Newcomer / Intro Asp gun lay-out?

Hi CMDRS. Just a food for thought. Currently running with twin type 2 beams and 4 multi-canons. My question is would the heavy or bigger calibre canons be more effective on draining armour once the shields are gone. Sooo my fellow CMDRS, I'm trying to find the best combo if anything lol. What I have found is Beams all round just drain your energy WAY too fast. PULSE are for EVER to knock out mid size ships. Rail-guns, and alike are soooo slow its like "Hello, Mr Bad Guy,can you stand still for a bit while these guns charge up!!!!!". Frag type guns, are ok if your soo close you can clean the other ships windscreen. That leave me with current Beams for draining shields, then multi's for putting holes in, till kaboom!!!!!!.
Oh, and don't even talk to me about missiles, if the Bad Guys any good rate at all even if its an Ai ship, it will have anti-missile equipment. And If its a CMDR he's/she is bound to have some !!!!!. So what's the recommendations Shipmates. Thanks for reading..
 
Hi CMDRS. Just a food for thought. Currently running with twin type 2 beams and 4 multi-canons. My question is would the heavy or bigger calibre canons be more effective on draining armour once the shields are gone. Sooo my fellow CMDRS, I'm trying to find the best combo if anything lol. What I have found is Beams all round just drain your energy WAY too fast. PULSE are for EVER to knock out mid size ships. Rail-guns, and alike are soooo slow its like "Hello, Mr Bad Guy,can you stand still for a bit while these guns charge up!!!!!". Frag type guns, are ok if your soo close you can clean the other ships windscreen. That leave me with current Beams for draining shields, then multi's for putting holes in, till kaboom!!!!!!.
Oh, and don't even talk to me about missiles, if the Bad Guys any good rate at all even if its an Ai ship, it will have anti-missile equipment. And If its a CMDR he's/she is bound to have some !!!!!. So what's the recommendations Shipmates. Thanks for reading..

I find that medium mc and small beams work best for me. However, I run with two small beams and two small missile launchers... For those annoying npc that try to run when their Hull hits 10%. The missiles are also because 4 beams drain so quickly even with A-class power distributor.
 
I'm currently rolling with 4 small pulse lasers for stripping shields and 2 medium multicannons for the hull (with a liberal dose of pulse laser for added effect).

6x hardpoints of deathly goodness...

I'd try your layout too if I could bare to part with the million credits for the beams. Sounds like it might just be as effective.
 
Always a pleasure to see peeps fave builds, no one ever agrees. What ever works best for you is the winning setup. 6 gimballed multi cannons on mine. :)
 
Hehe, if you want to feel badass, go all fixed beams! :D

But what CMDR Lowest and theEmohawk suggested seems to be the most common loadouts.

If you're low on power you can try C2 Pulse lasers and 4 small multicannons. It also works nice, but only on target up to T7. Higher ships will take forever.
 
I like the big Mcanons... but that's just me. If you want the fastest takedown and best against People, I'd go with 4 or even all fixed beams... you can make 2 of them turrets, one on bottom and one on top...amazingly effective since there is almost always a beam on target.

I just like that bang bang bang of bullets hitting metal though.
 
Small weapons do less damage against larger ships, i.e. small multis will only do full damage against small ships, sidewinders, eagles etc, 66% vs medium like cobras, 33% vs large and huge. Search for posts by Mike Evans and damage multipliers.
Cannons, railguns, missiles punch above their size.
 
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Quick question, I was playing around with some ideas for my planned Asp. What does everyone think about a dual gimbaled Beam Laser (Medium) and quad Rail Guns (Small) on a A-reactor boat? I recall the Asp should be just maneuverable enough to make that feasible for some smaller ships and it'd be enough punch even for larger ships.

Alternatively there's the dual Beam Laser turret option, but that might not be enough for the shields of a large boat.
 
Quick question, I was playing around with some ideas for my planned Asp. What does everyone think about a dual gimbaled Beam Laser (Medium) and quad Rail Guns (Small) on a A-reactor boat? I recall the Asp should be just maneuverable enough to make that feasible for some smaller ships and it'd be enough punch even for larger ships.

Alternatively there's the dual Beam Laser turret option, but that might not be enough for the shields of a large boat.

That's not a bad idea, although maybe I would go the other way around. Four small lasers and two medium rails. If you can hit Anaconda's power plant with twin rails, she's done for in five or six shots.
 
Quick question, I was playing around with some ideas for my planned Asp. What does everyone think about a dual gimbaled Beam Laser (Medium) and quad Rail Guns (Small) on a A-reactor boat? I recall the Asp should be just maneuverable enough to make that feasible for some smaller ships and it'd be enough punch even for larger ships.

Alternatively there's the dual Beam Laser turret option, but that might not be enough for the shields of a large boat.

That's the layout I run. 2-500Kcr gimbaled beams on medium, and 4-gimbaled multi-cannon on small. I figure 4 MC packs the punch of 2 medium and the beams (3 pips to weapons), do a fine job dropping shields and cutting into armor.
You can destroy anything up to and including an asp or type 7 hauler with the beams alone as long as they don't jump out. Vipers and cobras do that most often (if I use beams alone) because they boost out of range at around 10%. Before I can catch up, they make the jump.
Anyhow try it, I think you will like it. It's effective combination on all classes of ships. Besides, you can sell for the same price you bought them and go to another setup if you don't like it.
 
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Since this is newcomers forum, I'm not going to point fingers and say "several threads exists about this" ;)
Anyway, 4 small lasers + 2 kinetic is usually very effective.

Some use 2 small lasers, 2 small rails/missiles and 2 medium MC's. Works too.
It's a preference thing.

Just one thing you have to know and remember.

Weapons gets a damage penalty when shooting above their size on hull.
Meaning if you put MC's in Small, they get 33% damage penalty on medium, 67% damage penalty on large.
Put them in medium, they only get 33% damage penalty on large and none on medium.

This doesn't apply to shields. Therefor 4 small lasers will do same damage to large shields as they do on small shields.

Generally speaking, that means 4 small lasers of preferred type can in most cases be used to take care of small aircrafts on their own, strip shields of medium+ shields and then switch to medium MC's to chew the hull or subsystem.
 
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I went for 4 fixed small beams / 2 gimballed medium multicannons for the time being. They will be stripped when I head for the unknown, but right now they are a serious amount of fun and pack a lot more punch than my Cobra's armament. (See Steeds and Derpster Frey explanation why.)

Practical considerations aside, firing four fixed beams simply is something to behold (that makes me want to say "fire forward phasers"), and the sight of those two Gatlings on the Asp's shoulders has a very cool retro science-fiction flair. :) (Don't tell me stuff like that doesn't matter. I've been a starship fanboy for as long as others here have been Elite fanboys.)
 
Thank you to ALL CMDRS for your insight on what's fixed on most ASPs. Since, I'm running on an all 'A' class ASP, I was just about to upgrade the last part which is the HULL to "Mirror shields". Now I may swap around to the idea of having the 4 centre guns as Beams, and swap the type 2s to the wings and make them Canons. Thank you for reading....
 
2 fixed Beams and 4 railguns ...takes some skills to use them but its nice to see 4 rays hitting a ship and then poor guy just rotating like a drunk hamster. Maybe switch to 2 Medium railguns and 4 small fixed beams ...running out of ammo will still keep me in fight with those 4 beams ...JMO :)
 
I have 6 gimballed Multi Cannons on my Asp. Packs a very hard punch, also no real drainage on your power either so can fly with some pips on your shield or engines. I also have two chaff launches and one point defence.
 
I'm running 2 class 1 pulse lasers and 4 multi-cannons 2x class 2 and 2x class 1.

Might ditch the 2 class 1 multis for either 2 more lasers or something else.
 
Also have in mind the "kill cost". That is the cost of ammo spent to kill 1 target. If you do bounty hunting but spend a lot of money on ammo, you'll end up loosing money when cashing in the bounty. So beside the damage part there is also a financial side to look out.
 
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