then this game is a must buy. The game is beautiful. It makes for a perfect Oculus Rift title thanks to it's stunning visuals, immense sense of scale and beautiful audio.


Current state of the game: Grind credits to buy bigger ships so that you can grind credits better. Graphics & Gameplay has been improved over the original Elite (1984), but content has stayed the same (unless you count the 400 billion empty, lifeless, procedural star systems).


Elite Dangerous will be a great game in another year or two. I have little doubt of that. However, as of the writing of this review, Elite is almost entirely unplayable. The foundations for a great game are all there, but there's little to keep players interested.


Mining, exploration, combat and trading are the only activities currently open to players. You can either do any of these activities on your own, or you can accept a generic mission and do them for an npc you'll never meet or interact with. With exception to combat, all these systems are basic and repetitive.


While there is a dynamic economy in the game, trading is hardly complicated when compared to that of games like X3 or EVE. You buy low, and you sell high. The only excitement comes in the form of random pirate and police attacks. You can observe changes in the economy, but, unless you enjoy watching numbers go up and down, I doubt you'll find this exciting.


Exploration involves flying to new systems and pointing yourself at 'undiscovered' celestial objects & stations. You won't be stumbling into any ship graveyards or sentient nebulae. There are no surprises here and, unless you're an astronomer looking to observe binary stars & black holes, you probably won't find this very exciting either.


Mining is even simpler. You find asteroids and you shoot at them. Maybe you'll get attacked by a pirate, maybe you won't. Combat, on the other hand, feels great and intuitive. The game's audio and HUD are highly immersive and really shine in combat. Unfortunately you'll most often find yourself fighting against AI due to the whole 400 billion star systems thing.


There is no concrete system that promotes team-play, and you'll probably make more money fighting NPC's rather than players. The games selection of ships is also rather limited when compared to other titles (and they all look like geometric shapes).


The biggest problem with the game right now is the fact that there is no end-game. There's nothing to strive for. You may set personal goals, like visiting a distant system or getting a certain ship, but, at the heart of it, everything you do ends with you making credits in order to make credits better.


The living world is entirely a novelty, and will almost never directly impact you. You may have to go to another system to buy cheap goods, or you might note the presence of more police ships, but this will never make a significant impact on the way you play the game. You will never feel like you're doing something important. There is a giant disconnect between the world of the NPC's and the world of the players.


There is a giant intergalactic war being waged, but unless you force yourself to care it's really of no consequence to you. You can't interact with NPC's, so there's very little to connect you to the troubles of the poor populace of miners living on some rock. You might visit a planet with billions of inhabitants, but the space around it will feel just as empty and lifeless as the distant reaches of the galaxy.


So, all of this leaves you to motivate yourself. Sure, you can try to join one of the galactic empires and lead them to victory, but what's the point? No NPC will thank you, unless it comes in the form of a giant wall of text available as a generic contract in a space station. You won't get a limited edition ship, nor will you get the joy of watching or participating in any giant cinematic battles. There's no sense of urgency or need to drive you forward.


All you have to do, is to make credits so that you can get upgrades simply for the sake of getting upgrades. The foundations for a great game are all there, but to call this release ready is a joke. I highly advice new players stay away from Elite until more content is added. I've honestly had more fun playing the Star Citizen alpha than I have playing the release-candidate version of Elite.


To put it into contrast, imagine an X3 with better graphics and combat. Now imagine that you can't control more than one ship. That NPC's don't have a voice and communicate through text. That there is no single player story. That all space stations serve only one purpose. That you never see any other ships unless you're in combat or docking. That you can't own space stations. That exploration only leads to you finding floating credits. And, well, the list goes on...

As I stated, just objective and my opinions. I've purchased all the previous Elite titles, my first experience on the BBC Micro model 'B' which was an amazing gaming experience back then. I just want something more from Elite Dangerous. I only want more immersion, a goal, something to fight for, something to defend of my own, I want to defend my piece of the Milky Way, preferably in a clan/corp, who can share credits, give items etc etc. I'm not comparing this to any other game, I've invested in the beta I want this to be the very best it can be, I'd hate to have us all invest so much time into Elite only to end up with the game being forgotten because of lack of developments. I don't just mean landing on planets, walking round a ship or station, for no gain or real sense of achievement at the end. I'm sure I'm not the only person to feel this way. Let me know your thoughts, I'm aware I'm going to be blasted for these comments by some, but at least try to keep everything constructive.:eek:
 
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https://forums.frontier.co.uk/images/icons/icon1.png Hoping for better things to come......
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I don't know why people write long posts like this, I mean you aren't going to convince anyone to like the game any more or less than they do already. I call this game release ready because in my subjective taste and opionion it is perfect. I don't really care if you disagree with me. I, for one, disagree with the majority of your statements.
Constructive criticism for the sake of improvement is good, but saying that the game is just a tech demo or unplayable is useless to everybody and will do nothing but anger the game's fans, because many people find the game not only playable but excellent.
 
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Remove wall of text for one line reply

Hoping for better things to come....

Can't say I agree or disagree 100% but, at least you took the time and effort to write your opinion out in hopes of improving the game so, rep for that.
 
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I wouldn't say I disagree - but I would say that, I literally just saw a copy and paste of this guys post as a response to someone else' thread.

I wouldn't play this game if it wasn't Oculus compatible, as there are far better games out there for a space sim. It really does need more, but the developers seem to be constantly working on it and have my trust. Running this game on ultra with 1.5x super sampling (shadows on low) in Oculus using the x52 is a glorious experience.

Lots of people want lots of things - and ED have given their loyal fans a game that stinks of the original (I never played an Elite game before this) - and I think that's a pretty decent thing to do. Let's hope that they use this time to take on board what their potential new player base wants when deciding on new features - and that they provide all they promised the original backers.

Don't be surprised if you see this persons post elsewhere though, it looks like its being copied and pasted about a bit.
 
I agree also. I mean, how is it FD haven't managed to simulate the entire universe yet?! I mean, all they have to do is integrate the actions of a few hundred thousand players in a coherent and consistent manner. <Snip>. I'd have it done by lunchtime.
 
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Cool, I'm so pleased your captivated by the vast expanse, could you let us all know just exactly what you enjoy in a little more detail ?

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Well you should SirKiwi, it took me a while to make it an articulate read ;)
 
I agree also. I mean, how is it FD haven't managed to simulate the entire universe yet?! I mean, all they have to do is integrate the actions of a few hundred thousand players in a coherent and consistent manner. <Snip>. I'd have it done by lunchtime.


They have focused on authenticity and I really like that - it's great because I love astronomy.

But for anyone not interested in that (authenticity) it is an entirely pointless gameplay experience that takes up far too much development time. Which is why I imagine Star Citizen has gone for far less systems all hand crafted - it appeals to a majority.

Not that I support Star Citizen at all, saw that they made ridiculous amounts in backing - and then saw what they were charging for things that were not even released. Laughed myself away from their website.

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It's my post silly, I've copied and pasted everywhere you've read it. Hope you don't mind ��

No not at all, it just often suggests a vendetta or bot which are never favourable to constructive discussion.
 
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Cool, I'm so pleased your captivated by the vast expanse, could you let us all know just exactly what you enjoy in a little more detail ?
I enjoy fighting and bounty hunting commanders. I love small ship dogfights and the more tactical battleship warefare of big ships.

I love exploring and getting my name on far off systems in beautiful nebulae and stunning black holes.

I love picking up a few rares, getting targeted by CMDR lavian pirates so I can fight them while still making a buck.

I love spending time massacring everything in a conflict zone, especially CMDRs when they show up.

I enjoy finding the perfect trade route and ruining the market entirely by myself, leaving with my pockets heavier and my ship stronger.

I could go on...
 
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