Just wondering about this.
Usually when I'm shooting up some NPC criminal, and he gets to 0% hull, then he starts to sputter and tumble through space for a few seconds (where you can continue to shoot him) before he finally blows up with a "sometimes" satisfying little POOFF!
Anyway, since I noticed in one of the FD Dev posts that if you are in a Wing and your wing AND the police are shooting, then if the police get the "kill-shot" then the wing gets no reward. But at what stage does this illusive kill-shot occur?
Usually, when the NPC gets to 0% and starts wigging out, I go look for something else to kill before hearing the pop and then getting the bounty. But Since normally you only have to have shot the NPC within the last 10 seconds or so to get the reward, I'm wondering if I need to now keep shooting until the explosion?
Usually when I'm shooting up some NPC criminal, and he gets to 0% hull, then he starts to sputter and tumble through space for a few seconds (where you can continue to shoot him) before he finally blows up with a "sometimes" satisfying little POOFF!
Anyway, since I noticed in one of the FD Dev posts that if you are in a Wing and your wing AND the police are shooting, then if the police get the "kill-shot" then the wing gets no reward. But at what stage does this illusive kill-shot occur?
Usually, when the NPC gets to 0% and starts wigging out, I go look for something else to kill before hearing the pop and then getting the bounty. But Since normally you only have to have shot the NPC within the last 10 seconds or so to get the reward, I'm wondering if I need to now keep shooting until the explosion?