Competition for elite?

I've a friend who has bought X-Rebirth and says it really sucks. He has a nice rig including a very new GC (GTX770 I think) and he says FPS is poor, lots of crashes and smacks of an unreliably tested and patch hungry game. Buyer beware possibly or at least hang off buying to patches deliver better gameplay? Tbf, had a quick shufty at web and some folks liking the game for all its wrinkles

Bought the game and didn't see the wrinkles. No crashes to the desktop, no frame issues. Don't see the problem.
:rolleyes:
 
Real space is unstructured, immensely vast and has no "entrances".

Some of us actually like space.



Egosoft took an assumption that console generation must be constantly entertained with whatever gimmicks. Hence, highways.

LOL. I'll never understand you "selective realism" folks. A bundle of elitist contradictions :D

Real space has virtually nothing that you see in X:R, ED or any other space sim (barring, maybe SpaceEngine since there's....nothing artificial there). If you love space so much, why don't you just go play with real space? Oh wait....:rolleyes:

Listen, if you don't like highways, that's fine. But understand that when you make it an issue of "realism," you make fools of yourself. Highways are less realistic than jump gates? Less realistic than jump drives? Less realistic than faster-than-light travel? Less realistic than all the other fictional technology that we invent for the sake of the game? Accept that it's a matter of personal preference and move on. Otherwise, if you want "realism," as in totally non-speculative, what-space-is-today realism, then...go enjoy SpaceEngine but leave the space sim discussion to those of us who care about games :rolleyes:

And astro, seriously, stop conflating the minigame with the theory of connective lanes. We get it, the implementation is gimmicky. No one's arguing that. Theory and implementation are separate discussions. I think anyone who has played the X series extensively can agree that it's nice to have multiple connected zones within a sector instead of the previous tiny, discrete sectors connected by jump gates. Now move along.

... except for 'jumping' in stations - I need to press the space bar on the keyboard...

FWIW jump is RB and crouch is LB :)
 
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I don't mind the spaceship stuff being unrealistic, but I still want them to fly around freely in space, and I want the game to depict that "magnificent desolation". Bend the physics, but respect the astronomy. It's precisely what ED will do, and the previous games did as well, so it's not like it's something impossible to do.
 
I think this situation with XR shows that you must be very careful to changing your game radically, managing your fanbase expectations, and releasing game with glaring beta level bugs. If game would be without annoying bugs, changes could be overlooked and wouldn't cause such uproar.

I think Egosoft and publishers made mistake with release date, testing and advertisement of the game. Especially last one made lot of people believe in non-existing features and functionality, even in it's player base. I can agree that partly it happened because fans hyped game beyond means, but also media which didn't grill Egosoft on facts will they avoid buggy release.

In nutshell, devs took risk which they couldn't afford (or were forced to do by publishers who wanted game to be released before ED). Now they have good sales, but goodwill of fans and franchise in shatters. They can recover, but it will be very, very hard.
 
LOL. I'll never understand you "selective realism" folks. A bundle of elitist contradictions :D

Real space has virtually nothing that you see in X:R, ED or any other space sim (barring, maybe SpaceEngine since there's....nothing artificial there). If you love space so much, why don't you just go play with real space? Oh wait....:rolleyes:

Otherwise, if you want "realism," as in totally non-speculative, what-space-is-today realism, then...go enjoy SpaceEngine but leave the space sim discussion to those of us who care about games


You are wrong, Elite: Dangerous' physical space is as realistic as SpaceEngine's space, other than some graphically stylistic touch-ups (exaggerated nebulas etc) and the fact that it simulates only 1 galaxy instead of a whole universe, excluding space flight mechanics.
 
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Real space has virtually nothing that you see in X:R, ED or any other space sim (barring, maybe SpaceEngine since there's....nothing artificial there). If you love space so much, why don't you just go play with real space? Oh wait....:rolleyes:

Well, to be frank, ED will closest game to SpaceEngine possible, except of artistic and game play touchups there and here. It will look and "feel" very much the same. Yes, space doesn't have supercruise or mini jumps, but they are just because we can't have time compression in ED. Other than that, it will feel and look very, very close to real thing. Said that, there's no rule of "your enjoyment is less real because space is less real". It is matter of taste :)

Personally I don't have strong feelings about feature, however it looks much weaker graphically than rest of the game. It probably will be improved heavily.
 
I don't mind the spaceship stuff being unrealistic, but I still want them to fly around freely in space, and I want the game to depict that "magnificent desolation". Bend the physics, but respect the astronomy. It's precisely what ED will do, and the previous games did as well, so it's not like it's something impossible to do.

Sounds good, and there's nothing wrong with that - it's how you like to play your game. I assume by "respect the astronomy" you mean realistic scales (because highways have nothing to do with astronomy). Like I said, as long as people stop claiming that highways are "unrealistic" or whatever....it's all good ;)

And of course I can still make strong arguments for why highways introduce more interesting gameplay....but at the end of the day it's still a personal preference :)

You are wrong, Elite: Dangerous' physical space is as realistic as SpaceEngine's space, other than some graphically stylistic touch-ups (exaggerated nebulas etc) and the fact that it simulates only 1 galaxy instead of a whole universe.
Please learn about the history of the Elite games before making such statements.

No, I am not speaking of the space, the scale, distances, etc. I am speaking of the artificial constructions therein (highways, jumpgates, so on). SpaceEngine is "realistic" because it does not have such constructions. All of the artificial constructions you see in space sims are science fiction. Not reality. So to make claims about certain constructions being "more realistic" than others, it is clearly a matter of personal opinion.

And again, there's nothing wrong with personal opinion. Nothing at all. We all want our games a certain way. But to try to make objective claims based on reality is silly when it's clear that reality is only a very loose basis of the game design. If anything, one should try to make objective claims based on the gameplay consequences of a feature. And I still see that no one has provided a gameplay-centric argument against highways ;)

Yes, space doesn't have supercruise or mini jumps, but they are just because we can't have time compression in ED.

Right, exactly! We introduce elements to a game because they produce interesting gameplay. Realistic time scales in a space game, for example, are not interesting. So we introduce methods of fast travel, jumps, etc. Not for the sake of realism, but for the sake of the game.

Ultimately we want to have a fun, positive experience playing a game, right? And that's the point :)
 
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I really hope not. I want multi function displays (MFD's) built into the dashboard of the cockpit because that is how a proper cockpit should look.

An old style console cockpit almost doesn't make sense anymore today, let alone in the year 3300.
 
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No, I am not speaking of the space, the scale, distances, etc. I am speaking of the artificial constructions therein (highways, jumpgates, so on). SpaceEngine is "realistic" because it does not have such constructions. All of the artificial constructions you see in space sims are science fiction. Not reality. So to make claims about certain constructions being "more realistic" than others, it is clearly a matter of personal opinion.

You are wrong, Elite doesn't have artificial constructions like highways and jumpgates either and traveling between systems in SpaceEngine is also not realistic, since it's basically a universe viewer, with some limited flight mode and you have to move FTL to practically get anywhere.
 
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I don't enjoy the space lane or jumpgate style organisation of space, where there are basically linear paths taking you from system to system. It's the thing I'm least looking forward to in Star Citizen and one of the reasons I wasn't excited by X: Rebirth. My favourite space games have either been the Elite/Frontier type where you can choose where you go within simply-defined limits, or games where you're not even given the choice and are moved by 'hand of god' from setting to setting. The highway thing makes me think of games where you're always forced down a particular corridor, and none of the other doors open (and you can't use your rocket launcher to blow them off their hinges!)
 
Competition? Pfft, poor relation ;) :p

Competition ? What competition ?

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;)
 
I don't enjoy the space lane or jumpgate style organisation of space, where there are basically linear paths taking you from system to system. It's the thing I'm least looking forward to in Star Citizen and one of the reasons I wasn't excited by X: Rebirth. My favourite space games have either been the Elite/Frontier type where you can choose where you go within simply-defined limits, or games where you're not even given the choice and are moved by 'hand of god' from setting to setting. The highway thing makes me think of games where you're always forced down a particular corridor, and none of the other doors open (and you can't use your rocket launcher to blow them off their hinges!)

Well, at least in X:R, all the space in-between highways still exists...and there's absolutely no reason why you can't explore and enjoy it. They are an addition on top of free space, not a replacement for it. Part of what I love about the highways is that they make "going off the grid" that much more fun, because it's an intentional and significant thing. You can really feel that you're "off-roading," so-to-speak :)

You are wrong, Elite doesn't have artificial constructions like highways and jumpgates either and traveling between systems in SpaceEngine is also not realistic, since it's basically a universe viewer, with some rudimentary flight mode and you have to fly FTL to practically get anywhere.

Listen, you need to decide what you're saying. At this point it sounds like you're being abrasive just for the fun of it. The question at hand was highways. If your stance is really one of "pure realism," and you want zero highways, jump gates, jump drives, etc., then that's fine. But stop derailing the discussion. Highways are being specifically targeted here. Not jump gates, jump drives, etc.
 
I really hope not. I want multi function displays (MFD's) built into the dashboard of the cockpit because that is how a proper cockpit should look.

Sorry, but that's confirmed :) I personally prefer this, because it allows allow developers to change structure of dashboard to display various information - like galaxy map - without breaking immersion.
 
Listen, you need to decide what you're saying. At this point it sounds like you're being abrasive just for the fun of it. The question at hand was highways. If your stance is really one of "pure realism," and you want zero highways, jump gates, jump drives, etc., then that's fine. But stop derailing the discussion. Highways are being specifically targeted here. Not jump gates, jump drives, etc.
You were the one bringing up jump gates and jump drives and calling SpaceEngine more realistic than Elite because you wrongly assumed that freely moving way past FTL is more realistic than Elite's modes of travel.

I have no problems with you liking space highways, but please inform yourself about Elite before making wrong assumptions about it.
 
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You were the one bringing up jump gates and jump drives and calling SpaceEngine more realistic than Elite because you wrongly assumed that freely moving way past FTL is more realistic than Elite's modes of travel.

I have no problems with you liking space highways, but please inform yourself about Elite before making wrong assumptions about it.

Oh you :rolleyes:

Here's the point: SpaceEngine is a universe generator. It does not have artificial constructions in it. Because it is not a game.

If you would like to see several examples of artificial constructions in ED that "aren't realistic," then you need only inform yourself, as you have told me so many times, by reading this page: http://forums.frontier.co.uk/showthread.php?t=7892 :rolleyes: I didn't say ED has jump drives or jump gates. But it does have FSD and Hyperdrive ;)

Now, you will tell me that hyperspace travel is realistic I suppose. And if that's the case, I will reply yes, it is, equally realistic as a space highway ;) Do you see the point? Yes? Or will you tell me to further inform myself?
 
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Oh you :rolleyes:

Here's the point: SpaceEngine is a universe generator. It does not have artificial constructions in it. Because it is not a game.

If you would like to see several examples of artificial constructions in ED that "aren't realistic," then you need only inform yourself, as you have told me so many times, by reading this page: http://forums.frontier.co.uk/showthread.php?t=7892 :rolleyes: I didn't say ED has jump drives or jump gates. But it does have FSD and Hyperdrive ;)

Now, you will tell me that hyperspace travel is realistic I suppose. And if that's the case, I will reply yes, it is, equally realistic as a space highway ;) Do you see the point? Yes? Or will you tell me to further inform myself?
The FSD and hyperdrive are at least more plausible than space highways and I fail to see how SpaceEngine's fast travel is supposed to be more realistic than Elite's
 
The FSD and hyperdrive are at least more plausible than space highways and I fail to see how SpaceEngine's fast travel is supposed to be more realistic than Elite's

Now you're being honest! Purely speculative personal opinion :)

Why is it so hard for you (and others) to let go of the lie that your vision of futuristic space travel is somehow more correct than others? Why does it matter to you? Is it not enough to say that you prefer this style of play? Must you falsely justify your preferred style by calling it superior in realism to others?

Surely you see how silly it sounds to suggest that a drive whose very existence depends on the exploitation of yet-to-be-realized exotic phenomena is somehow more plausible than a lane, or cylindrical region of space that operates in the same manner :rolleyes: Supposing this so-called "negative energy density" for the operation of an FSD or hyperdrive were realized, is it really so hard to believe that a similar phenomenon could power the transport of matter through a region of space using a gate mechanism? :rolleyes:

Besides that, surely you see how far we've drifted from the subject of making a fun game. All of that just to...feel better about a personal opinion? How about we call a spade a spade ;) You and I both have opinions about how we want to experience our space. Yours aren't superior to mine because of some direly-abused notion of realism.
 
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We all have opinions. Yours don't have to be superior, though ;)

His opinion makes sense for me. Even if both opinions are "fantastic", one looks plausible in game's setting, yours not. Highways are weakest part of XR, period. I personally don't have huge problems with the rest of the game though.
 
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