Modes The Solo vs Open vs Groups Thread [See new thread]

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That didn't come across as angry to me. The OP was just stating his reasons for going in to solo play. The two groups were trying to blockade the system, which won't work, unlike in EVE. He also never blamed anyone for anything.
 
Sorry but the idea of community goals are goals to complete for the community, in an acton to blockade and stop these goals these people are saying they are against the community.

Its getting to the point where people who want to work for the community have to play solo, the blockading pirates are the sort of people who were probably complaining about interdiction frequency in beta, and are now the cause of this in the release of the game.

IRONY!
 
I got interdicted twice by the same commander and both times used the superior boost speed of my cobra to get away. I submitted to the interdiction both times. I always do. So far thats the only time in 3 day of being in BD+03 2338 that I got interdicted.

I've been flying in full throttle and looping round and round randomly, kind of like a "Crazy Ivan". Dont know if its helped/worked but not been interdicted in days. Seen plenty of others having it done to them though/
 
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EvE is totally different game. It is not about piloting starship. This is excel in space.
I do not want you as a target, why i would want to?

Because you are clearly obsessed to see me there. Only reason for that is to try to shoot me. And EVE is the game you were looking for, forced "interaction" for everyone.

As i said before, there is a very few psychopatic people who attacking others without a reason. Nobody will attack you here, relax ;)
Which is, as confirmed by multitude of other people and my quite extensive experience on multiplayer games, total .

Every player i met in this galaxy was OK. Three times i was interdicted... since half a year.
Which means you either lie or were lucky. I prefer not to trust something as fickle as luck.

You can encounter a psychopatic player/killeron na group too. He can get to group to kill players who do not want play pvp. Why? because he PK.

No you can't. Not twice at least, because once caught they are banned from group.

If you playing on group or solo you will loosing that lovely Elite Community.
Considering I have been around for a long time in gaming world and quite a bit in this forum, I know exactly what kind of dregs I am avoiding. That is why I choose not to touch open.

Of course it is your choice - if you want to play group - do it, happily there is much more people on Open.
So why you are moaning? Be happy in your open, but stop wanting rest of us who have no interest in seeing the filth it gathers in it's corners.

So have fun and leave rest of us in peace.
 
I have two main problems with the current community goal and the "blockade":

1) The financial rewards for the community goal are hilariously bad. Trading copper at 150cr/ton profit is poor when you compare it with the 1000cr/ton profit you'd get trading more expensive goods. Coupled with the fact that most people are going to make ~15,000cr on top of that, and get a discount on a ship they're never likely to buy or use (Fed Dropship).

2) Those people who want to dominate and potentially kill players in trader ships are unlikely to have the roles reversed. I would be happy to attempt a blockade run if I thought that the tables could be turned at a later date. If there was a similar 'build an empire capital ship' community event, I doubt the PVP groups would bother playing, let alone participating while in the weaker vessels they choose to prey on.

I am directly losing out on regular financial advancement in ED for every single moment I participate in the community goal. For the blockade, they get what they want, which is an encounter where they either force someone to drop their cargo, or they get to kill another player.

I am given no bonus reward for managing to break through, so my options are either A) Make a minor and relatively unprofitable anonymous contribution to a mass community goal, B) I'm forced to drop my cargo and definitely make my time wasted, or C) Get damaged or destroyed at the hands of players with combat-optimised ships, where I have little or no chance for an equal footing and fair fight.

And please don't say Wings will "fix" this issue, as it just raises the entire sea level for this scenario. Blockade enforcers will be in Wings, as would blockade runners. We've gone from a 1v1 scenario to a 4v4 one. This is providing that you can get 4 blockade runners, as they are the ones with the largest amount of time wasted in performing escort duty in locations where it's entirely unnecessary, and their role only becomes useful when you actually reach the target dropoff point.
 
I gave upon the community goal after supplying 500 tons of copper and loosing 4 ships
defending the ships coming in.
Iam not willing to loose all my credits to this, I think there should be in the community
contract also a defense contract, so when you loose your ship or get badly damaged
defending traders, the Federation should take care of the cost and also for the other
side same from the Imperial, signup contract to attack and get repair backup.
 
Broken game is broken... Instead of feeling guilty of cheating this trader even boasts about it.
Hopefully you will stay in your ultra safe world of solo forever.

qft

It's almost shameful how the devs catered to the "but I'm not supposed to ever die!" crowd. Elite has so much potential and yet falls so flat. FD knows how to make things look and sound nice, and the flying is decent albeit sluggish, but they seem to be struggling to figure out what to do next. They simply fail at multiplayer design.
 
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Hello,

@Tiwaz
well said.

I'm also sick of: 'We're the ones to make the game interesting for you/ to give you the thrills you love' etc.

Considering I have been around for a long time in gaming world and quite a bit in this forum, I know exactly what kind of dregs I am avoiding. That is why I choose not to touch open.
Jumpgate went down, when the PvP players took over and the designer started to listen to them, made crafting and trading meaningless, because they flooded the bases with equipment. Why did they do this? The PvP fraction wanted it this way. The traders, which have been the majority!, left and what was left - a small base of deathmatch in space players.
 
Blockades DO NOT WORK! You cannot blockade a game where there are instances and a solo mode.

I agree on this.
and it has more consequences than most seem to realize.
even the stations economy can be manipulated under those trying to support factions in Open.
something I find discouraging.

in my opinion Solo and Open should be something completely separated.
or Solo should have no effect on the Open economy.

I find blockades a challenge which you can choose to avoid or take on.
but having the option of sneaking trough the back door a game breaker.
that's worse than players trying to blockade a system which is perfect within game design.

if there where only a few stations then yes it would be a problem.
but with thousands to travel between anyone has options enough.
 
Broken game is broken... Instead of feeling guilty of cheating this trader even boasts about it.
Hopefully you will stay in your ultra safe world of solo forever.
Community goal should not be optional in solo, it takes the fun out of it and is actually kind of cheating,
Imperial do not sit at the same table in solo.
 
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Broken game is broken... Instead of feeling guilty of cheating this trader even boasts about it.
Hopefully you will stay in your ultra safe world of solo forever.

And even MORE will be coming to Solo soon...... :) Maybe people just don't want to play with YOU.....ever think of that?
 
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