Imbalance of Progress in Elite Dangerous

Yes, trading should be the most profitable career. But the gap of income between trading and the other careers is way too drastic imo.
When the Corvette will get into the game, guess who will be able to buy it ? Guess who will be able to buy a purely military ship ? Not the ones fighting.

A good point, there! Some fat merchant tubbing about in a killing machine is all wrong lol
 
You mean: how much do you spend bounty hunting?
Even after I downgraded to a Cobra recently, I need to haul and take missions to pay for the kills.

You know something's wrong when you have to pay your bosses instead of getting paid :D

But I forgot, bounty hunting is something akin to a hobby, you must work and earn a living before going after the most dangerous criminals in the galaxy, just a fun passtime afterall....Amirite?
 
how much you make with bounty hunting? lets say elite pirat hunting 150-200k missions ..... you jump you fly around hop in and out of signatues find an npc that give you the right system... jump there... jump in an out of singals again...finnaly find the wanted enemy ..kill it go back to base..
IN THAT TIME FRAME i have done multiple trading tours from my standart system that works since 3 weeks and have made AT LEAST 1 million ..its an 2 hop route stations are within 100ls of the sun so 1 trip takes me 3 to target and 3 mins back i make profit on both ways so 6 mins 10 once i get lazy cause its boring..1 trip brings me around 250k
so you have to be very very very very fast and lucky to find that target anaconda fast enough that i have made only 1 million in that time ...and that is in type 6...

NO OTHER CAREER get even close to that...
BUT HEY WE DONT WANT TRADE TO BE NERFED AGAIN !!!!
WE WANT OTHER CAREERS TO BE BUFFED ....
 
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Salute Commanders,

First off: I am a miner. Mining is my love that I have done in every MMO since UO. I was PK'd all the time, mining naked with only 5 shovels on me for the PK to steal. Mining financed my mage to become the miner/mage/tamer that she was.
In every MMO-NON FPS that I can remember, there has always been a core money maker (grind) to be able to finance the war machine. Battle costs money, and you need the background money makers to be able to finance the battle. I feel that is what they are striving for with E:D.
They just haven't got it quite right yet. Right now I am trading to be able to bring in the big bucks for upgrading ships so that when I jump into a fight, I am not feeling like I am bringing a knife to a gunfight. Does it get old? OMG yea... I would rather mine my goods, THEN truck them. But mining leaves a lot to be disired ATM.....Just like every profession.
So I guess the main point of this post is to point out that there NEEDS to be a legal, semi-safe, (grinding), money making profession that funds the combat oriented or there is no feeding point for the pirates, therefore no feeding point for the bounty hunters. I believe there needs to be a number of solutions to this:

1) Mining: Definitely increase the reward for mining.... I don't care how it is done.
2) Pirating: Make NPC's drop worthwhile cargo, along with PC's Cargo dropped worth a decent amount of money. Reputation for pirating and bounty increases applied, but payout in the pirates hangouts also increases for cargo. Death resets reputation and bounty to zero. Entrance into higher security systems equals highly increased risk of death for pirate as reputation and bounty gains increase.
NOTE: Please start talking of systems in regard to low security, medium security, and high security. The old speak of Anarchy-Democracy no longer applies.
3) Bounty Hunting: The increased bounties of pirates should roll right over into the bounty hunters. Possibly add a bonus to a bounty hunters turn in based on both bounty and with a bonus for reputation.
3) Murder: Increase the negative reputation plus bounty the person has. Reduce reputation and increase bounty on the murderer to reflect whether he is a coward or brave... (please don't discuss the merits of this.) Increase the bounty the more negative the reputation. IE: Coward being the highest, and brave being the lowest. ( I feel that the cowards need to be taken out first.. ganking an eagle with 4 asps is pretty cowardly...discuss if you must.)
(They need to implement the titles to go along with the profession.. IE. Cowardly Murderer, Brave murderer, Cowardly pirate, Brave Pirate, Timid Bounty Hunter, Brave Bounty Hunter.) Elite only given to those that kill the most of the highest ranked profession. OR Elite does not come into it at all considering there is 3 already possible ELITE branches.
4) No suggestions for explorers or traders. Their rewards as worked out.

Beta backer here. I love the game and grinding for ships... I never sell anything, I just buy and equip new. It is what I like to do, so I do it.
Please all take care and I hope to cya in the stars.
 
A good point, there! Some fat merchant tubbing about in a killing machine is all wrong lol

It may be all wrong but isn't it a fairly realistic image?

I was a bit ashamed of whining on the forum about the cost of interdictions on the Asp, so I downgraded to the equivalent of a Vauxhall Astra (Cobra). Turns out it is not much better :).
 
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No, everything needs to be as grindy, mindnumbingly boring and mundane as possible, otherwise it's not an Elite game.


Or that's what people on these forums seem to advocate.

EDIT: But, since only "whining" without contributing is not something I like, here's how I'd do it:

Re-do the missions. Add more variety, along with faction ranks unlocking more. Specific hard missions reward weapons/combat specific ships/upgrades. FD only needs to take a look at MMOs for the tried and tested "quest" recipe. Before you start crying about immersion/realism/yadda yadda, they can be adjusted for that rather well.

Loot dropped from NPCs/Players with bounties is no longer considered stolen, but something else. This way you can redeem it at (maybe) not the full price but a percentage.

Make interdictions harder to escape. Make combat harder to escape in general. This will increase the risk in "trading" by quite a bit.

Add NPCs much like the "buying gold" ones that sell illegal goods that can be sold for quite a bit of money but the fines if caught are massive. Smuggling is now a very valid profession.

Optional step, introduce an always online mode, where solo play save files can't be used.


In the end, I want to see "traders" having to hire combat escorts. Braben has said he wants players to be able to put bounties on other players' heads. Make it so. Organizations that can ally with the three factions. More player interaction. You can't give us content, give us some basic tools to make our own.

Sorry to sound like a cliche. But maybe your playing the wrong game. Or maybe you need to wait till Tuesday and start hanging out with some traders in a wing and share some wealth.

You can make decent money if you bother to check out the bulletin board and don't insist on flying a Viper the whole time. Even a cobra can pick up 200k missions if your friendly with a faction at a station. And you can still bounty hunt on the way. In an Asp you can do everything you can in a cobra twice as fast except you can't interdict without losing quite a lot of dough. Sometimes you can pick up a couple of lighht hauler missions or an assasination mission and earn 200k - 600k in less than half an hour of mostly combat with about 10 minutes travel.

If your just going to insist on sitting in a viper and expect all the money to come to you like so many seem to do. Your probably not going to like this game, it's not a arena shooter.
 
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It's not exactly advertised as a trading simulator either. :)

Bottom line is trading shouldn't be the only "path" in this game that isn't just considered a "hobby".

The devs are making the game they want to play and it's fundamentally built on the previous games which is why trading is such an important part. If you take out the trading and just have combat it's not Elite. It's Wing Commander, a series I never could get into.

Frontier shouldn't have made COD in space trailers to try and sell the game to shooters when it's a space sim with combat in. Their marketing hasn't been entirely honest when so far everything has been pretty much faithful to the original series. Only thing that isn't is what certain types of players bring to the MP game that FD have no control over.

I'm really hoping that Wings can be used to help balance the earnings. I have access to it but haven't really used it since there is no progression and i'm defending alliance space in the background sim. But it sounds like when your in a wing, profits are shared between players. I guess we will find out how well that balances out for those that play MP. People that play solo might be out of luck.
 
Professions in real life aren't all the same either. I don't get this argument.

I love this argument. It gets made time and again in this thread. Tell me why you want to come home from work / school / university only to pop onto your game and mimic real life again?

I play games to experience other universes, and forget about my own for a couple hours of entertainment. If you are entertained by running cargo, so be it. If I am entertained by combat then that should be a viable way to move up in combat oriented ships... the python and the anaconda for example are cost prohibitive for a person that plays the game for the combat side of things.

I am as I have said 15 times, okay with trade being the highest profit gaining path. I am not okay with the other paths being so low in income that they can not progress through ship lines, nor that that progression does not then warrant more income for better capabilities within their roles.
 
Professions in real life aren't all the same either. I don't get this argument.

Most people already have a job. This is not a job, it is a videogame. If you want to spend your free time working, get another job.

I suppose you could play Euro Truck Sim 2 instead, but I get the feeling the scaled-down highway system wouldn't be enough like work for you weirdos.
 
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Sorry to sound like a cliche. But maybe your playing the wrong game. Or maybe you need to wait till Tuesday and start hanging out with some traders in a wing and share some wealth.

You can make decent money if you bother to check out the bulletin board and don't insist on flying a Viper the whole time. Even a cobra can pick up 200k missions if your friendly with a faction at a station. And you can still bounty hunt on the way. In an Asp you can do everything you can in a cobra twice as fast except you can't interdict without losing quite a lot of dough. Sometimes you can pick up a couple of lighht hauler missions or an assasination mission and earn 200k - 600k in less than half an hour of mostly combat with about 10 minutes travel.

If your just going to insist on sitting in a viper and expect all the money to come to you like so many seem to do. Your probably not going to like this game, it's not a arena shooter.

Please tell me which of the suggestions in my post are even close to an Arena shooter.

All I want is more stuff to do, stuff that are not a glorified Progress Quest. A more sandbox-y experience.

If you think that's too much to ask, then well, you are wrong.
 
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Then wait. The game was released as a glorified beta. It's going to take a while to mature. Go away, come back in a few months and see if it's better. Or try the wings see if you can find better things to do with proper MP teamwork.
 
Then wait. The game was released as a glorified beta. It's going to take a while to mature. Go away, come back in a few months and see if it's better. Or try the wings see if you can find better things to do with proper MP teamwork.

Content doesn't magically appear out of nowhere while cooperating with other players. Wings won't result in "better things to do." Certain activities might be more enjoyable with one or two players hanging around, but given how laughably superficial the game's content currently is from the ground up, that's really not saying anything at all.

Realistically, the small size of FD's development team doesn't appear to be capable of sustaining the game's enormous ambitions. It's not as if they're a huge, well-established outfit in the industry with a substantial amount of talent and experience under their belt. I've had countless experiences with indie titles, and most seem to entail small teams along FD's lines that simply don't have the manpower, financial clout, and expertise to produce regular, sizable content updates. 1.2's communication overhaul is nice, and having two more ships is neat, and being able to fly in wings is cool, but there's really not much in the way of bread-on-the-table content on the horizon.
 
Content doesn't magically appear out of nowhere while cooperating with other players. Wings won't result in "better things to do." Certain activities might be more enjoyable with one or two players hanging around, but given how laughably superficial the game's content currently is from the ground up, that's really not saying anything at all.

Realistically, the small size of FD's development team doesn't appear to be capable of sustaining the game's enormous ambitions. It's not as if they're a huge, well-established outfit in the industry with a substantial amount of talent and experience under their belt. I've had countless experiences with indie titles, and most seem to entail small teams along FD's lines that simply don't have the manpower, financial clout, and expertise to produce regular, sizable content updates. 1.2's communication overhaul is nice, and having two more ships is neat, and being able to fly in wings is cool, but there's really not much in the way of bread-on-the-table content on the horizon.

Frankly, all it would take is some thought behind it, nothing less nothing more. Granted, it was a mod for a game engine but a SINGLE person designed Dayz, one of the best sandboxes of the decade, perhaps.
As I said, you can't make content, then give US the tools to create content on our own (i.e Player interaction).

Me? I'd be happy for the time being if there were multiple avenues of progressing other than hauling cargo till your eyes bleed.
 
Content doesn't appear magically out of anywhere. A single ship in the game probably takes 4/5 developers at least a month to produce it. This game was simply released earlier than it should have been. And nothing anyone says is going to change anything.

It's just a matter of wait and see. Lets hope the devs make the right choices. I've been playing since last summer and back then the game had only just got stations and 8/10 times the game crashed or killed you if you tried to interact with docking. That was supposed to be Beta.

For whatever reason FD seemed to have some kind of obligation to release the game by the end of the year regardless of what state it was in. And honestly, right now it's in Beta. There is hardly any content because only what was needed for testing and a few iterations of that have been produced. So it's going to be a long wait if there is ever going to be sufficient and varied content for people to interact with whether it's content in the form of models or underlying mission structure.

Seems like the last couple of months have been spent on bug fixing, tweaking and making a multiplayer engine with working chat. Seems reasonable to me, even if it should have been available at release.

Me? I'd be happy for the time being if there were multiple avenues of progressing other than hauling cargo till your eyes bleed.

Maybe your playing it wrong and should just mix it up and go wherever the missions take you. Or join a small group that have their own mission like I have. Involves everything except mining so far.

I don't see the point in grinding for bigger and better ships and more money. I can jump in beta and buy any ship in the game. But to be honest most of the big ships are boring. Most of the fun is had by just multitasking in a Cobra or Asp and buying a disposeable viper when needed for specific mission where you want cheap repair when interdicting.
 
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Nobody should be hating on Traders and if that's what some people enjoy doing, there's absolutely nothing wrong with it. I can even see how sitting back and hauling some cargo could be relaxing after a long day.

The entire point of this thread and majority of complaints, is because other people, such as myself also enjoy things such as collecting bounties, fighting in conflict zones, exploring the massive galaxy FD has given us, and of course other things such as smuggling and piracy. Elite: Dangerous has been advertised heavily as a game that supports Trading, Exploration and Combat, as well as being heavily cooperatively focused.

It's not fair to some of us, who paid for the game, just like everyone else, to feel like we're being punished if we're not playing the game a certain way. And when you're a person who loves something like combat or exploration in this game, you definitely begin to feel like you're being punished when you read about traders pulling in over a million an hour, while you're stuck in your Cobra or Asp only pulling in a few hundred thousand an hour, if not less. Do all professions need to be equal? Of course not, but the gap between them shouldn't be so big that people are basically locked out of being able to use certain ships.
 
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