Idea to curb indiscriminate ganking

The biggest problem I see with this game at the moment is there is more incentive to play solo if you don't want to PVP and no deterrents to curve being attacked for no reason. I propose that as soon as a player is flagged for a crime against another player his insurance should be terminated, in other words you attack someone and they kill you you lose everything.
 
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What I think is solo progress should stay in solo and solo players should be totally isolated from open play players, and this idea of yours is simply pathetic if by any chance devs consider it (which will never happen), piracy and PVP will be completely out of the game both of them are REALLY important to any space multiplayer game, you just want to selfishly save your fleeing butt from other players, players like you should be given no place in open play.
 
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Tell me what the meanings of the two words that consist the title of this game are again?

My point made, if you want to be a criminal you should have to take the risks involved in that choice. Doesn't take a lot of courage to attack mostly unarmed ships when you lose nothing if you die.
 
If you curve indiscriminate ganking, I suppose it would become discriminate ganking, which if I recall is against most employment laws in Western countries.
 

Aigaion

Banned
Another post about QQing beacous you got traumatised by a PvP player ? This game is called Elite : DANGEROUS, DAN-GE-ROUS, you see ? If you are scared about getting killed by other players, just go play X-Rebirth, that's all.
 
Tell me what the meanings of the two words that consist the title of this game are again?
The only problem with that is that the Danger part of the equation is purely with the trader. Pirates and assorted malcontents are able to dodge all repercussions for their actions with a simple visit to a convenient star-port, where they pay a fraction of the value of the ship they just destroyed, and quite possibly then profit from any cargo they picked up during the act. Nothing ties them to any notional in-game murder once this bounty has been paid.

Zero support for increased earnings from piracy, unless coupled with lasting repercussions.
 
The only problem with that is that the Danger part of the equation is purely with the trader. Pirates and assorted malcontents are able to dodge all repercussions for their actions with a simple visit to a convenient star-port, where they pay a fraction of the value of the ship they just destroyed, and quite possibly then profit from any cargo they picked up during the act. Nothing ties them to any notional in-game murder once this bounty has been paid.

Zero support for increased earnings from piracy, unless coupled with lasting repercussions.

Do you think pirates earn equal as traders do? pirates earning is nothing compared to a trader that's why a trader should not whine about the higher risks, because with greater benefits there are greater risks and should be this way only
 
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Popping popcorn and taking a comfy seat.

This will be another good thread to watch.

LOL!
I'm sorry, I just got so fed up of reading posts complaining about Solo / Open, I caved in an replied to a post in another thread that wanted for Solo play to not have any effect on Open play.
I usually have your attitude, as you have just so aptly put. It's just that I've run out of popcorn!
 
Just go play with a private group and stop crying because you are neither Elite nor Dangerous.

I'm not crying, its easy enough to just play solo. The best PVP is always accompanied by risk, nothing gets your heart going like knowing your going to lose big if you lose. If you get your jollies just by ruining someone else's day there something wrong with you.
 

Aigaion

Banned
Actually it depends, when I pirate a trader that surrenders and abandons his cargo, it's usually a good catch, but when they don't and I'm forced to use limpets, then it's not so good, actually they upped the benefits from Black Market in today's 1.2 patch.

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If you get your jollies just by ruining someone else's day there something wrong with you.

I love ruining semeone else's day, nothing wrong with me tho, well, I believe actually...

*Psychopathic laugh*
 
What I think is solo progress should stay in solo and solo players should be totally isolated from open play players, and this idea of yours is simply pathetic if by any chance devs consider it (which will never happen), piracy and PVP will be completely out of the game both of them are REALLY important to any multiplayer game, you just want to selfishly save your fleeing butt from other players, players like you should be given no place in open play.

Never happen. There's a lot of players working hard to flip certain systems to minor factions; if this changes then what happens when there's a GalNet story mentioning that system? Do FD write a different story for each faction that controls the system in somebody's save?
 
Do you think pirates earn equal as traders do? pirates earning is nothing compared to a trader that's why a trader should not whine about the higher risks, because with greater benefits there are greater risks and should be this way only
Why do you think that pirates should earn equally given that they are paying nothing for cargo ? How profitable do you think real world pirating is ? You only hear about the headline stuff. The majority is locals attacking locals, with a very slender profit line, much death and no glory.

Pirate ?
You pay for a ship
Firepower/munitions
Fuel

Downside ?
Having to "fence" the proceeds at a black market

As things stand though, you get no lasting legal repercussions whatsoever. Kill off the trader and you pay what ? 10k max ? and your status is somehow clean...... ermmm...... no.

To be fair - Pirates in Anarchies should be as capable or earning as anyone else, with no special status to stolen goods in anarchies. As things stand, this is a bit of an anomaly.

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Just go play with a private group and stop crying because you are neither Elite nor Dangerous.
Nice. Classy.

Dude, the grown ups were speaking, you just disqualified yourself
 
The biggest problem I see with this game at the moment is there is more incentive to play solo if you don't want to PVP and no deterrents to curve being attacked for no reason. I propose that as soon as a player is flagged for a crime against another player his insurance should be terminated, in other words you attack someone and they kill you you lose everything.

Too much.
While they might want to change the balance so that killing a commander costs more than it does now your suggestion takes it way too far in the other direction. And it would be abused by griefers turning off shields (to avoid friendly fire rules) and flying into your line of fire.
 
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