Sick of hearing "Piracy is too hard and yields poor profits"... what's new?

The rares "nerf" isn't a problem for me, it makes sense, why would lavian brandy suddenly be worth the galactic average in leesti just because I stole it?

It won't change much, it kind of adds another layer of sneakiness to the pirate/trader interaction. As a pirate if I get you to the point where you're dropping cargo then I'm in charge. I'll dictate what's dropped for me, if I'm in leesti you better drop some prayer sticks or I'll kill you.
 
The rares "nerf" isn't a problem for me, it makes sense, why would lavian brandy suddenly be worth the galactic average in leesti just because I stole it?

It won't change much, it kind of adds another layer of sneakiness to the pirate/trader interaction. As a pirate if I get you to the point where you're dropping cargo then I'm in charge. I'll dictate what's dropped for me, if I'm in leesti you better drop some prayer sticks or I'll kill you.

If you're actually a pirate, you'd know that most rare traders you get on a rare route carry local rares.

However, if it's actually a buff if you take the stolen rares far away, then why not.
 
If you're actually a pirate, you'd know that most rare traders you get on a rare route carry local rares.

However, if it's actually a buff if you take the stolen rares far away, then why not.

Not quite, it's just that most pirates congregate around the rare hubs which is actually a bad idea for finding distant rares. Most people start their run in lave or thereabouts, so you just find local stuff.
 
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Anyway!

If you''re a pirate that pirates NPCs then yes I think something should be done to change that aspect of the game. But i have no sympathy for Pirates that go after players. I hope a thargoid jumps in from no where m.
just because you don't like non consensual PVP it does not make it a bad playstyle for the people who do. now i can understand that you don't get that but to say that to people who do deserves irl physical pain makes you wrong.
 
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Right, so it's my last resort? I have no moola, so I have to pirate? OK, no probs, lemme just setup my uber sidey and see who I can get to drop, fear my 2 fixed pulse lazorz :D

It's not that hard. Plenty of NPCs you can take on like that. If you're a good shot , you can pop te cargo hatch too. Going after anything bigger than a hauler is a waste with the sidey's cargo hold anyway.

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just because you don't like non consensual PVP it does not make it a bad playstyle for the people who do. now i can understand that you don't get that but to say that to people who do deserves irl physical pain makes you wrong.

Non consensual PVP sounds pretty bad honestly.
 
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That's not been my experience, I find quite a few distant rares around leesti/lave. People are just coming back in from the other rare cluster around 39 tauri mostly. Maybe people are offloading them somewhere else though, I should explore a bit. Getting people to drop them is another matter, I'm learning slowly that I need to go in harder, do more damage faster.

I've also resolved to kill any runners rather than let them live, when I tell people it's drop cargo or die I have to mean it no matter what bounty I incur.

The sanctions for pirates should be stiffened mind....I think the balance is about right at the moment with interdiction and all that shiznit.
 
It's not that hard. Plenty of NPCs you can take on like that. If you're a good shot , you can pop te cargo hatch too. Going after anything bigger than a hauler is a waste with the sidey's cargo hold anyway.

Great, I can't wait for those 6 cans of biowaste :D
 
It's not that hard. Plenty of NPCs you can take on like that. If you're a good shot , you can pop te cargo hatch too. Going after anything bigger than a hauler is a waste with the sidey's cargo hold anyway.

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Non consensual PVP sounds pretty bad honestly.
i wouldn't know i haven't played enough/figured out the game yet.
 
I used to have a begrudging respect for pirates. It's not exactly a well supported playstyle, mechanically or otherwise, so I figured it was something you had to do just because you really loved the idea of being a space pirate.

Then I found out the other day that it was actually because of the rares bug!

Pirates deserve nothing but scorn.
 
I want FD to make trading virtually impossible to financially sustain...just for a da or two.

All so that the traders who insist everybody stop complaining get to know what it feels like when the game play you find most fun can't turn a profit or even stay in the blacK.

So they can experience playing the game for months without even affording upgrades, let alone another ship.

Then when they complain about it I'll say "stop complaining. You trade because it's fun. That's reward enough. Why should you make money running from point a to point b all day long when us pirates take on all that risk?. If you want that better ship you'll just have to pirate for a while and trade on the side"
 
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Not quite, it's just that most pirates congregate around the rare hubs which is actually a bad idea for finding distant rares. Most people start their run in lave or thereabouts, so you just find local stuff.

So where would you suggest to look for those rare traders full with distant rares

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And now we see the true motive. If it was really about the money 'pirates' would have no problem with simply adjusting NPC cargos to carry more expensive goods. But the the 'pirates' must insist on getting paid more for taking from other players. Therefore what they really seek is making other players miserable. And they want to get paid as much as traders do while griefing them.

0% sympathy. I hope all traders move to solo, or Mobius, or use their massive earnings to fly around in groups of 4 Federal Corvettes.

Why ask for something that is not going to happen anyways? NPCs will never reliably carry valuable cargo. NPCs will never react the same as players do

but what's the point in talking to someone who calls piracy "griefing"....
 
So where would you suggest to look for those rare traders full with distant rares
....

Why does it matter if the rares are distant or nor?

If they are, lucky for you. If not, travel until they become distant and sell them like the rest of the population.

Win-Win.
 
what's the point in talking to someone who calls piracy "griefing"....

Because that's precisely what most of these so-called 'pirates' are. Or did you miss the thread from 1 pirate group apologizing for the actions of another pirate group who killed other players indiscriminately even after they dropped their cargo? Pirates, griefers, exploiters, whatever. All cut from the same cloth whether their method is to launch dumbfire missiles inside docking bays with invincible shield hack running, or go out into space to ruin other player's experiences.
 
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So where would you suggest to look for those rare traders full with distant rares
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I'd start looking at the destinations of these rare traders. Most of them make the exact same rounds over and over. It might also help to interdict traders entering the system, instead of traders leaving the system, interdict them en route to a station, instead of while they're just turning ship to line up for the next jump. It's all about being at the destinationpoint.
 
From the sales page :

Some may know you as an ally; others will call you a pirate, a bounty hunter, a smuggler, an explorer, an assassin, a hero... Fly alone or with friends, fight for a cause or go it alone; your actions change the galaxy around you in an ever unfolding story.

The problem isn't piracy it's FD actively marketing a playstyle without the mechanics to make that play style as fair as possible for both sides. I'm not naive enough to think that this game isn't highly populated by traders but it's a part of the game FD aren't actively promoting. Most new players will be buying for the combat roles whether you agree with this or not.

Regarding the rares drop, this is a bug fix and I'm not fussed by it. The reason why people are complaining is because even though it's a bug that needs fixing it's damaging towards a profession that already has it hard as it is. Not saying it shouldn't be hard but it should be do able.

Ways to improve piracy in game :

Fix the interdiction cooldown.

Make it more profitable to pirate npcs and/or add ways to declare piracy on npc so there's a chance of abandoned cargo rather than stolen.

Only add the new marked cargo changes when the ability to remove the mark is added or make the mark faction specific.

Combat logging fixes - telemetry added to detect it and proper consequences for using it since there's no way to stop it.

500k bounty for killing a player and/or npc. Unfortunately the bounty mechanics needs to be looked at as currently most of the people who can afford to pirate already have millions of cr they made through trading as combat professions don't scale.
 
Because that's precisely what most of these so-called 'pirates' are. Or did you miss the thread from 1 pirate group apologizing for the actions of another pirate group who killed other players indiscriminately even after they dropped their cargo? Pirates, griefers, exploiters, whatever. All cut from the same cloth whether their method is to launch dumbfire missiles inside docking bays with invincible shield hack running, or go out into space to ruin other player's experiences.
by playing the game you accepted the fact that your day can be ruined by a PVPer. if you can't. then what should we do about that? you should go play a different game? now shield hacks sound like an exploit and if ED does not allow exploits and does deem shield hacks an exploit then he does deserve to be banned.

and maybe that pirate group was apologizing just so players will keep on dropping their cargo? ;)
its a game theres a risk of profiting a pirate while getting destroyed or profiting a pirate and getting away. figure out how to solve this problem yourself FD did put it in the game. no?
 
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I'd start looking at the destinations of these rare traders. Most of them make the exact same rounds over and over. It might also help to interdict traders entering the system, instead of traders leaving the system, interdict them en route to a station, instead of while they're just turning ship to line up for the next jump. It's all about being at the destinationpoint.

You can't interdict people leaving a system. You do play this game, right?
 
You can't interdict people leaving a system. You do play this game, right?
Sometimes you first have to fly around some moon or planet before you can depart, it's really easy to interdict people during those periods.
Then, there are players who FSD before selecting a destination anyway, to obscure their destination from scans made at their departure station. Again, making them really easy targets if you're just waiting nearby to ambush them.
And the third group I already mentioned: those who are merely passing through a system. Again, easy to interdict, but they're obviously not in their destination system, so rares cargo will be worthless in that system.
 
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