Open letter to Devs, Why I am now combat logging and what to do with this pirate.

Open letter to Devs, Why I am now combat logging and what to do with this pirate.

  • Let him go on his way, he is clean.

    Votes: 42 12.2%
  • He's a pirating scumbag and should be taught a lesson

    Votes: 102 29.6%
  • Wait for devs to fix stupid wanted status mechanic and then go after him

    Votes: 201 58.3%

  • Total voters
    345
  • Poll closed .
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Then yesterday I was testing my weapons in a nav beacon shooting a wanted cobra when I fired my guns on my python and a type 6 with no shields crossed my path, killing it in one shot landing me with 26,000 bounty
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So your saying that people should be punished for accidents?
IMO, yes. I'm pretty sure there is real life legal precedent for this.
Defendant: "Your honor, I was just testing my brand new and funky machine gun in a heavily populated area. It's not my fault this dude chose to walk in my line of fire".
Judge: "Guilty! Go to jail. Next case..."
 
Its frustrating that interdictions on clean players is only now considered a crime. Even with that *criminal* activity, someone can sneak into a station, dock up and pay their 400cr fine or whatever ridiculously low amount of money it is. The issue I have is that the fines and bounties are not a deterrent nor are they meaningful in anyway to players who want to hunt these guys down. Yet a single scan by a federation starport while your carrying stolen goods will result in a £25,000 fine!

If a player interdicts a clean player, they should receive a £20k fine minimum. This cannot then be cleared for 48 hours and they will remain wanted no matter what they do. Else you have pirates, who pirate but are then able to erase their deeds and therefore be like non pirate players. This in itself doesn't work and breaks the game.
 
Easy solution to this is interdicting or killing a player who is clean makes you wanted for 24 hours minimum and longer if you don't pay off the bounty. Or even easier you can't pay off a bounty for murder. As the game currently stands, personally I'd be after them and paying off my own bounty once I got them ;-)
 
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I know Dev has a lot to do but they need to get more done faster. This is not a free to play game .. yet. Get to work men. You only have a limited amount of time to get this game in great shape (by years end in my opinion). Great start now work harder

I am sure they are working very hard and they deserve a life outside of work too like we all do.

These kind of posts are just ridiculous so bored of reading them on here.Think about how you would feel if you were working your socks off and someone told you the customer isn't happy you need to increase your hours and you needed to do more.

The devs are people too and much to your disappointment they work to live I am sure.

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In fact the more I think about paying off a murder debt is kind of medieval and maybe it's a not good solution. Any bounties for murder stay bounties until destruction.

That would open the game up for bounty hunters and give the Pirates real consequences to play out.

Would make life more exciting for all parties.
 
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You should be able to pay off a bounty to a certain extent, within reason to allow for accidents ( such as if you gain more than 100,000 over a short period even if paid off you can't clear your bounty for 24 hours)
- What about if you go into a station without requesting docking because you forget or because your a new player and didn't understand?

IMO you should be able to pay off Fines NOT Bounties, the docking example as above is a Fine and as such should be payable by yourself

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I fell for he trick of someone interdicting me, firing and missing on purpose so I hit them first

either this was ages ago or you are wrong. if you are clean someone interdicting you is a crime now. This was fixed a while back.

Then yesterday I was testing my weapons in a nav beacon shooting a wanted cobra when I fired my guns on my python and a type 6 with no shields crossed my path, killing it in one shot landing me with 26,000 bounty
So your saying that people should be punished for accidents?

there are small "friendly fire" accidents and then there is ship destruction. Of course you should be punished for blowing up a ship!! you have a scanner, you are responsible for checking your aim esp with the heavy artillery.

More on topic:
Pirates and bounty hunters are both a good thing, combat loggers arnt

pirates are a good thing in the game I agree, but they need to live the lifestyle. if they constantly pay off their bounty then it screws up the bounty hunter......... you want to live the life of a pirate then so be it... live by the sword die by the sword... besides, if you are a half decent pirate you wont be destroying ships anyway, and again, if balanced properly imo piracy could maybe be done with just a fine, imo its only "murder" (ship destruction of clean players) which imo certainly needs to have a bounty which needs to be, maybe not last for ever, but not pay offable for a set minimum amount of time.
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1 thing though...... The OP in this thread reeks of hypocrisy. Whilst I do not agree with how easy it is to pay off bounties, ultimately it is playing within the game correctly. To whine about this but then combat log really goes beyond the pale. Snakebite should be in private/solo if that is his game..... Yes I agree the person he cheated against would annoy me too, but he was just playing by the (lax) rules Snakebite was not..
 
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As a pirate, paying off your bounty regularly so that you can avoid all the consequences of the lifestyle screams 'carebear' - wanting to play the way you dictate without any inconvenience.

The system needs modifying as many have suggested, with bounties for the most serious crimes becoming difficult to shift and tied to the ship the crime was committed in - no more getting your mate to blow you away in a Sidewinder and going back to life as normal. Removing the ability to insure your ship if you have a high enough bounty would sidestep this possibility. I don't imagine William Kidd or Bartholomew Roberts worried about whether their ships had all the right permits and documentation before slipping out to sea.

That's more than a little silly....what other actions are "carebear"

Perhaps I think fuel scoops are a little too efficient, maybe you shouldn't use em you carebear.
Maybe a certain weapon is overpowered?
Or a ship is too fast or it's turning rate is too quick.

I'm certain pirates did make forays into civilised environments too...of course they did...and when they did they'd have disguised themselves. They wouldn be walking through town with the eye patch, peg leg and parrot.
 
My cat approves your gameplay choices :) It is pretty stupid to let somebody claim your bounty when you can either sell it or let one of your buddies claim it and profit from it, so there will be no bounty hunting for human targets. Not sure how FDev can fix the bounty mechanics, but now it goes against common sense. And I am not talking about paying it off, which is a stupid thing to do with the current rules as long as your fine/bounty is higher than sidewinder cost. I am talking about going to some anarchy outpost, jumping to a sidewinder and letting your buddy claim your bounty, may be with a small kickback to pay for your sidewinder :).

You can even lower that cost, by having your Sidewinder stored on such a base, and just paying insurance on it, then switching back to your business ship. It's ridiculous.

FWIW i'm a trader, and dabble in bounty hunting and exploration (Type 7 and ASP) I always play in open game mode.

As a bounty hunter it's far too easy to gain a wanted status for friendly vessels moving through your line of fire, esp. on higher-end ships. Shooting at non-targeted friendlies should never ever get you a wanted status, if you have a hostile vessel targeted, that is also shooting at you.

So, yes, the entire bounty/wanted/fine mechanics need serious tweaking.
 
Its frustrating that interdictions on clean players is only now considered a crime. Even with that *criminal* activity, someone can sneak into a station, dock up and pay their 400cr fine or whatever ridiculously low amount of money it is. The issue I have is that the fines and bounties are not a deterrent nor are they meaningful in anyway to players who want to hunt these guys down. Yet a single scan by a federation starport while your carrying stolen goods will result in a £25,000 fine!

If a player interdicts a clean player, they should receive a £20k fine minimum. This cannot then be cleared for 48 hours and they will remain wanted no matter what they do. Else you have pirates, who pirate but are then able to erase their deeds and therefore be like non pirate players. This in itself doesn't work and breaks the game.

A small fine for interdiction is about right.....If I[m bounty hunting you might show as clean but have a huge bounty in another system. I need to pull you out of SC to scan you first.

I may also want to scan your cargo to see if you've got any stolen goods.....interdiction's not a bad thing.

20k fines for interdiction is never going to happen, that way lies boredom.....boredom doesn't sell.
 
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A small fine for interdiction is about right.....If I[m bounty hunting you might show as clean but have a huge bounty in another system. I need to pull you out of SC to scan you first.

I may also want to scan your cargo to see if you've got any stolen goods.....interdiction's not a bad thing.

20k fines for interdiction is never going to happen, that way lies boredom.....boredom doesn't sell.

so in your mind it is totally ok to interdict an honest appearing player, cause damage to thier ship as they try to fight of what they assume is a pirate, just so you can run a scan on them and see if they are maybe wanted.. yeah thats reasonable that is.. thats like the police deciding to shoot a person in the leg on the toss of a coin, just so they can get a finger print to see if they have prior.
 
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IMO, yes. I'm pretty sure there is real life legal precedent for this.
Defendant: "Your honor, I was just testing my brand new and funky machine gun in a heavily populated area. It's not my fault this dude chose to walk in my line of fire".
Judge: "Guilty! Go to jail. Next case..."
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Actually it's more like
"I was attempting to chase down a criminal when an innocent party got in the line of fire"
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Also known as manslaughter and not murder
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Plus there are plenty of times when I've shot a wanted ship and got an assault bounty
 
either this was ages ago or you are wrong. if you are clean someone interdicting you is a crime now. This was fixed a while back.



there are small "friendly fire" accidents and then there is ship destruction. Of course you should be punished for blowing up a ship!! you have a scanner, you are responsible for checking your aim esp with the heavy artillery.

..

Yeah it was ages ago

But this also applies to assaults, I've shot a wanted ship and got a bounty plenty of times, and some quite recently, some even when they interdicted me and I fired first I get a bounty of like 500

Im nice to everyone but if I'm going to be punished for life for something as small as hitting another ship by accident when I would immediately disengage and pay it off so I don't get a destruction bounty
 
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so in your mind it is totally ok to interdict an honest appearing player, cause damage to thier ship as they try to fight of what they assume is a pirate, just so you can run a scan on them and see if they are maybe wanted.. yeah thats reasonable that is.. thats like the police deciding to shoot a person in the leg on the toss of a coin, just so they can get a finger print to see if they have prior.

Your police analogy doesn't work.....ED is set in the frontiers of space, even the "safe" systems aren't really safe are they......it's not a suburban high street.

Given that the warrant scanner exists...and that for example an alliance bounty won't show in fed space, how is the scanner to be used? If I'm bounty hunting how am i to find my targets if I can't interdict?

Are warrant scanners another "carebear" element of the game now?

In my mind it's fine for me to interdict, kill and steal at will, because it's a game. I just need to deal with the consequences so actually in reality it's ok for me to interdict,steal and kill. Even just for fun sometimes.
 
so in your mind it is totally ok to interdict an honest appearing player, cause damage to thier ship as they try to fight of what they assume is a pirate, just so you can run a scan on them and see if they are maybe wanted.. yeah thats reasonable that is.. thats like the police deciding to shoot a person in the leg on the toss of a coin, just so they can get a finger print to see if they have prior.

you get fined 300, and generally if your going to lose you should submit, short of bugged interdictions you can usually get a pretty quick read on if you can do an interdiction mini-game or not, the higher class interdiction modules leave very little room to actually escape, I genuinely believe I couldn't ever win an interdiction from an A4 it just swings so far around i'd need a viper or an eagle to handle the turns.
 
Sorry m8, but you sound like a pure scrub with that comment. The fact that you can pay off pathetically small bounties so easily in order to avoid repercussions and consequences is a HUGE flaw in the game, and your attempt to justify it is hilarious.

"Pirates" who do it are genuine, first class triple A scrubs of the first order and you're just as bad as the combat loggers.

You have issues with reading comprehension? Where did i say i have ever cleared my bounties...As anyone that watches my stream etc knows i have never once cleared a bounty.

"pure scrub"...Really? What is this LoL ? Just take a moment to relax for the sake of us all.

Using dev designed mechanics in game to remove wanted status is as bad as a Dev confirmed Exploit is it?...

Paying off the wanted status using credits is entirely logical and within Elite Lore/cannon stop complaining and get a grip.
 
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you get fined 300, and generally if your going to lose you should submit, short of bugged interdictions you can usually get a pretty quick read on if you can do an interdiction mini-game or not, the higher class interdiction modules leave very little room to actually escape, I genuinely believe I couldn't ever win an interdiction from an A4 it just swings so far around i'd need a viper or an eagle to handle the turns.

wow a 300 fine, didnt realise they had it that good, if im in a python and get interdicted, the cost to loosing the interdiction mini game is very much in excess of the 300 fine the BH gets, and if im being interdicted im always going to assume its an at pirate and do everything i can to avoid it lol
 
wow a 300 fine, didnt realise they had it that good, if im in a python and get interdicted, the cost to loosing the interdiction mini game is very much in excess of the 300 fine the BH gets, and if im being interdicted im always going to assume its an at pirate and do everything i can to avoid it lol

Considering repair costs got cut by 100 (is it 100? I know its a huge number) it probably won't cost you more than 300 as soon as 1.2 arrives so, lament not sir! And yeah I understand expecting it to be a pirate and fighting, I'm so used to getting interdicted by master/dangerous/deadly/elite naval vessels I just submit automatically pretty much, which would be very foolish vs a player. The 1.2 changes will help me with that as i'll be more willing to fight.
 
Your police analogy doesn't work.....ED is set in the frontiers of space, even the "safe" systems aren't really safe are they......it's not a suburban high street.

Given that the warrant scanner exists...and that for example an alliance bounty won't show in fed space, how is the scanner to be used? If I'm bounty hunting how am i to find my targets if I can't interdict?

Are warrant scanners another "carebear" element of the game now?

In my mind it's fine for me to interdict, kill and steal at will, because it's a game. I just need to deal with the consequences so actually in reality it's ok for me to interdict,steal and kill. Even just for fun sometimes.

in your mindset.. thats making up a rule set to suit your actions.. which is fine and answers my question. but that doesnt invalidate my analogy does it? it still comnes down to 'me me me me me' let me interdict this trader, no bounty showing but hey its only a 300cr fine to me, what does it matter if im wrong and cost to the honest python pilot is 100k +
 
You fly a python, you know interdiction damage is high 100k you say.....small change with your cargo bay but whatever....

Why didn't you submit and destroy the pirate/bounty hunter/cop? You're making bad decisions.

How many times do you get interdicted by players? Most pirates I know in vipers/cobras stay the hell away from pythons....that might change come wings.
 
How often do players interdict you in your python? and what are they flying?

what on earth does that have to with the price of nuts? i may be using my ship as an example for fine vs repair, but how often that happens to me, or the ships that do it, isnt really the point here. the question should be, how many players have you interdicted that have scanned clean? what types of ships were those players flying, and what is the likely overall cost in repairs to them vs the cost of fines to you?

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You fly a python, you know interdiction damage is high 100k you say.....small change with your cargo bay but whatever....

Why didn't you submit and destroy the pirate/bounty hunter/cop? You're making bad decisions.

How many times do you get interdicted by players? Most pirates I know in vipers/cobras stay the hell away from pythons....that might change come wings.

funny you should mention that lol, as soon as wings started beta last week, i dropped my cargo space down to 240t and rigged up my ship with more or less all A class modules and good weaponage. my question to you was one of reason and principle, not a personal gripe.
 
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