Hi all,
It's been a while since I posted a demo on the forum as I've been unusually busy this year, working days, nights and weekends in the studio. But here, finally, is the second of the three demos I said I was working on.
What's the demo about?
This is just to demonstrate how voiceover audio might sound in Elite if ATC was incorporated, as it was in Microsoft's Flight Simulator. So you hear the demo from the point of view of someone eavesdropping using an 'air band' ;-) radio. So you will only hear sound when ATC or pilots speak as I'm simulating a squelch here, which otherwise mutes background noise. I have also added unique background noise to each VO's speech to give a sense that there are different sounds coming from their environments. If you ever listen to real ATC, you will often hear engine noise or background sounds when the pilots are speaking.
How was it recorded?
I wrote the script earlier in the year and the language is a *******isation of real ATC lingo, with some fictitious elements added. I have used my own made-up callsigns to suggest there are freight companies operating in the world of Elite. Once the script was in place, I commissioned five of my best VOs to take part and I recorded the sessions from June to August this year. The read was quite difficult as actors are used to acting or dramatising, which is great. But I wanted to 'simulate' ATC. I wanted this to sound as real as possible. So I played some real ATC to the VOs before each recording, just so they could immerse themselves in that field and get a sense of how controllers and pilots speak. It's a surprisngly casual and relaxed affair, with no one getting too excited. Each VO, in my opinion, nailed it and I'm very pleased with what they did. We often recorded about 4 takes of the script and in editing, I picked out the best ones, omitting any I deemed too dramatic. Then it was a case of bringing it all together in one long conversation to give the impression of a busy approach to Lave's coriolis. I layered five effects to obtain the tinny radio sound you hear with each voice. Then I sought out and found some great sound effects on the Internet for the background noise and alarm and applied these accordingly.
OK, you're rambling now, so where's the goddamned link?
Sorry, yes! Here it is:
https://soundcloud.com/bitsixteen/e...in=bitsixteen/sets/video-game-demos-1/s-2MLg1
Be delighted to hear any opinions on this. Hope to have the next and final of my Elite demos in the next few weeks, workload permitting!
Thanks,
Paul
It's been a while since I posted a demo on the forum as I've been unusually busy this year, working days, nights and weekends in the studio. But here, finally, is the second of the three demos I said I was working on.
What's the demo about?
This is just to demonstrate how voiceover audio might sound in Elite if ATC was incorporated, as it was in Microsoft's Flight Simulator. So you hear the demo from the point of view of someone eavesdropping using an 'air band' ;-) radio. So you will only hear sound when ATC or pilots speak as I'm simulating a squelch here, which otherwise mutes background noise. I have also added unique background noise to each VO's speech to give a sense that there are different sounds coming from their environments. If you ever listen to real ATC, you will often hear engine noise or background sounds when the pilots are speaking.
How was it recorded?
I wrote the script earlier in the year and the language is a *******isation of real ATC lingo, with some fictitious elements added. I have used my own made-up callsigns to suggest there are freight companies operating in the world of Elite. Once the script was in place, I commissioned five of my best VOs to take part and I recorded the sessions from June to August this year. The read was quite difficult as actors are used to acting or dramatising, which is great. But I wanted to 'simulate' ATC. I wanted this to sound as real as possible. So I played some real ATC to the VOs before each recording, just so they could immerse themselves in that field and get a sense of how controllers and pilots speak. It's a surprisngly casual and relaxed affair, with no one getting too excited. Each VO, in my opinion, nailed it and I'm very pleased with what they did. We often recorded about 4 takes of the script and in editing, I picked out the best ones, omitting any I deemed too dramatic. Then it was a case of bringing it all together in one long conversation to give the impression of a busy approach to Lave's coriolis. I layered five effects to obtain the tinny radio sound you hear with each voice. Then I sought out and found some great sound effects on the Internet for the background noise and alarm and applied these accordingly.
OK, you're rambling now, so where's the goddamned link?
Sorry, yes! Here it is:
https://soundcloud.com/bitsixteen/e...in=bitsixteen/sets/video-game-demos-1/s-2MLg1
Be delighted to hear any opinions on this. Hope to have the next and final of my Elite demos in the next few weeks, workload permitting!
Thanks,
Paul