Okay after some more testing I am not sure if the current turret mechanic is a curse or a blessing in disguise. Remember how the turrets are REALLY accurate, the first few seconds they shoot a target? All my turrets are mounted on TOP of my Python. If my crosshair moves above the enemy, the target is out of the firing arc and the turrets stop. If I move the crosshair back down, the turrets continue firing and the accuracy is again very good.
I have managed to keep turret accuracy near pinpoint perfect by simply moving my crosshair slightly above the target every few seconds (not a problem against big, slow vessles .. and lets you keep your favorite subsystem targeted) or by re-targeting the opponent every few seconds (good against more nimble craft).
I am not saying the mechanic is fine the way it is right now, but currently turrets work really well if you know how to (ab)use them
Edit: oops, FalconFly already mentioned that technique in his original post.. well it works, even with a Python
I have managed to keep turret accuracy near pinpoint perfect by simply moving my crosshair slightly above the target every few seconds (not a problem against big, slow vessles .. and lets you keep your favorite subsystem targeted) or by re-targeting the opponent every few seconds (good against more nimble craft).
I am not saying the mechanic is fine the way it is right now, but currently turrets work really well if you know how to (ab)use them
Edit: oops, FalconFly already mentioned that technique in his original post.. well it works, even with a Python
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