do you think that it takes too long to get anything you want?

does it take too long to get anything in this space trucker sim?


  • Total voters
    260
the truth is,

You guys need to understand that this game is, in a way, an MMO. If they make all the higher content too easily obtainable, then people will get bored. Just like wow, the more content released and the bigger the top ships get, the easier it will be to get ships like the anaconda. I remember in wow, it took like a year to get lvl 60 (buying an anaconda). Now i can get lvl 60 in a few days. if every1 had an anaconda, then every1 will get bored, and frontier wont have anymore backers and funders.

It's a business, and they want you to keep playing for months. you have to be patient. the reason why they havent released everything the trailer advertised is because it will take a very long time to get all those features added. If they waited til everything was finished, it would take years. There is no way that they would have backers and supports that long, it would take like 2 more years and alot more money.

Remember, they have employees to pay, building lease and utility, employee benefits, certifications and all kindas of other stuff to pay on a weekly or monthly basis. If you honestly want more content much quicker, then give them more money. More employees+funding= better/stable/more content. If you're not patient enough then go play other games and comeback when payed expansions come out, but dont post about of boring the game is, and how there isn't enough content, because all you're doing is discouraging the crew of frontier. This is their baby, and if all they see in forums (i promise you most of them read the forums) is hate about their baby and how ugly it is, they'll lose passion and motivation.

All businesses know that a happy, motivated employee base makes more efficient work flows. In the gaming industry, player input on forums are a huge motivator or discourager. So be careful what you post, cause it might just ruin a game designers day and make him lose motivation and quit.
 
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Nice poll. Impatient people are WoW players?

Grow up

i think you may have misunderstood me. I am... or was a wow player, and i think the opposite. Wow players are the most dedicated and patient players in gaming. so i feel like players who are not used to these types of games, and play games like lol or CoD are not use to this and feel like it's a waste of time, and want instant gratification
 
Ok, sorry, i thought you were generalising about how people play only a single type of game that defines their whole gaming attitude.

My apologies for jumping to conclusions.

i actually read your "WoW" poll-line completely the wrong way! Apologies again and a cringe to boot!
 
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Ok, sorry, i thought you were generalising about how people play only a single type of game that defines their whole gaming attitude.

My apologies for jumping to conclusions.


all cool, internet posting is like text messages, it's hard to understand without facial gestures and tone of voices. i'd expect some misunderstanding. plus my poor writing skills don't exactly help either.
 
It was an incredibly stupid idea to force solo players and online players into the same universe.

They would have been better off having a completely separate single player mode, with 1/10th pricing for everything, but completely locked out from interacting with the "online only" players for the sake of balancing and fairness. That way people who are not interested in MMOs could have had a good 100 hours to try out everything in the game before they get bored. (Mind you 100 hours is already pretty long and grindy by modern game standards, especially for game with limited content like this one.) Everybody would have been happy.
 
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Does it take too long? No. Is it incredibly tedious and monotonous? Yes. That, of course, is if you trade your way to what you want.

If you choose to make money not trading, then I would say it takes far too long, but is more fun.

Whether it takes 'too long' is subjective. I'm willing to trade to make money, because I can figure out ways to make it enjoyable -enough- for me, and I do it in small doses. I might 'play' for 6 hours on a Saturday, but I only trade for like 1.5-2 hours and then do something actually engaging (or stay docked and logged in while I take a break and do something non-elite).

So, I guess the question is whether FD feels that behavior at the margins is showing that things are tuned well or poorly. I'm not sure they're paying enough attention to these bits to really ascertain that, given how much trouble they have in other areas.
 
It was an incredibly stupid idea to force solo players and online players into the same universe.

They would have been better off having a completely separate single player mode, with 1/10th pricing for everything, but completely locked out from interacting with the "online only" players for the sake of balancing and fairness. That way people who are not interested in MMOs could have had a good 100 hours to try out everything in the game before they get bored. (Mind you 100 hours is already pretty long and grindy by modern game standards, especially for game with limited content like this one.) Everybody would have been happy.

i feel you, i too would have liked a single player. but you have to understand that they have to satisfy the majority, not the minority. people asked for a space sim with pirating, bounty hunting and trading in an online aspect to play with friends. and thats what frontier focused on. i personally would like the ability to own a station, or be able to try all the professions with all equally scaling income. but the truth is, it's not going to happen over night. in regards to the equally scaling professions, they will undoubtable fix this, cause not everyone wants to space trucker all day. i personally like mining and bounty hunting. and i'm sure they will fix these to scale well like trading. if they left it as is, then there really wouldn't be a point to mining, or npc bounty hunting. and it will literally be a space trucker sim, and the devs dont want that.
 
Does it take too long? No. Is it incredibly tedious and monotonous? Yes. That, of course, is if you trade your way to what you want.

If you choose to make money not trading, then I would say it takes far too long, but is more fun.

Whether it takes 'too long' is subjective. I'm willing to trade to make money, because I can figure out ways to make it enjoyable -enough- for me, and I do it in small doses. I might 'play' for 6 hours on a Saturday, but I only trade for like 1.5-2 hours and then do something actually engaging (or stay docked and logged in while I take a break and do something non-elite).

So, I guess the question is whether FD feels that behavior at the margins is showing that things are tuned well or poorly. I'm not sure they're paying enough attention to these bits to really ascertain that, given how much trouble they have in other areas.

i won't disagree with you, trading gets frustrating, esp when i do the math and realize i have to grind at least 60 hours of fully focused trade grinding. this is not what i prefer in a space sim, but i know it will get better.
 
Now do a poll that asks

Would you like OTHER routes to earn the same amount as Trading? Not more than trading. Not easier than trading. Not in less time than trading. Just the same or close to it.

Like David Braben said with incredible clarity and absolutism here: http://youtu.be/6gMbLjUjs1w?t=2m30s




video linked by Alex Merion-Turner in a different thread
 
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The poll answers on offer are too skewed. A simple scale of "Agree", "Slightly Agree", "Neutral", "Slightly Disagree" and "Disagree" would have done the job without any emotional baggage attached. As it stands at the moment the poll choices seem to reflect a general tendancy amongst a few in the forums to equate requests for reasonable in-game revenue options outside "hardcore trading grind" with some form of filthy casual throwaway-gameplay behavior :rolleyes:

EDIT: kaaldesh said it well. The push is not for easier methods than trading, but for methods as equally viable as trading. The message will get across eventually :p
 
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The poll answers on offer are too skewed. A simple scale of "Agree", "Slightly Agree", "Neutral", "Slightly Disagree" and "Disagree" would have done the job without any emotional baggage attached. As it stands at the moment the poll choices seem to reflect a general tendancy amongst a few in the forums to equate requests for reasonable in-game revenue options outside "hardcore trading grind" with some form of filthy casual throwaway-gameplay behavior :rolleyes:

EDIT: kaaldesh said it well. The push is not for easier methods than trading, but for methods as equally viable as trading. The message will get across eventually :p

my apologizes if you think my poll is too bias. It of course was referring to the trading grinds and how it makes people feel (in my point of few from reading the forums of course)
 
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