Sick of hearing "Piracy is too hard and yields poor profits"... what's new?

I take it you didn't read his comment about the Adder then?

Oh I did and it proves my point. In his example it takes 2 to 3 people to interdict one adder which can't even carry that much cargo. Instead of jumping out of system to a new star from normal space the adder jumps back into super cruise of the waiting pirate, again and again and again. That combines being new with being slow at learning =p.
 
You get 6 pips not 4 so you just use 4 engines 2 weapons to chase traders with you can always hatch something but you generally have to stop at ~ 10, not because thats the most that comes out but because if someones chain boosting 10 is about the number where the cargo that fell out first starts despawning (sadly). Flying evasively will sometimes net you a bonus of dropping less cargo overall but your risking whether the pirate is accurate or impatient, I don't take shots that aren't on hatches so it works vs me if your evasion is good, which I genuinely enjoy tbh I'm happy to have a trader get away having dropped less if he piloted well, its almost like fun and cargo are equivalent lol.

2 pips to guns isn't enough to get me. Even if I forgot to submit.
 
Unrelated but.. I... gahh.


still wondering how combat logging is a game mechanic. It's a mechanic of the OS killing the task or the physical mechanic of a player switching off the router.
Pretty please, what makes it a game mechanic?

Combat logging 'In my opinion' includes the pathetic 15 second timer when you log out normally. It's not hard to put yourself into a position where you can survive for 15 seconds, while you wait the timer out.

Increase the timer to 45 or 60 seconds... job done.
 
2 pips to guns isn't enough to get me. Even if I forgot to submit.

I've never met a t6/7/9 that I can't shield strip and hatch without any points in weapons at all, if your in an anaconda/real shield python sure, if you are in a lakon you have no idea what you are talking about.
 
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What loadout, at that distance with me shooting chaff, could possibly kill me in that small of a window?

lakons are slower than basically every other ship, so they can get as close as they want, and chaff only works on people who don't use fixed lol, or don't know they can change them to target nothing and shoot ahead anyway.
 
lakons are slower than basically every other ship, so they can get as close as they want, and chaff only works on people who don't use fixed lol, or don't know they can change them to target nothing and shoot ahead anyway.

Yes but if I was flying a lakon it may be slow but it can tank the damage. You would be putting pips to system not engine. And not relying on gimballed means nothing at a distance at high speeds.
 
I've never met a t6/7/9 that I can't shield strip and hatch without any points in weapons at all, if your in an anaconda/real shield python sure, if you are in a lakon you have no idea what you are talking about.

He's flying a T12 Super Lakon

What loadout, at that distance with me shooting chaff, could possibly kill me in that small of a window?

No pirate or Bounty Hunter worth his salt will be firing gimballeds at you, and even if they were, they could just un-target anyway. It's more than do-able

lakons are slower than basically every other ship, so they can get as close as they want, and chaff only works on people who don't use fixed lol, or don't know they can change them to target nothing and shoot ahead anyway.

T12 super lakon with A7 thrusters and the speed of a Clipper apparently.

Yes but if I was flying a lakon it may be slow but it can tank the damage. You would be putting pips to system not engine. And not relying on gimballed means nothing at a distance at high speeds.

Pipping to systems and not engines makes it even easier... pirate just whacks 4 pips to weapons then and toasts you. Because I KNOW you aren't running SCB (Although now you'll probably pretend that you do, because you have to win this argument at all costs)
 
I can't help but think Hitsuke is right, the sarcasm basically summarises what your claiming to be piloting, a lakon tank damage? LOL the kill time for a T7 has to be the shortest in the game, I think sideys take longer to kill. Speed doesn't mean anything if your slower than your opposition.
 
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I can't help but think Hitsuke is right, the sarcasm basically summarises what your claiming to be piloting, a lakon tank damage? LOL the kill time for a T7 has to be the shortest in the game, I think sideys take longer to kill. Speed doesn't mean anything if your slower than your opposition.

I was assuming a type 9. But even the type seven isnt the shortest in kill time in the game. I don't care what ship you have I could evade you in a type 7 with no shield booster. Certainly a type 9.

As for his response about gimbaled weapons I already answered that in one of my posts he quoted.

And sometimes I do fly with a shield booster, but not always. It really depends if a certain pirate whos mission it is to kill me or my friends is in system or not. I killed him once in my asp decked out for trading, while he was in a python though to be fair I wasnt alone. Even when I was in my type sseven before my ASP I didnt have problems. Submit, boost wait five seconds, jump out.

Shield booster isn't even needed for me to win this argument.

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Derath, what are you flying and what guns do you have? You can pop a T7 on a 3 second FSD recharge before he jumps out?

Don't even bother. Hes claiming a sidewinder takes longer to kill than a T7 :rolleyes:
 
To put it in perspective here are some stats

Sidewinder
40 shield
60 Armor

Cobra
80 Shield
120 Armor

Type 7
120 Shield
120 Armor


It has more than the cobra, let alone the sidewinder.... So he doesn't know what hes talking about, or hes trolling on purpose.
 
And so the thread degenerates.

How can it come as any surprise that the pirate community is viewed as griefers by the trading/pve community when we get words like "salty" being thrown about and smack talk of one sort or another. I've recently left a heavy PvP game because of just this kind of attitude, all from players who rather than enjoy PvP with each other, would spend more time causing trouble for PvE players trying to quietly go about their business - with some lame justification that PvE players needed a kick up the backside to get into PvP.

As soon as I see this kind of stuff, it's a turn off. If it's a game then this kind of unpleasantness has no place. Salty, sodium, QQ and so on all just wrong and the kind of language which does indeed drive "carebears" to the solo or private groups.

Should this game have pirating? Yes - of course. But it's broken at the moment, in a number of ways of which the three most fundamental are

1: Pirates need money too

There should be decent scope for pirating NPCs just as well as other players. Its ridiculous that a Commander can't make a reasonable living hitting NPC freighters, they should be able to. We certainly could in Elite 1983. As a side benefit, it makes it possible for people to play at pirate exclusively on PvE terms if that's what they want to do - this game is supposed to cater for all sorts.

2: Pirating should carry a risk.

Being able to fly to the nearest outpost and pay off the fine is stupid and a big part of the problem. That's fine for hitting NPCs, but if you want to give traders a hard time there should be a risk with a bounty that can't be disappeared with a few credits. Traders really resent that someone can kill them or take their stuff with no consequences whatsoever, barring a relatively minor fee. If pirating players caused a bounty which couldn't be so easily erased, then the victims might feel they have the possibility for revenge.

These two changes keep pirates in the cash they need and softens the blow to the victims - and by the way, make the bounty hunter profession more interesting too, actively promoting PvP between two combat centric player groups.
 
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Solo mode trader detected


and he's quoting completely bogus shipyard numbers...

Woah... You are on this forum a lot. You should know better than to call me a solo mode trader =p.

And those 'bogus' values are the ships base values straight from the wiki. But if you are going to continue to believe the sidewinder has more health than the Type 7, there is nothing I can do to persuade you.
 
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Anyway!

If you''re a pirate that pirates NPCs then yes I think something should be done to change that aspect of the game. But i have no sympathy for Pirates that go after players. I hope a thargoid jumps in from no where m.

(as already said - I missed it on scan reading) The best single fix imo which could be made would be to stop allowing us to pay off our bounties so easily, that way it will encourage bountyhunters to hunt the pirates, (as well as AI police hunting the pirates) combined with a huge increase in bounty for murder.

the 2nd best fix would be to massivelly buff the security forces in hisec space.

To counter this I would suggest if you have a positive rep with pirate factions they offer close to full price for stolen goods, as well as make sure the AI traders carry at least a few tons of high value goods inc Rares..... indeed I think there should be an entire new "elite" ranking done outside of the pilots federation which is based on the more nefarious life, including piracy and smuggling (but not murder)
 
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