Salute Commanders,
First off: I am a miner. Mining is my love that I have done in every MMO since UO. I was PK'd all the time, mining naked with only 5 shovels on me for the PK to steal. Mining financed my mage to become the miner/mage/tamer that she was.
In every MMO-NON FPS that I can remember, there has always been a core money maker (grind) to be able to finance the war machine. Battle costs money, and you need the background money makers to be able to finance the battle. I feel that is what they are striving for with E

.
They just haven't got it quite right yet. Right now I am trading to be able to bring in the big bucks for upgrading ships so that when I jump into a fight, I am not feeling like I am bringing a knife to a gunfight. Does it get old? OMG yea... I would rather mine my goods, THEN truck them. But mining leaves a lot to be disired ATM.....Just like every profession.
So I guess the main point of this post is to point out that there NEEDS to be a legal, semi-safe, (grinding), money making profession that funds the combat oriented or there is no feeding point for the pirates, therefore no feeding point for the bounty hunters. I believe there needs to be a number of solutions to this:
1) Mining: Definitely increase the reward for mining.... I don't care how it is done.
2) Pirating: Make NPC's drop worthwhile cargo, along with PC's Cargo dropped worth a decent amount of money. Reputation for pirating and bounty increases applied, but payout in the pirates hangouts also increases for cargo. Death resets reputation and bounty to zero. Entrance into higher security systems equals highly increased risk of death for pirate as reputation and bounty gains increase.
NOTE: Please start talking of systems in regard to low security, medium security, and high security. The old speak of Anarchy-Democracy no longer applies.
3) Bounty Hunting: The increased bounties of pirates should roll right over into the bounty hunters. Possibly add a bonus to a bounty hunters turn in based on both bounty and with a bonus for reputation.
3) Murder: Increase the negative reputation plus bounty the person has. Reduce reputation and increase bounty on the murderer to reflect whether he is a coward or brave... (please don't discuss the merits of this.) Increase the bounty the more negative the reputation. IE: Coward being the highest, and brave being the lowest. ( I feel that the cowards need to be taken out first.. ganking an eagle with 4 asps is pretty cowardly...discuss if you must.)
(They need to implement the titles to go along with the profession.. IE. Cowardly Murderer, Brave murderer, Cowardly pirate, Brave Pirate, Timid Bounty Hunter, Brave Bounty Hunter.) Elite only given to those that kill the most of the highest ranked profession. OR Elite does not come into it at all considering there is 3 already possible ELITE branches.
4) No suggestions for explorers or traders. Their rewards as worked out.
Beta backer here. I love the game and grinding for ships... I never sell anything, I just buy and equip new. It is what I like to do, so I do it.
Please all take care and I hope to cya in the stars.