You can make money by bounty hunting

Read over the bounty hunting tips in the thread and you can probably increase your bounty income, given time you'll try out everything.

You're right I do the combat thing and have no interest in an anaconda, but I could change my mind its my choice. Right now I choose bounty hunting because its fun and I'm happy with the payoff.
I'm not interested in figuring out how to maximise grinding efficiency in any field, thanks. Yes, given time you'll be able to afford everything in the game - it's just going to take you absolutely years if you do it by hunting NPCs at the current rates, rates which stop getting higher past a certain, very early, point. The game, which was meant to be this huge thing where you could follow a bunch of different paths to greatness has instead become a basic shooter that I log into for twenty minutes every couple of days. There's absolutely no sense of purpose or progression - when I say I'm in an eagle, I don't mean "because that's all I can afford". I'm in an eagle with over ten million in the bank because why bother flying anything else?

On the vulture price estimates there are three main schools of thought

1 20 million based on military armour cost (not convinced)

2 3-4 million based on hull repair costs (reasonably convincing)

3 wait and see its up to the devs (really convincing)
You are absolutely deluding yourself if you think it's going to cost 3-4 million. What about this game so far suggests they'd ever consider pricing it reasonably?
 
people won't like this but here goes....

sharing a RES or NAV with another player can be a drag. If you do see another player clip a cop and get a status, kill him.

Harsh but fair.

Actually after wings it'd make more sense to form a wing and share the bounties. If they turn down your offer of wingmanship though......back to line two.
 
Trouble is, there's no profit in fighting them; as a BH I'm interested in bounty targets. I've previously suggested that these mob enforcers should have a chance of Wanted status (mob enforcers would often be criminals in real life).

When BH in an Anarchy, are you checking the factions allegiances of your targets to determine if a nearby enforcer will help them, or do you just go for it?

Never checked before or after, if he's wanted I shoot. If the system vessels immediately turn on me I just assume they are naughty mob enforcers in thrall to a pirate and kill him anyway (and them sometimes after the bounty versus fine calculation).

I prefer to role play it as an extra challenge rather than rage about something that might or might not be a bug.
 
As mentioned in another thread, you can hunt Cobras in most good RES sites, which pay approx 18-20k per kill.
Killing one of these a minute or so usually nets me around 700k-1.2m per hour at the moment.

I pretty much ignore anything else, apart from killing the occasional Conda if I get bored.

"One cobra per minute" over a sustained period of time? I'm skeptical. Unless some resource extraction sites are better than others (which I've yet to see any evidence of, given the tendency for RES spawns to be random), ~300 - 500k per hour seems much less hyperbolic. In my experience with various RES, bounties never spawn at such exorbitant rates for any extended period of time, much less for the hours required to rake in a decent amount of income. Cobras almost never net 20k, anyway -- they're usually in the ~13 - 15k ballpark.
 
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I'm not interested in figuring out how to maximise grinding efficiency in any field, thanks. Yes, given time you'll be able to afford everything in the game - it's just going to take you absolutely years if you do it by hunting NPCs at the current rates, rates which stop getting higher past a certain, very early, point. The game, which was meant to be this huge thing where you could follow a bunch of different paths to greatness has instead become a basic shooter that I log into for twenty minutes every couple of days. There's absolutely no sense of purpose or progression - when I say I'm in an eagle, I don't mean "because that's all I can afford". I'm in an eagle with over ten million in the bank because why bother flying anything else?


You are absolutely deluding yourself if you think it's going to cost 3-4 million. What about this game so far suggests they'd ever consider pricing it reasonably?

The whole point of this thread is that I personally don't find bounty hunting to be a money free grind, I am having fun and raking in space-cash.

You like everyone else (me included) will have to wait and see about the vulture price.

The only thing you've managed to convince me of is that you are playing a game you don't seem to enjoy. You don't want to trade because its a grind you don't want to bounty hunt because its not lucrative enough. Try exploration, but I suspect you'll moan about that too.

Download freespace 2 open source that's a blast and you don't have to worry about making money.
 
How can you say that with a straight face when the OP has photographic evidence you can afford them through Bounty Hunting? How is what he has achieved not realistic? It's not realistic to have fun and earn credits at the same time?

The OP has thousands of bounty claims. Methodically farming the same NPC ships thousands of times is every bit as tedious -- and far more time-consuming -- than trading.

Bounty hunting is in a completely stupid spot right now, anyway. Profits from bounty hunting should be significantly higher than they currently are, but they should simultaneously be much more difficult and uncommon. Fighting a worthy adversary every once in a while would be far, far more entertaining than mindlessly holding down the LMB while watching some generic Cobra's health go down, and it'd be more realistic -- there shouldn't be dozens of "pirates" trolling around in a resource extraction site with a life expectancy of ~2 minutes after spawning. It's completely ridiculous. Life has a hilariously trivial value in this game, and it feels arcade-ish and cheesy as a result.
 
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Captain Picard would like to know:

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plus it does wonders for your combat ranking :)

Just to say, that when I started racking up kills and increasing my combat ranking in RES and Nav Beacons I thought I was the bees knees. But it is rarely like fighting most real Commanders, who are far less predictable in combat tactics and often have much more creative load-outs than AI, and its safe to assume that those with anything like a good bounty know exactly what they are doing (or have their mates close by) - as I found out to my cost more than once. Trouble is, with the ability to pay off their bounties, real 'wanted' Commanders can be hard to spot.
 
The OP has thousands of bounty claims. Methodically farming the same NPC ships thousands of times is every bit as tedious -- and far more time-consuming -- than trading.

Bounty hunting is in a completely stupid spot right now, anyway. Profits from bounty hunting should be significantly higher than they currently are, but they should simultaneously be much more difficult and uncommon. Fighting a worthy adversary every once in a while would be far, far more entertaining than mindlessly holding down the LMB while watching some generic Cobra's health go down, and it'd be more realistic -- there shouldn't be dozens of "pirates" trolling around in a resource extraction site with a life expectancy of ~2 minutes after spawning. It's completely ridiculous.

I guess you just demonstrate you can't please everyone. People complain that you can only make cr through trade. This guy shows that's not true and that he's had fun at the same time, and you just complain that you think BH is also tedious. So trading is tedious, BH is too, probably exploring as well, amirite? And the assassination targets aren't worthy enough.

You need to play another game mate.
 
The OP has thousands of bounty claims. Methodically farming the same NPC ships thousands of times is every bit as tedious -- and far more time-consuming -- than trading.

Bounty hunting is in a completely stupid spot right now, anyway. Profits from bounty hunting should be significantly higher than they currently are, but they should simultaneously be much more difficult and uncommon. Fighting a worthy adversary every once in a while would be far, far more entertaining than mindlessly holding down the LMB while watching some generic Cobra's health go down, and it'd be more realistic -- there shouldn't be dozens of "pirates" trolling around in a resource extraction site with a life expectancy of ~2 minutes after spawning. It's completely ridiculous. Life has a hilariously trivial value in this game, and it feels arcade-ish and cheesy as a result.

I'm not farming or grinding or boring myself stupid and I'm not racing to make millions I'm enjoying the game playing the way I like. That's why my posts and outlook on the game are positive and most importantly its why I like the game and don't demand it gets rewritten or I'll rage-quit three times a day.

Fit your play style to the (already great) game and you'll have lots of fun, if you are not having fun stop playing it may not be for you.

Anarky I've given you rep for beating me to it.
 
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I'd just give up on teh ethics for now if I was trying to play as a bounty hunter. Just go for whatever target you see.

consider this :

Is it fun?
Is it profitable?
Is it dangerous?

When FD fix the bounty system then specialise, until then get stuck in and practice your PvP. Why would you limit the number of targets you can attack?
 
You need to play another game mate.

There's a legitimate difference between "not pleasing everyone" and pleasing a minority of players that don't find the game's shockingly superficial content to be tedious. Let's cut to the chaff -- it just isn't very much fun, generally speaking, to farm bounties. It gets old, and it gets old fast. Sidewinders; Cobras; the occasional Anaconda. Lather. Rinse. Repeat. There's a well-established imbalance between what little there is to do in this game, contrary to the Frontier's direct assertion that balance was / is their intent.

As far as playing another game, that's precisely what I've been doing for over two months, now. I'm almost never here, although I'll occasionally check in to see what's changed.
 
There's a legitimate difference between "not pleasing everyone" and pleasing a minority of players that don't find the game's shockingly superficial content to be tedious. Let's cut to the chaff -- it just isn't very much fun, generally speaking, to farm bounties. It gets old, and it gets old fast. Sidewinders; Cobras; the occasional Anaconda. Lather. Rinse. Repeat. There's a well-established imbalance between what little there is to do in this game, contrary to the Frontier's direct assertion that balance was / is their intent.

As far as playing another game, that's precisely what I've been doing for over two months, now. I'm almost never here, although I'll occasionally check in to see what's changed.

If you thought it was shockingly superficial you wouldn't be checking the forums, you'd give it a year or so. There's so much whining on the forums that genuine suggestions are lost in the constant background noise of "I HATE IT AND I'M RAGE-QUITTING FOR THE FINAL TIME TODAY".

Its just a game, and its already a good one.
 
I'm not farming or grinding or boring myself stupid and I'm not racing to make millions I'm enjoying the game playing the way I like. That's why my posts and outlook on the game are positive and most importantly its why I like the game and don't demand it gets rewritten or I'll rage-quit three times a day.

Fit your play style to the (already great) game and you'll have lots of fun, if you are not having fun stop playing it may not be for you.

Anarky I've given you rep for beating me to it.

*Facepalm.* Just...

Please, keep the hyperbole to a low roar. I'm hardly "demanding that the game gets rewritten or else." However, with a financial stake in the game, I believe I'm at least remotely, to some informal degree, entitled to voice my concern over its current state. Telling someone to "stop playing" because the game "isn't for them" is really little more than a thinly-veiled, futile rationalization for the game's sterile, lifeless, paper-thin core, and countless well-defined, well-reasoned posts in this forum thus far from people of various gaming backgrounds attest to that. In other words, the game may not be for everyone, but it should offer far more for those of us, including myself, that find the game's general concept to be interesting and refreshing. "Herp, derp, go play something else" a bad justification that needs to wither away.

Nevertheless, if you're truly having fun destroying three different ships thousands of times in a perpetual LMB simulator with almost no risk, then hey -- great. Don't, however, attempt to trivialize or justify the extremely poor state of the game as it currently stands. The general picture is that a lot of people aren't satisfied with the game for a lot of solid, legitimate reasons. The explosion of several pertinent threads as of late testifies to this.

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If you thought it was shockingly superficial you wouldn't be checking the forums, you'd give it a year or so. There's so much whining on the forums that genuine suggestions are lost in the constant background noise of "I HATE IT AND I'M RAGE-QUITTING FOR THE FINAL TIME TODAY".

Its just a game, and its already a good one.

That can't be further from the truth. A number of good suggestions are readily available on the forums, and in a variety of other places. Moreover, the main area for suggestions isn't anywhere close to being fraught to bursting with bickering and ragequit threats as you're attempting to imply. Again, you're being hyperbolic.
 
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May I humbly ask you what is your kill count? How many ships have you killed thus far?

I've no idea. 2008 claimed, but when you die you lose the unclaimed ones so its higher than that but the KWS can give you multiple bounties for one ship which would lower it.

I suppose there's a stat somewhere for ship kills (I haven't looked) but the servers are down for 1.2. I'm intrigued now I'll have a look and post it if I can tear myself away from my vulture.
 
*Facepalm.* Just...

Please, keep the hyperbole to a low roar. I'm hardly "demanding that the game gets rewritten or else." However, with a financial stake in the game, I believe I'm at least remotely, to some informal degree, entitled to voice my concern over its current state. Telling someone to "stop playing" because the game "isn't for them" is really little more than a thinly-veiled, futile rationalization for the game's sterile, lifeless, paper-thin core, and countless well-defined, well-reasoned posts in this forum thus far from people of various gaming backgrounds attest to that. In other words, the game may not be for everyone, but it should offer far more for those of us, including myself, that find the game's general concept to be interesting and refreshing. "Herp, derp, go play something else" a bad justification that needs to wither away.

Nevertheless, if you're truly having fun destroying three different ships thousands of times in a perpetual LMB simulator with almost no risk, then hey -- great. Don't, however, attempt to trivialize or justify the extremely poor state of the game as it currently stands. The general picture is that a lot of people aren't satisfied with the game for a lot of solid, legitimate reasons. The explosion of several pertinent threads as of late testifies to this.

- - - - - Additional Content Posted / Auto Merge - - - - -



That can't be further from the truth. A number of good suggestions are readily available on the forums, and in a variety of other places. Moreover, the main area for suggestions isn't anywhere close to being fraught to bursting with bickering and ragequit threats as you're attempting to imply. Again, you're being hyperbolic.

You don't have a "financial stake" in the game you are a paying customer like the rest of us you don't have stock options you have a choice play or not to play.

The three ship list in the OP are the ones that I fly not the ones I target (I'll edit it)
 
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