Sick of hearing "Piracy is too hard and yields poor profits"... what's new?

Like I said, you're not a pirate, you're a griefer. It also IS cowardice... you want to grief the guy in the Adder, but you don't want the guy in the Viper to come looking for your bounty. You want to commit crime, free of consequence... poor game mechanics allow it, but that doesn't mean you should act like a raging screamer.

This is why they NEED to bring in mechanics that genuinely punish players for even lame acts of Piracy like you commit. It wouldn't affect players like Derath at all, because they play the role well and accept any consequences that go along with it.

I don't mind bounty hunters coming after me at all but I'll do what I can to get away. At the moment I can pay my bounty off when I reach dock. If they change that (and I think they should) then I'll have to deal with it as will everyone else with a bounty. Do you not see that if they change the bounty system they'll be taking with one hand and giving with the other? While I'll have to carry my bounty for longer so will others, I'll have even more targets. I can't wait, it's gonna be great. I love elite.

You seem to have some kind of D&D roleplay thing going on.....I'm just playing a computer game for an hour or two.
 
Cobra can boost beyond 450, and that is pretty consistent with my observations of Cobras boosting away from my clipper at slightly higher speed.

I'd still like to know what power pirate Kev's ship was that he couldn't simply FSD out or boost away from a single viper.
 
Piracy IS and SHOULD be a hard existence... in fact, besides a few annoying game mechanics (Interdiction submission etc) it is currently way too easy to pirate traders out of their cargo with little consequence. There's literally NO drawbacks to piracy right now apart from the income, because if traders comply with your demands, you don't even get a bounty or any kind of negative reputation effect...

I hope FDev make Piracy as hard as it should be, let's see how much it hurts when you can't even enter systems without being shot at, because you're a renowned Pirate.


How is it easy to get pirated out of your cargo? Submit then boost away, or just keep boosting until you drive recharges. They can't put everything to guns if they are boosting after you.... Unless of course you chose the slowest ship AND didn't put on shields, in which case I have no sympathy.


Right now for pirates to be a problem, you need to either be new, slow at learning, or taking risks where you should have known better.
 
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Would be an interesting fight. If the clipper pilot knows what he's doing. If he has all gimballed then you just keep spamming chaff and all he can do is sit there and get shot at. If he's a PVPer he'll have 1 set of gimballed and the other straight fire. No real reason for turrets since the clipper can turn on a dime.

Oh and IIRC my clipper with A6 thrusters would boost to 430 - 440. Not sure how well a cobra is going to outrun that.

Well this is the thing, turning rate seems more important once you're both committed to the fight. The NPC clippers I've fought were pretty well shielded if i remember correctly too. How many hardpoints do they have?

I've never tried out chaff launchers, I'd have to get rid of my hatch breakers and I really enjoy those even with the poor success rate they give.

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Cobra can boost beyond 450, and that is pretty consistent with my observations of Cobras boosting away from my clipper at slightly higher speed.

I'd still like to know what power pirate Kev's ship was that he couldn't simply FSD out or boost away from a single viper.

I didn't try to run, I wanted my gold, I fought to the death....FYI - i just put A4 thrusters in and I boost to about 430 at the moment.

Here's my excuses...ready?

I had missiles equipped in one bay, i was testing them out...turns out I don't like em.
I'd just said hello to the bloke in SC before he dropped in on my wake, was about to message him when he dropped in. The git scanned me, I got fined then he opened fire. Lesson learned, if you've got contraband attack any player that shows up at the pirate spot.
He was chaffing like crazy....how do you unlock the gimbals when there's no other target around?
 
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I don't mind bounty hunters coming after me at all but I'll do what I can to get away. At the moment I can pay my bounty off when I reach dock. If they change that (and I think they should) then I'll have to deal with it as will everyone else with a bounty. Do you not see that if they change the bounty system they'll be taking with one hand and giving with the other? While I'll have to carry my bounty for longer so will others, I'll have even more targets. I can't wait, it's gonna be great. I love elite.

You seem to have some kind of D&D roleplay thing going on.....I'm just playing a computer game for an hour or two.

D&D? lol no, I just have some kind of moral compass. I'm not an angry teenager that feels the need to grief Adders into rage quitting to get my kicks, and if I was, I wouldn't wimp out and pay my bounties off every 30 seconds to avoid repercussions. I'd let my bounty accumulate and enjoy the challenge of having a million plus bounty on my head, and everything that comes with it.

See, you make out that you'll enjoy it if FDev make it harder and you end up with a huge bounty and tonnes of players coming after you. I doubt it though... if you can't handle it now, I doubt you'll handle it in future.
 
I didn't try to run, I wanted my gold, I fought to the death....FYI - i just put A4 thrusters in and I boost to about 430 at the moment.

So you deliberately let yourself get killed.

That does not mean "it's hard staying alive in a cobra"

He was chaffing like crazy....how do you unlock the gimbals when there's no other target around?

... yeah, wow. That's some fundamental mechanics you still need to learn about the game.

It's select target ahead while not looking at him.
 
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uberdude

Banned
Well this is the thing, turning rate seems more important once you're both committed to the fight. The NPC clippers I've fought were pretty well shielded if i remember correctly too. How many hardpoints do they have?

I've never tried out chaff launchers, I'd have to get rid of my hatch breakers and I really enjoy those even with the poor success rate they give.

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I didn't try to run, I wanted my gold, I fought to the death....FYI - i just put A4 thrusters in and I boost to about 430 at the moment.

Clipper has 2 medium 2 large hardpoints but they're in the wings which means very far apart. You can't use all straight fire weapons and hit something with all 4 weapons unless its the size of a type9.

Clipper shielding is.. lacking. They aren't anywhere near the shielding of a python. but you can make up for it with shield cells.
 
How is it easy to get pirated out of your cargo? Submit then boost away, or just keep boosting until you drive recharges. They can't put everything to guns if they are boosting after you.... Unless of course you chose the slowest ship AND didn't put on shields, in which case I have no sympathy.


Right now for pirates to be a problem, you need to either be new, slow at learning, or taking risks where you should have known better.

I take it you didn't read his comment about the Adder then?
 
I take it you didn't read his comment about the Adder then?

Just because they find people who don't know how to deal with pirates doesn't mean there aren't plenty of ways to avoid it. Using point defence. Interdiction submission. Jumping to another system to avoid mass inhibition. Right now the only way pirates can be successful is to take out the drives or find someone who doesn't know game mechanics.
 
How is it easy to get pirated out of your cargo? Submit then boost away, or just keep boosting until you drive recharges. They can't put everything to guns if they are boosting after you.... Unless of course you chose the slowest ship AND didn't put on shields, in which case I have no sympathy.


Right now for pirates to be a problem, you need to either be new, slow at learning, or taking risks where you should have known better.

You get 6 pips not 4 so you just use 4 engines 2 weapons to chase traders with you can always hatch something but you generally have to stop at ~ 10, not because thats the most that comes out but because if someones chain boosting 10 is about the number where the cargo that fell out first starts despawning (sadly). Flying evasively will sometimes net you a bonus of dropping less cargo overall but your risking whether the pirate is accurate or impatient, I don't take shots that aren't on hatches so it works vs me if your evasion is good, which I genuinely enjoy tbh I'm happy to have a trader get away having dropped less if he piloted well, its almost like fun and cargo are equivalent lol.
 
... yeah, wow. That's some fundamental mechanics you still need to learn about the game.

It's select target ahead while not looking at him.

Like I said. I can already tell he's a bad who would get killed 99/100 against a competent player. He just likes to grief haulers and solo Adders while he's with his friends... he feels tough when he does that :rolleyes:
 
This is true Derath. BTW, none of this is aimed at players like yourself, who do your best to avoid exploiting and utilising mollycoddling game mechanics. It's the self-titled pirates who pay off fines & bounties every time they dock who boil my blood...

They remind of those real life criminals. The ones who try crime for the first time, and think it's easy. Then, when they get caught by the Police, they start crying (Literally crying) and beg for the Police to go easy on them "I've only done it once, please don't send me to prison, I won't last five minutes in there".

Yeah in the pirate community I hang out in we all are pretty rude about anybody who pays bounties off tbh, never liked it which is probably why I've never done it - that isn't to say that I wouldn't have if say we had to pay bounties off when we died but as far as i'm concerned I see the bounty as a current crime spree stat its both a hall of fame and a call to be hunted, once somebody claims one they go back to the start again on a new spree and the hunters head after someone new. I mean i might be hard to find sometimes, but the payday for me is going to be substantially more than lifetime earnings combined for bounty hunting I suspect, why would I remove that gameplay element from the bounty hunters? That just sounds lame to me :/ like as bad as the traders that combat log on me.
 
So you deliberately let yourself get killed.

That does not mean "it's hard staying alive in a cobra"



... yeah, wow. That's some fundamental mechanics you still need to learn about the game.

It's select target ahead while not looking at him.

Thanks for the tip, I'll give it a go next time a hauler starts chaffing me.
 
Yeah in the pirate community I hang out in we all are pretty rude about anybody who pays bounties off tbh, never liked it which is probably why I've never done it - that isn't to say that I wouldn't have if say we had to pay bounties off when we died but as far as i'm concerned I see the bounty as a current crime spree stat its both a hall of fame and a call to be hunted, once somebody claims one they go back to the start again on a new spree and the hunters head after someone new. I mean i might be hard to find sometimes, but the payday for me is going to be substantially more than lifetime earnings combined for bounty hunting I suspect, why would I remove that gameplay element from the bounty hunters? That just sounds lame to me :/ like as bad as the traders that combat log on me.

Completely agree. It's sadly a case of "Well the mechanics are in the game, so I'll abuse them". Combat logging, dual chaff spamming (Pre nerf, it's not too bad now), bounty clearing pirates... too much lame crap currently that people get away with, because FDev seem too afraid to eradicate it completely.

They should change the name to "Elite: Mostly Harmless"
 
I'd venture to say you guys aren't very good at bounty hunting.

See, when I'm pirating my goal is to get the loot before the trader hits the dock. It's the same for you guys, if you can't find us and get our bounties before we hit dock maybe you're doing something wrong. I spend a lot of time cruising about in SC looking for targets in all the usual places, I'm not hard to find and I'm not an especially skillful pilot. I often play in policed sectors so quite often have a bounty and some contraband in my hold.

anyway incase you've missed it as a couple of you seem to have comprehension deficiencies I totally agree the bounties need to be sorted. They should be worked off rather than paid off....as the bounty rises more and more stations should turn hostile. That'd sort it out.
 
superior firepower and some backup.....won many a war

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Dude, you died to a Viper in a Cobra. Let's not go into the "who is skilled here" debate.

you're making yourself look a bit silly pal, there's not much between the viper/cobra...it's a recurring thread on these boards as to which is best. Your posts drip with rage do you not enjoy elite?
 
Unrelated but.. I... gahh.
[...]mechanics are in the game [...] Combat logging

still wondering how combat logging is a game mechanic. It's a mechanic of the OS killing the task or the physical mechanic of a player switching off the router.
Pretty please, what makes it a game mechanic?
 
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