Imbalance of Progress in Elite Dangerous

Do I get any points for repeating that this is a game? Not real life, trust me, you need to slowly put the rift down and get out and smell the spring winds :cool:. I get it we don't want equality, dully noted, but can we at least have a minimal wage that can support a decent virtual living? I mean it's a sci-fi game can we at least try to envision a brighter future? Or our brains will refuse it like it did with the first Matrix? ;)

Repped you Joe for being a good sport. o7 chapeau!
 
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Ok, let's not appeal to real life please. It's a slippery slope. Or would you prefer it take 9 to 12 years to cross Sol? http://www.universetoday.com/119264/how-long-does-it-take-to-get-to-pluto/

The point is, designers make certain allowances to make the game fun and entertaining.

Absolutely, but it's much easier to sci-fi physics than economics! If the galactic economy was purely Utopian, we'd been lounging under palm-trees in Galileo Station, not hanging nervously around Nav Beacons hoping that 7 pirates will appear in the next 1H 03M. :)
 
Todays 1.2 update doubles the black market value of stolen goods. That should help pirates and smugglers somewhat. Perhaps even the odd opportunist bounty hunter too.
 
Todays 1.2 update doubles the black market value of stolen goods. That should help pirates and smugglers somewhat. Perhaps even the odd opportunist bounty hunter too.

Great news indeed.

I half-expected marked cargo to get adjusted, but I wasn't expecting this.

It goes back to my opening post in this thread:

This again? Yup it's unbalanced. Yup people disagree on if this is appropriate. FD are working on it. Small steps at a time.
 
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Todays 1.2 update doubles the black market value of stolen goods. That should help pirates and smugglers somewhat. Perhaps even the odd opportunist bounty hunter too.

This is excellent. I want piracy and smuggling to thrive as much as my career.
 
Todays 1.2 update doubles the black market value of stolen goods. That should help pirates and smugglers somewhat. Perhaps even the odd opportunist bounty hunter too.

Yo ho me hearties. =D

Though I disagree with the idea that this should happen to STOLEN goods... it should just be for ILLEGAL goods. But hey, gift horses and such.
 
Though I disagree with the idea that this should happen to STOLEN goods... it should just be for ILLEGAL goods. But hey, gift horses and such.
Agreed. It might not be the improvements smugglers have been asked for, but it's still a small improvement nonetheless. :p

As for the OP, agreed on all counts: while trading should be the main moneymaker, other professions should be viable to progress through the game as well, which while fun they really aren't at the moment.
 
the word is that the black market value is not doubled - it's gone from 50% to 75%.
and to my knowledge that MAY only be for stolen goods. still not sure on contraband.

still - a buff to pirates is a good thing.

probably still not going to make smuggling profitable though.

take that happiness.
 
I have sucked up a few 'grindy' hours of trading, but I've also enjoyed a bit of trading too. It can be stimulating figuring out a new trade run (not using outside tools, just my own experience and the occasional 'word of mouth' tip) and rather relaxing getting into a routine.

However, this is obviously not the sum total of the game for me, nor should it be. I enjoy bounty hunting. I've also mined, smuggled, done rare trading, explored, got involved in local conflicts, etc, etc (pirating doesn't appeal to me - but that's just me). These didn't generate comparable amounts of cash to trading, granted, but they were FUN and at least I was earning something while I was having fun (ie, I wasn't running at a loss). My point is that being a professional purist may be a perfectly valid way to play ED, but why limit yourself? In my opinion, variety is the spice of ED.

Everyone knows that trading is useful to generate large amounts of cash and is generally the most profitable activity in the game (in terms of a time-ratio thingy). However, that is not a case of game imbalance - that's just life. People who moan about trading being too profitable generally aren't disciplined enough to do a limited amount of trading to fund their other activities.

Although, it also has to be said that bounty hunting is now FAR more profitable in 1.2, especially at RES and Nav point locations. At one RES, I made over 600k in only around 30 mins with my Vulture yesterday - loads more variety in the higher-end 'Wanted' ships spawning. Lots of profit and lots of fun - happy days. :D
 
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