ED to get Deathmatch modes for PvP ??

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They should just justify this kind of arena in game lore - like a commander vs commander sport activity that you can sign up to or something. Not really that hard.
 
So, instead of making pvp matter in the game itself, we're going to have some weird deathmatch instance that will a) have no impact on the game world itself b) take players out of the game itself c) take time from devs that could have been spent on something that's NOT world of tank in space?

Tell me i'm wrong. Please.

DB has always said in every interview i have seen him chat about it that actual PvP in Elite outside of warzones will be rare..... imo if it does come to fruition some sort of war thunder PvP mode, either in the training mode list, or as a "simulator" run from your cockpit when docked in a space station seems like a very fair compromise, and a no brainer so that all the PvP people can get their mindless jollies.

That being said, given this is outside of the Elite experience, and is very much just a filler, I hope that this is just a sideline and is not attempted to be a "major" update all on its own as personally this kind of thing means nothing to the actual elite experience.

It's basically a very lazy way out of the PvP solution.
And any smart player would see that right away.


Actually I would say any "smart" player can see that Elite was never advertised as being the game some of the more vocal people moaning that the game is broken due to not enough PvP want...... and this is an attempt to offer a compromise..... IF it even pans out
 
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It could just be some internal choices they have for testing out mechanics and new ships /equipment/weapons during development so people shouldn't be to excited about it.

If it was done as part of the gameworld I would have no issue with it. If it was done as separate modes I wouldn't like it as much, but I would be fine with it as long they take into consideration how this might impact the player population in OPEN. Maybe make it so that you can't really earn money in these modes so people still need to get back into the main game to replenish their credits.
 
If it was controlled by the pilots federation which ran a fight club feature where insurance loss from reduce and rewards was just credits and also done so it fitted in with the Lore then I can see a problem.

It not like now we have Wings ( thanks to the FD team for drinking red bull ) this can't be run by the players anyway......


Moderator is given X canisters of Gold from both teams and then given to the wining team.. simple..
 
DB has always said in every interview i have seen him chat about it that actual PvP in Elite outside of warzones will be rare..... imo if it does come to fruition some sort of war thunder PvP mode, either in the training mode list, or as a "simulator" run from your cockpit when docked in a space station seems like a very fair compromise, and a no brainer so that all the PvP people can get their mindless jollies.

That being said, given this is outside of the Elite experience, and is very much just a filler, I hope that this is just a sideline and is not attempted to be a "major" update all on its own as personally this kind of thing means nothing to the actual elite experience.




Actually I would say any "smart" player can see that Elite was never advertised as being the game some of the more vocal people moaning that the game is broken due to not enough PvP want...... and this is an attempt to offer a compromise..... IF it even pans out


Right now, pvp in warzones is also so rare it pretty much never happens. Why? Well, because there's no point in it. Pvp is meaningless outside of piracy, and piracy isn't that profitable so very few people do it.

In order for player interaction to be meaningful, pvp must have a point in it. Say, warzones. Pvp there should have a big impact on the civil war that warzone is a part of. World of tanks in space is a big step in the very wrong direction.

Not to mention the immersion, it'd be broken hard.

As for the mindless jollies, i'd say it's more like that people who actually think that meaningful pvp is not needed in MMO, who want to force a global solo mode on everyone and sees this game as the eurotruck simulator in space are mindless.

Oh and, about the advertisement. Ever seen the launch trailer? According to it, Elite is really advertised as brainless pew pew game for young people who love trashy music and latex suits. So let's better not walk in this direction.
 
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Hey, I welcome any and all new features with open arms, especially for the open multi-player aspect of the game. May they come fast and thick. I'll also hold off speculation until the devs divulge their plans in an official statement.

Right now though, I'm turning blue whilst holding my breath for 1.2 to go live for us all. I'm sure when that little adventure is all done with, and after the devs once more get to work overtime like busy little beavers releasing a hotfix or three in the days that follow, some highlights of what is planned for 1.3 will be posted.

The game is taking shape nicely. And may the naysayers who isn't too keen on PvP go back into their little solo-hole. Where all is safe and comfortable for them :)
 
As a general rule of thumb, in life as well as in Elite, if elitists hate it then it's probably a great idea.

Toodle pip - I'm off to my bunk.
 
Say, warzones. Pvp there should have a big impact on the civil war that warzone is a part of.

I agree it does sometimes seem that we have little to no effect on the "big" picture no matter what we do. Not sure if this is because it is not working properly or because we are such a small cog in a large machine.


Not to mention the immersion, it'd broken hard.

Not sure I agree with that. A training simulator makes complete sense, much like a pilot in real life would probably not consider the existence of a training simulator to be immersion breaking - even if he himself had no interested in using it.


As for the mindless jollies, i'd say it's more like that people who actually think that meaningful pvp is not needed in MMO, who want to force a global solo mode on everyone and sees this game as the eurotruck simulator in space are mindless.

I would say the VAST majority of the anti forced PvP complainers are mostly moaning at the lack of consequences for pointless ganking of clean players. Not that many moan about role play piracy in ALL, and even the moaning about nut jobs often are not moaning that they exist, just that they have no downside from doing it, and in hi sec space no less. I have not seen a single person wanting to make ALL forced solo however, tho some do want more of a co-op experience as opposed to adversarial, but this is probably largely in part due to dev videos were they stated that ALL was intended to be way more about co-op play and that the game mechanics and system laws would make random player killing a really tough way to play the game.

Oh and, about the advertisement. Ever seen the launch trailer? According to it, Elite is really advertised as brainless pew pew game for young people who love trashy music and latex suits. So let's better not walk in this direction.

That launch trailer flies against every other advert and dev video that has gone before it....... but then to be fair it is not the 1st, and wont be the last add to not exactly paint an accurate picture of what it is selling (I have not yet seen a Citroen C4 transform into a giant robot yet even though the advert clearly shows it!) I will concede that however, I hated that add as soon as I saw it.
 
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Elite already has a PVP 'arena'. It's called open mode.
If you can find a fight that doesn't involve picking on T6s in the Lave/Fujin sectors.

The game is so vast that the rares mechanic is necessary as a sop to PvP-oriented players. The only other logically consistent reason for it is to help people grind the Clipper, Python and up.

PvP is always a possibility in open mode. That's all well and good, but I don't think the fundamentals of the game really work for it. Indeed, it strikes me that PvP is an add on to what feels much more like a PvE or PwP game.

I don't think that the existence of an arena mode will be detrimental to the game. After all, if you decide you want to be a PvP pirate, bounty hunter or crazed psychopathic killer, you still can. There's nothing stopping you setting up your ship for that and patrolling the high-traffic CMDR routes, is there? Indeed, it might make piracy or bounty-hunting more lucrative for those that take or maintain those roles by encouraging the guys who only want to fly combat against CMDRs for its own sake to decamp to the arena system, and therefore reduce competition over a limited resource.
 
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It's basically a very lazy way out of the PvP solution.
And any smart player would see that right away.

There are a lot of people who don't want to PvP. Why on earth should FD focus an entire game around your design? Just because you want PvP to mean something, it doesn't automatically mean that FD has to put it in there.

ED was never about PvP, it was only designed as a small aspect. That was the original, intended design. If you want meaningful PvP then you are playing the wrong game, plain and simple.

There is no PvP problem, hence there is no PvP solution (I think you are getting your terms mixed up with using the term 'solution').
The only problem here is that there is a vocal minority amount of players who all they want is to PvP. Sorry, but this game is not for you. And FD have no obligation to make it fit your dream of the game.

If they add this proving grounds thing (all discussions here are based on pure speculation need I remind you) then they are going the right way about it. It allows players who want to PvP to do so, and those that don't, do not get caught up in it.

It's an answer for most. The rest of the minority, will need to look elsewhere for a game that suits their needs.

Remember, ED was never meant to be a PvP game. DB has always said that you will have a low chance of meeting other players, and most likely will meet other NPC's. It's designed this way.
 
It could just be some internal choices they have for testing out mechanics and new ships /equipment/weapons during development so people shouldn't be to excited about it.

If it was done as part of the gameworld I would have no issue with it. If it was done as separate modes I wouldn't like it as much, but I would be fine with it as long they take into consideration how this might impact the player population in OPEN. Maybe make it so that you can't really earn money in these modes so people still need to get back into the main game to replenish their credits.

Pretty much this.

We don't know what if anything they are planning.

But if it were introduced as some kind of simulator it would be a great place to practise against players in when for example you need to try a new ship/loadout or just as a challenge.

If it didn't have any financial mission or ranking impact in game it wouldn't replace PVP in game.

If anything I think it would stimulate PVP interest in game - it certainly would from my point of view.

To those talking about implementing "proper" PVP in game - how do you do that anyway in an instanced game where players can go wherever they want?

I'm not sure what a "proper" implementation would be in this game - other than what they are doing which is creating "honeypot" events that people choose to go to - which seems to be working..
 
I've played in a few warzones and I wouldn't say running into another commander was rare, in my experiences at least. Basically, I'd see about one or two other players in a conflict zone beside myself. Usually, they were on my side, so PVP can be a rare thing in conflict zones unless you decide to be on the side most players don't join, like the Gold Gang in Banki (especially when the Community Event started providing greater incentives for joining the Federation).

As for PVP modes like deathmatch and such, I'm cool with it as long as it doesn't divert too much time and resources away from the existing game modes. FD still has their work cut out for them in getting this game working properly.
 
If it done properly and integrated into the in game universe then why not have arenas combat. where Frontier could host combat tournaments. It shouldn't just be tacked on as a simulation, it should be a competition, where if you lose, there is a substantial loss of losing your ship, there should be high rewards, having to buy into fights with credits so as to prevent people from camping in these arenas.

They should show up in different places around Empire space, the Federation to much a stickler for rules to allow this to take place in their space.

Colonies should see them as a way to increase business in their region of space. Outer colonies should offer smaller rewards than homeworlds like Achenar, where the big money and big prizes should be.

Tournaments that take place in Anarchy space should be way more dangerous with ways to break the rules.

All of this could be aired over the internet where Frontier can sell tickets to people who want to watch and may be even add real money prizes in the future.
 
I would fashion it as a holographic game that Commanders play for entertainment and training while their real selves are docked in station. This would have several advantages.

1. it's believable.
2. no-one would have to travel to specific places over terrific distances to take part.
3. you could use setups that you don't have in-game for real, though some arenas should only allow you to choose from what you do have.
4. it's a video game inside a video game which is very meta and cool and the younger people will like that.
5. it's extensible, who knows, the next holographic game could be FPS arena or whatever it is people want to do.. pod racing round planetary tracks, holo-bar pool tables, pro-celebrity naked darts, etc. the point being it would be faster to implement than a whole system to include for every planet in the real game.

You know what, I was against the idea of PVP arenas but that's a damn good idea right there. You don't have a mass pilgrimage of combat commanders having to trudge their way over to Sol and clog up the spaceways for everyone, causing untold havoc and mayhem along the way. It can let people "test drive" ships above their credit balance using prebaked module configurations or fly simulated versions of their own ships to use a custom loadout. It won't interrupt anyone's current playing activities since they won't have to drop everything and buy an Asp taxi to take part. It'll make for a vast increase in pvp combat videos, especially with a variety of game modes (capture the canister, anyone?), and will do all of this in a way nobody can complain about.

That's why it can never happen, son. It's too perfect. But I'll give you rep for it anyway.

Edit: oh and every april 1st, make it boot up to Elite 1984 running in an emulator instead of the hologame.
 
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You know what, I was against the idea of PVP arenas but that's a damn good idea right there. You don't have a mass pilgrimage of combat commanders having to trudge their way over to Sol and clog up the spaceways for everyone, causing untold havoc and mayhem along the way. It can let people "test drive" ships above their credit balance using prebaked module configurations or fly simulated versions of their own ships to use a custom loadout. It won't interrupt anyone's current playing activities since they won't have to drop everything and buy an Asp taxi to take part. It'll make for a vast increase in pvp combat videos, especially with a variety of game modes (capture the canister, anyone?), and will do all of this in a way nobody can complain about.

That's why it can never happen, son. It's too perfect. But I'll give you rep for it anyway.

Edit: oh and every april 1st, make it boot up to Elite 1984 running in an emulator instead of the hologame.

That's actually a downside. Instead of partaking in open world, if only as in travelling to such spots, people would just sit in docks and play video games.... wait, why does it sound so familiar...
 
If people don't want to do PvP, then join Mobius or FD can develop a PvE Open Server.
But this is definitely an inadequate solution to the PvP problem.
Nope, nope and nope.

In my experience, PvP is largely confined to the rares hubs or community goals. The reasons for this are obvious - populated space is huge, even if on a galactic scale it's tiny. The rarity of human-human interaction in this game is a result of this fundamental decision.

There is no PvP problem; the only ones with a problem are the ones who want a PvP focus in a game that wasn't designed with it in mind.
 
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