Okay, let's give these modified ideas some closer examination...
+++ software updates for Discovery Scanner (additional scan needed next to first one) +++
* software updates should be new upgrade item similar to Livery tab (Painting as the UI element is available, just add new 'tab' category to use)
- Minor Objects Scan
- this will reveal Comets, Moonlets (in rings), Dwarf Planets (500-1500km radius) Dwarf Moons (<100-800km radius), special asteroids, massive asteroids (planetoids), trojans, centaurs etc.
- expecting those in future ED as new procedural seed for star system's richness with stellar objects smaller than existing moons/planets
- 10000ls 1A (+1000ls each letter tier from 2000ls 1I)
- 1000ls 0A (default for Advanced Discovery Scanner)
- 500ls 0F (default for Intermediate Discover scanner)
- 100ls 0I (default update for basic Discovery Scanner)
+++ software updates for Detailed Surface Scanner (additional scan needed next to first one)
* software updates should be new upgrade item similar to Livery tab (Painting as the UI element is available, just add new 'tab' category to use)
- Lifeform Surface Scan - this reveals way more detailed information about life on the planet
- Radiation Surface scan - this reveals details about radiation details on the surface of target body
- Double Surface Scan - this auto scans two objects of "same type"(!) orbiting each other (or barry center) (e.g. planets or moons or binary stars)
- Largest Mass scan - this auto scans also most massive object orbiting the scanned object (e.g. Star + Gas Giant, Gas Giant + largest moon etc)
- Moon-group scan - scans all moons around target body, total time of scan is 20s * number of moons (so it's slightly slower than scanning moon manually (18s).)
- Scanner precision updates - Basic (default), Standard (100k), Enhanced (500k), Precise (1000k)
Okay. You haven't mentioned in your idea, whether or not these software updates can be installed all at the same time within their appropriate scanner modules.
A) Let's assume that they can all be installed at once...
For the
Detailed Surface Scanner:
1) Why would I choose not to install all software updates at once in the modules?
2) What is the point of software updates? What things would it add to the game play?
3) What would be the point in only having the
Lifeform Surface Scan software, but not the
Radiation Surface scan , Double Surface Scan, or
Moon-group scan?
Why would anyone go on a "5 Year Mission" with only one of the software updates?
For the
Minor Objects Scanner :
1) Again, what's the point in having individual software updates that only adds specific functionality to that module?
2) Why would an Explorer choose to only install 1 or the other software updates, and not install all of them at once?
Conclusion : There is no point to having a concept of "software updates" to exploration modules. It is overcomplicating things for no apparently logical or good reason. It just doesn't make any kind of in-game sense to me. If I purchase a module that says "Discovery Scanner", I'm expecting it - by default - to have all those capabilities you mention above. I don't expect to have to then load up "software to scan a planet", "software to scan an asteroid", "software to scan a thargoid's underwear" etc. That is going to make things tedious to the point where I won't play the game any more, and to recommend to others that they don't bother, because you have to spend X amount of time figuring out what software you want to load into some module or other - oh and spend another X amount of time looking for the "thargoid underwear scanning software", because it's not sold in any of the stations for X LY around you. Oh and how much does the software cost? I don't have enough cash to do that - better grind some credits for X game time hours.
B) Let's assume that you can only load one or two software items at a time...
1) So I can detect life forms on a planet, but I can't measure radiation levels?
2) So I can detect planets, but oops! I forgot to load the asteroid detection software, and I'm a gazillion LY from the nearest station which sells it?
Conclusion : There is no point to having a concept of "software updates" to exploration modules. It is overcomplicating things for no apparently logical or good reason. It just doesn't make any kind of in-game sense to me.
1. increase exploration reward for
- A. Life anywhere (Science/Research) (life is unique anomaly) = 6x
- B. Military (armies and those in power always pay well) = 5x
- C. Terrestrial Earth alike planets / Water-worlds (worlds allowing colonization w/o expensive terraforming efforts) = 4x
- D. Rest of terraformable worlds (expensive colonization) = 3x
- E. Wonders (tourism) = 3x
- F. Economy (Mining,Refining,Production = 2x
2. After selling data about lifeforms
- A. that system shall seen activity of science ships scanning the giant/planet/moon
- B. Candidate for new outpost, Science Lab around such body (Scientific outpost)
3. Detailed exploration shall drive construction of smaller outposts
- A. Outpost to prequel Colonization/Terraforming - Terraform labs (visually very diffrent variant of scientific outpost)
- B. later followed by bigger station
- C. undergo terraforming or colonization
4. Partial exploration shall drive construction of tiny sparse outposts (observation, relay, lookout, refuel)
- New type of outposts (observation and relay outpost) with only 'smallest' landing pad (rarely medium)
- those are usually automated or handful crew posts
5. way to keep the planned routes (saved)
- atm. if you plan long route and then select something along the route, it erase the route, thus ability to save/preserve it independently on target would be great
6. the 'first reveal' needs slight overhaul
- (IMHO) 2 names shall be mentioned
- the person discovering the stellar body first (as it's now)
- the person who does first detailed scan (because that may reveal more about lifeforms/resources/other important stuff etc.)
7. turreted scanner upgrade
- allows you to scan stellar bodies targeted in free-look view (still need distant and detailed surface scanners to function)
- same slot as Point Defence (Utility mount)
Believe it or not, I actually agree with this on every point.
the 'infinite range' scanner removes any reveal interaction effort needed to find distant stellar bodies in star system
IMHO such feature 'cheat' is wrong in game-play sense, thus i propose to triple amount of scanners to fill the gap properly:
And this is where I completely disagree with you.
1) The Advanced Discovery Scanner is not "infinite range" as such. Its range is within the star system you are in. This is not a semantic thing, but words are important and you should get your definitions straight.
2) The Advanced Discovery Scanner is not cheap. Especially to those casual gamers like me who can only spend an hour or two per day on the game. Three or four if I'm really lucky, which isn't often.
3) You are approaching your proposal from the premise that the Advanced Discovery Scanner is a "cheat". This is just plainly wrong. Others have already pointed out to you that even in 2015, we can discover star systems merely by pointing a telescope at the skies. In the 3300's, we can use hyperspace technology to travel LY from one star system to another. We can warp spacetime to effectively travel faster than light within a solar system. Why can't the ADS utilise this technology to be able to detect gravitational wells from planetary bodies within a solar system? Why is this any more of a "cheat" than jumping from LHS 3447 to Eravate in a matter of seconds?
4) Tripling the amount of scanners? It just doesn't make any sense. I want to go on a "5 Year Mission". Now I have to install all these additional scanning modules. I have to then figure out what software to load, if I can afford it, and so on and so forth.
Do I have to also do a separate scan to discover planets? ( *click* HORN!)
Do I have to also do a separate scan to discover minor objects? ( *click* HORN! )
Stars? ( *click* HORN!)
Conclusion : Your "cheat" premise is bad, and wrong, and your house of cards falls down on that premise.
please those who disagree with such argument, remember the proposed software upgrades enhancing the scanners etc.
they aimed on making things less boring (tedious) (example the multi-object scan with clear boundaries to avoid overabuse)
note that the 5 million Light-Seconds range is very close to existing ADS (if radically higher distances exist (not aware of yet) then adjustment to 10 or 25 million ls scanner as best)
take in mind those ranges, categories, prices and names are suggestion, not definition of must,
in this very same post, I suggest the reward for worthy discoveries (for economy, research, tourism, colonization and military) shall be multiplied accordingly
realize I'm not trying to merge Discovery Scanners and Surface Scanners (in fact I would prefer them stay separate)
range 0.5k to 5k ls
- 0000500ls 1I Basic Discovery Scanner , 1k cost
- 0001000ls 1H Normal Discovery Scanner , 10k
- 0005000ls 1G Enhanced Discovery Scanner , 50k
range 10k to 100k ls
- 0010000ls 1F Intermediate Discovery Scanner , 500k
- 0050000ls 1E Wide Discovery Scanner , 1000k
- 0100000ls 1D Major Discovery Scanner , 2500k
range 500k to 5million ls
- 0500000ls 1C Advanced Discovery Scanner, 5000k
- 1000000ls 1B Distant Discovery Scanner 10000k
- 5000000ls 1A Deep Space Discovery Scanner 25000k
* last 3 scanners shall return message "There seems to be more objects beyond detection range" with 'wide vector' indicator on radar
* extreme situation can be adjusted (e.g. increased detection range for way too massive objects)
I have dealt with your software upgrades proposal above. On the contrary, the sheer pointlessness of software upgrades as you propose, overcomplicates the game play, and the only effect of which will be to render it even more tedious than you believe.
I see you are also using the word "overabuse" : again this is based on your false premise that the ADS is in any way a "cheat", which quite frankly is absolutely not the case.
Exploration as currently in the game, is already an involving and rewarding experiance.
I refer you to Rekal's excellent post which details Exploration game play compared to the other roles within the game....
All of the game play styles have five basic parts: Find Objective, Travel to Objective, Locate Objective, Obtain Objective, Return Objective
Find ObjectiveThis the point where you receive your mission, your marching instructions, or just decide what to do all by your lonesome.
Combat - Missions obviously are a part of this, combat zones, trolling nav beacons/rings for bounties, or waiting for likely cargo haulers for pirating.
Trade - Missions again, finding a ring system to mine, or you simply land at a station to find they've got high demand on one commodity and high supply on another and your objective becomes to find another station to pair it with.
Exploration - You pick an unexplored star. All of them have already been spotted for you, just pick one.
Travel to ObjectiveThis should be self-explanatory, but this is still in a system sense.
Combat - Simple enough, jump to the system you plan to troll for ships to blow up.
Trade - Simple for missions or mining. Takes a bit of time if you're looking for a trade pair without using 3rd party stuff.
Exploration - The most difficult part of exploration is just getting there and back in one piece. If you've explored beyond a 1000Ly, you understand this.
Locate ObjectiveNow that you've reached where your objective is likely to be, you must find it.
Combat - Find the USS, a mark, or a likely wanted ship.
Trade - Find the rock you want to mine, or the perfect pair for your first station.
Exploration - Use a Discovery Scanner to find the stellar bodies orbiting the star you picked. This is also the point where you can use visual parallax to find things manually instead of using the ADS.
Obtain ObjectiveSelf-explanatory.
Combat - Get the bounty, complete the mission, collect the cargo.
Trade - Collect the mining chunks, fill up your first load of commodities.
Exploration - Detailed Surface Scan the stellar bodies you want to.
Return ObjectiveThe return trip, or cashing in.
Combat - Return the bounties to the appropriate authorities, turn in the mission, hit the black market.
Trade - Sell off the mined material, or complete your commodities loop.
Exploration - Fly all the way back home.
Long of it short, in the analogy the ADS fits more in line with the current third party programs that find ideal trades, or a combat scanner that auto-locks on someone that is wanted. It is not an "I-Win" button for exploration.
What it comes down to is what do you enjoy? Do you enjoy watching the stars through your window and tracking down the ones that move differently in this game? Good for you! It is a game, enjoy it.
In other words : Exploration as it stands is an involved, fulfilling, and rewarding in-game role.
Conclusion : your "cheat" premise is utterly wrong, and your proposals to introduce more modules with varying software upgrades does NOT make in-game sense and would remove pleasure from playing an Explorer role. The current Exploration role is already a rewarding in-game experience.
p.s. before you start argument that infinite scanner is good because you don't have time to find parallax on that distant star/planet
then ask yourself why there is no "collect all cargo from space" "mine everything" "kill everyone in sight" feature ...
non-infinite scanner allows small margin of error and may leave something to find for lucky later explorer ...
This is a Straw Man argument in support of your module proposals which are based on some false "cheating" or "overabuse" premises, which I have detailed why those premises are wrong, above.
Final conclusions:
1) Your arguments for additional modules and various software updates are based on a false "cheating" premise, and would make Exploration WAY more tedious than you believe.
2) Exploration as it currently stands is already an enjoyable and fulfilling in-game experience. As time wears on, other aspects to Exploration will add to and improve the experience. (e.g. Planetary landings and so on).
3) I completely agree with your "Rewards" proposals.
Regards.